Cataclysm Hunter Class Preview

Here’s the official list of Cataclysm hunter class changes that Blizz posted today. Below some of the announcements I’ve included a few notes of my own. In a little bit, I’ll bust out a follow-up post to this one with some additional comments.

With the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. Here, we will explore the changes that are being made to the gun-wielding, pet-training hunter. The information you’re about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Without further ado, let’s take a look at the new hunter abilities!

Here we go… *holds breath*

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Speculation

As many of you already know, tomorrow is the scheduled date for the official posting of the Cataclysm Hunter class preview. Seeing the proposed changes that have been announced for some of the other classes has me quite excited (concerned…?) over what Blizzard has planned for hunters in Cataclysm. The anticipation of tomorrow’s news is not unlike the eve of the NFL Draft, for me anyway. 😉 I’m quite anxious to see what’s in store.

Some of what lies ahead has already been revealed.

We know that our resource system is changing from mana to focus. This will no doubt be the biggest change of them all, as it will have us relearning how to play our class. Instead of having a predictable pool of mana to draw from, we will have to more carefully budget our shots, as we’ll be using a more limited resource system much like what Rogues and kitty Druids have.

Agility will once again provide us with 2 points of attack power per point of agility. Agility will be thee stat for hunters in Cataclysm, just as it was in the days of old. No more theorycrafterizing and mathematicalization of stats like armor penetration. In fact…

Armor Penetration will no longer be included in gear itemization. From what I understand, Armor Pen will not be a stat placed upon gear, but will exist in talents and talent masteries.

Haste will become more important because it will directly affect how quickly we regenerate focus. All throughout WotLK haste has been at the bottom of the barrel in terms of stat weight for hunters. Not in Cataclysm however.

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Hunter Basics: Explosive Shot

Explosive Shot

Explosive Shot is the signature ability of the survival tree. However, I often find that many hunters are unaware of how and when to properly use it, especially in the event of a Lock and Load proc.

Until Kill Shot becomes available (once the kill target is at or below 20% health), Explosive Shot is the number one priority shot. In other words, its cast should not be delayed for anything. Many players have the wrong impression, thinking that Black Arrow and/or Serpent Sting should be applied first in order to further buff the shot. This is incorrect. Delaying Explosive Shot for any shot besides Kill Shot results in a DPS loss.

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So… Why didn’t I get a raid invite?

As a raid leader, part of my job is to choose who comes on a raid and who sits in Dalaran waiting in the random heroic PuG queue. At first glance, this sounds like a glamorous job that everyone should aspire to in the game of WoW. I almost always get to go on the raid. I can choose who …

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Gear Score vs. Skill

Night Elf HunterNames have been obliterated to protect the innocent. The subject we’re about to tackle is fraught with misconceptions, half-formed opinion and occasionally a self-satisfied, self-serving attitude that’s both completely unjustified and (in the worst cases) completely silly.

We’re talking gear score vs. skill. Here’s the typical trade post: “LFM 25 ONY MUST HAS MIN 2500 GEAR SCORE OR DON’T PST KTHXBAI”. Practitioners of the gear score philosophy know only numbers, and believe that given enough gear, any scrub can handle any sort of content. Much to the chagrin of the evident multitude of acolytes to this laughingly false idea, they’re wrong, and I’m going to use a couple of methods to illustrate this fact.

What we can learn from the NFL Draft.

I may lose some of you here, so I’ll keep this brief, but I’ve learned that using multiple types of examples to illustrate a point can be helpful.

Let’s quickly discuss 3 quarterbacks: Peyton Manning, Tom Brady and Ryan Leaf. You most likely have heard of the first 2, even if you’re not a big football fan, the last guy, maybe not so much.

Peyton Manning and Tom Brady are two of the better (if not the best) quarterbacks in the game today. Peyton Manning was drafted #1 in his draft class, no one else was picked ahead of him, he had the highest “gear score”. Tom Brady was picked #199 in his draft class, so 198 guys were picked ahead of him, his “gear score” was terribad. Ryan Leaf was picked #2, right after Peyton Manning, same draft class, they went 1 and 2. Ryan had an unbelievable gear score, and was almost picked ahead of Peyton.

Here’s where I make my (now lengthier than I would have liked) point: Tom Brady and Peyton Manning are two of the best, Ryan Leaf is out of football fighting addiction to painkillers, has been indicted for burglary and is basically of very little use to anyone. These guys were picked based strictly on their “gear score” coming out of college, and it shows that just because it looks like you have all the tools on paper, real world application of said tools can be a little more difficult to pull off.

Gear Score vs Skill

Okay, let’s move on quickly, that may have been a stretch for some of you, but think of it as broadening your horizons a bit, it builds character.

Let’s discuss an example from the last VoA 25 I PuG’d.

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