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Getting Battle-Ready: More BM PvP notes

October 18, 2010 By Garwulf 38 Comments

Hunter PvP in 4.0.1

This past weekend I finally felt ready to swallow some pride and go get my ass handed to me in some BGs. The result… I didn’t fare as bad as I thought I would. While I was by no means a “force” in the BGs, I didn’t feel like a punching bag either.

Although I’m still stumbling around trying to find my way, I feel like I’m headed in the right direction. The following are some tips and suggestions which I’d like to offer up, in hopes that they may help some of you overcome difficulties or trepidation. Albeit a humbling experience right now, competing in BGs is a great way to learn the 4.0.1 hunter and find out what your weaknesses are.

As I’ve mentioned, a lot of this info is subject to change in the coming weeks, but I’ll try to update as it does. In the meantime, these posts will be more like notes & progress reports, rather than guides. [Read more…] about Getting Battle-Ready: More BM PvP notes

Filed Under: General, Hunter Guides, Hunter Pets, Hunter PvP Tagged With: battlegrounds, beast mastery, core hound, devilsaur, glyphs, patch 4.0.1, pvp, spirit beast, talents

Going the extra mile

August 18, 2010 By Garwulf 4 Comments

One of my readers contacted me in hopes that I might be able to offer up some personal assistance. This is something I do quite often in the form of e-mail replies and forum post responses, however, I decided to do something different this evening… I felt that it’d be a nice touch to take my advice to the front page of the site. Rather than bury it in a forum response, or in an e-mail that no one but he or I will ever see, I thought maybe a few others could get some value out of my advice as well. 🙂 [Read more…] about Going the extra mile

Filed Under: General, Talents Tagged With: beast mastery, dungeons, glyphs, leveling, pets, survival, talents, wolf

Some thoughts on the Cataclysm hunter class preview

April 9, 2010 By Garwulf 11 Comments

Now that I’ve had a chance to read through and digest all of the Cataclysm hunter class changes, here are some of my thoughts…

Focus

There are a lot of negative nellies out there really poo-poo’ing this change. I really don’t think you can come to an accurate conclusion on this new mechanic just yet. For one, we have no way of knowing how other factors will play into our focus regen and management.

All we know is the base cost of shots, along with the base focus regen rate. Given those two things, it looks as if we’re going to be reduced to stationary focus-starved ranged DPS’ers. However, what we don’t know is how talents, abilities, stats and various buffs will play into the equation.

Once talented, there’s no doubt that all of the shots will have their base focus costs reduced. Also, it’s very possible that focus regeneration rates will be much higher than the base 6/sec. once talents, gear and buffs are taken into account.

Hunters are one of the most popular classes in WoW, so it’s highly doubtful that Blizzard would intentionally “destroy” the class. Give this new mechanic some time to develop, and for all you downer donnas out there… FFS, quit yer bitchin’!

My only real concern is that the defensive abilities end up costing too much. They’ve mentioned the possibility of having their focus costs reduced or even done away with, so at least it’s on their minds. I’d hate to have to wait 3-5 seconds to pop Deterrence just because I’m focus starved. 😕 [Read more…] about Some thoughts on the Cataclysm hunter class preview

Filed Under: Cataclysm, General, Hunter Pets, Hunter PvP Tagged With: ammo, camoflauge, cataclysm, cobra shot, focus, pets, steady shot, talents, traps

Cataclysm Hunter Class Preview

April 9, 2010 By Garwulf 9 Comments

Here’s the official list of Cataclysm hunter class changes that Blizz posted today. Below some of the announcements I’ve included a few notes of my own. In a little bit, I’ll bust out a follow-up post to this one with some additional comments.

With the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. Here, we will explore the changes that are being made to the gun-wielding, pet-training hunter. The information you’re about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Without further ado, let’s take a look at the new hunter abilities!

Here we go… *holds breath*

[Read more…] about Cataclysm Hunter Class Preview

Filed Under: Blue Posts, Cataclysm, Hunter Pets Tagged With: ammo, beast mastery, cataclysm, focus, marksmanship, pets, survival, talents

Hunter Basics: Explosive Shot

February 8, 2010 By Garwulf 35 Comments

Explosive Shot

Explosive Shot is the signature ability of the survival tree. However, I often find that many hunters are unaware of how and when to properly use it, especially in the event of a Lock and Load proc.

Until Kill Shot becomes available (once the kill target is at or below 20% health), Explosive Shot is the number one priority shot. In other words, its cast should not be delayed for anything. Many players have the wrong impression, thinking that Black Arrow and/or Serpent Sting should be applied first in order to further buff the shot. This is incorrect. Delaying Explosive Shot for any shot besides Kill Shot results in a DPS loss. [Read more…] about Hunter Basics: Explosive Shot

Filed Under: General, Hunter Guides Tagged With: addons, black arrow, buffs, dps, explosive shot, lock and load, power auras, satrinabufframe, serpent sting, survival, talents

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