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Some thoughts on the Cataclysm hunter class preview

April 9, 2010 By Garwulf 11 Comments

Now that I’ve had a chance to read through and digest all of the Cataclysm hunter class changes, here are some of my thoughts…

Focus

There are a lot of negative nellies out there really poo-poo’ing this change. I really don’t think you can come to an accurate conclusion on this new mechanic just yet. For one, we have no way of knowing how other factors will play into our focus regen and management.

All we know is the base cost of shots, along with the base focus regen rate. Given those two things, it looks as if we’re going to be reduced to stationary focus-starved ranged DPS’ers. However, what we don’t know is how talents, abilities, stats and various buffs will play into the equation.

Once talented, there’s no doubt that all of the shots will have their base focus costs reduced. Also, it’s very possible that focus regeneration rates will be much higher than the base 6/sec. once talents, gear and buffs are taken into account.

Hunters are one of the most popular classes in WoW, so it’s highly doubtful that Blizzard would intentionally “destroy” the class. Give this new mechanic some time to develop, and for all you downer donnas out there… FFS, quit yer bitchin’!

My only real concern is that the defensive abilities end up costing too much. They’ve mentioned the possibility of having their focus costs reduced or even done away with, so at least it’s on their minds. I’d hate to have to wait 3-5 seconds to pop Deterrence just because I’m focus starved. 😕 [Read more…] about Some thoughts on the Cataclysm hunter class preview

Filed Under: Cataclysm, General, Hunter Pets, Hunter PvP Tagged With: ammo, camoflauge, cataclysm, cobra shot, focus, pets, steady shot, talents, traps

Cataclysm Hunter Class Preview

April 9, 2010 By Garwulf 9 Comments

Here’s the official list of Cataclysm hunter class changes that Blizz posted today. Below some of the announcements I’ve included a few notes of my own. In a little bit, I’ll bust out a follow-up post to this one with some additional comments.

With the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. Here, we will explore the changes that are being made to the gun-wielding, pet-training hunter. The information you’re about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Without further ado, let’s take a look at the new hunter abilities!

Here we go… *holds breath*

[Read more…] about Cataclysm Hunter Class Preview

Filed Under: Blue Posts, Cataclysm, Hunter Pets Tagged With: ammo, beast mastery, cataclysm, focus, marksmanship, pets, survival, talents

Speculation

April 8, 2010 By Garwulf 18 Comments

As many of you already know, tomorrow is the scheduled date for the official posting of the Cataclysm Hunter class preview. Seeing the proposed changes that have been announced for some of the other classes has me quite excited (concerned…?) over what Blizzard has planned for hunters in Cataclysm. The anticipation of tomorrow’s news is not unlike the eve of the NFL Draft, for me anyway. 😉 I’m quite anxious to see what’s in store.

Some of what lies ahead has already been revealed.

We know that our resource system is changing from mana to focus. This will no doubt be the biggest change of them all, as it will have us relearning how to play our class. Instead of having a predictable pool of mana to draw from, we will have to more carefully budget our shots, as we’ll be using a more limited resource system much like what Rogues and kitty Druids have.

Agility will once again provide us with 2 points of attack power per point of agility. Agility will be thee stat for hunters in Cataclysm, just as it was in the days of old. No more theorycrafterizing and mathematicalization of stats like armor penetration. In fact…

Armor Penetration will no longer be included in gear itemization. From what I understand, Armor Pen will not be a stat placed upon gear, but will exist in talents and talent masteries.

Haste will become more important because it will directly affect how quickly we regenerate focus. All throughout WotLK haste has been at the bottom of the barrel in terms of stat weight for hunters. Not in Cataclysm however. [Read more…] about Speculation

Filed Under: Cataclysm, General Tagged With: ammo, beast mastery, cataclysm, focus, marksmanship, pets, survival

Ghostcrawler Speaks and Other Hunter News

August 21, 2009 By Garwulf 6 Comments

During the class panel at today’s BlizzCon festivities, Ghostcrawler announced some of the major changes in store for Hunters with the next expansion, “World of Warcraft: Cataclysm”.

They are:

  • Mana will be gone. Hunters will now utilize focus.
  • Intellect will be a needless stat for Hunters.
  • Focus will regenerate at a rate of 6 focus per second.
  • Steady Shot improves the rate of focus regeneration to 12 focus per second.
  • Shots are estimated to cost between 30 and 60 focus.
  • Hunters will have fewer cooldowns on abilities.
  • Hunter ammo will be an item and no longer a consumable.
  • Ammo may possibly be purchasable via emblems or it could be a boss drop. This is undecided.
  • Human HuntersHumans, Undead, Goblins and Worgen will all have access to the Hunter class.

Other changes that affect Hunters:

  • Agility will now grant Hunters and Rogues 2 AP per point. AP will most likely not be an itemized stat any longer.
  • Armor penetration is going to be removed.
  • Haste will also increase the rate at which Hunters regain focus.
  • Shadowmourne, a 2H axe,  is the next legendary weapon that will be introduced. This will of course be available to Hunters. 😀

This is just a quick highlight of some of the more notable updates that will be affecting the Hunter class.

On a side note, the Worgen racials look amazing for PvP.

  • 70% movement speed increase for 6 seconds, on a 3 min cooldown.
  • They have a 1% passive damage bonus called Viciousness.
  • They have a passive ability called Abberation which reduces curse and disease durations by 15%.

The last racial is a +15 bonus to skinning which doesn’t really offer any benefits other than ease of leveling, but the fact that a skinning knife is not needed is pretty cool. Worgen skin their kills using their claws! That is pure win.

The Goblin racials are pretty great too.

  • Goblins will have a passive 1% increased attack speed with all spells and attacks called, “Time is Money”. lol

Goblins also have two rocket based racial abilities which share the same cooldown, so only one can be utilized every 2 minutes. They are:

  • A 20 yard Rocket Jump available every 2 minutes.
  • Fire a Rocket Barrage at any enemy within 30 yards, also on a 2 min cooldown.

Not to be left out of the profession bonuses, Goblins have a passive boost to Alchemy.

  • “Better Living Through Chemistry” gives Goblins a +15 bonus to Alchemy, along with a 15% bonus to health and mana regen from crafted potions.

The other Goblin racials are more for convenience and comic relief…

  • Goblins will receive the “Best Deals Anywhere” providing the best possible prices on goods and services regardless of reputation.
  • Goblins will have a personal servant called a “Pack Hobgoblin” which can be summoned every 30 minutes, and will offer bank access from anywhere in the world.

Well, that’s all I have for now… I’m watching a rebroadcast right now of the footage I missed earlier this afternoon.

There were a ton of exciting announcements made today, so if you were unable to attend the convention or view the pay per view event, head over to the new Cataclysm site that just launched today.

All I can say… HEROIC LEVEL 85 DEADMINES..! Woot!!!

Filed Under: Cataclysm, General, Raiding Tagged With: agility, ammo, armor penetration, attack power, cataclysm, goblins, haste, racials, shadowmourne, worgen

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