Hunter PvP Glyphs

WoW Hunter PvP Glyphs

Note: WoWHead seems to be experiencing technical difficulties at the moment, so no tootltips for you! Sorry… 🙁

Using the right glyphs is a pretty important part of the hunter pvp formula. Here is what I recommend for level 80 hunters:

Essential Hunter PvP Glyphs

The following glyphs are a key component to any hunter PvP build.

Glyph of Aimed Shot – This glyph reduces our Aimed Shot cooldown by 20%, which is huge. Apart from Kill Shot, Aimed Shot is our #1 shot in PvP. The 2 second cushion (i.e., reduced cooldown) that this glyph provides helps us to maintain the healing debuff uptime.

It also gives us 2 seconds quicker access to one of our insta-cast shots – another huge plus.

Glyph of Disengage – Disengage is a key tactical move for positioning and one of our primary escape abilities. Having access to Disengage every 20 seconds, as opposed to 25, is a tremendous advantage. Survival hunters have it even better… with this glyph and 2/2 Survival Tactics, SV hunters can pop Disengage every 16 seconds. Now that’s what I call slippery!

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Hunter Basics: Explosive Shot

Explosive Shot

Explosive Shot is the signature ability of the survival tree. However, I often find that many hunters are unaware of how and when to properly use it, especially in the event of a Lock and Load proc.

Until Kill Shot becomes available (once the kill target is at or below 20% health), Explosive Shot is the number one priority shot. In other words, its cast should not be delayed for anything. Many players have the wrong impression, thinking that Black Arrow and/or Serpent Sting should be applied first in order to further buff the shot. This is incorrect. Delaying Explosive Shot for any shot besides Kill Shot results in a DPS loss.

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Raid Ready: Serpent Sting

As a marksman hunter, one of the shots you are going to have on your target at all times is Serpent Sting. Useful Glyphs With Serpent Sting (all are self explanatory for the most part): Glyph of Arcane Shot – Your Arcane Shot refunds 20% of its mana cost if the target has one of your Stings active on it. …

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