Getting Battle-Ready: More BM PvP notes

Hunter PvP in 4.0.1

This past weekend I finally felt ready to swallow some pride and go get my ass handed to me in some BGs. The result… I didn’t fare as bad as I thought I would. While I was by no means a “force” in the BGs, I didn’t feel like a punching bag either.

Although I’m still stumbling around trying to find my way, I feel like I’m headed in the right direction. The following are some tips and suggestions which I’d like to offer up, in hopes that they may help some of you overcome difficulties or trepidation. Albeit a humbling experience right now, competing in BGs is a great way to learn the 4.0.1 hunter and find out what your weaknesses are.

As I’ve mentioned, a lot of this info is subject to change in the coming weeks, but I’ll try to update as it does. In the meantime, these posts will be more like notes & progress reports, rather than guides.

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Going the extra mile

One of my readers contacted me in hopes that I might be able to offer up some personal assistance. This is something I do quite often in the form of e-mail replies and forum post responses, however, I decided to do something different this evening… I felt that it’d be a nice touch to take my advice to the front page of the site. Rather than bury it in a forum response, or in an e-mail that no one but he or I will ever see, I thought maybe a few others could get some value out of my advice as well. 🙂

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Some thoughts on the Cataclysm hunter class preview

Now that I’ve had a chance to read through and digest all of the Cataclysm hunter class changes, here are some of my thoughts…

Focus

There are a lot of negative nellies out there really poo-poo’ing this change. I really don’t think you can come to an accurate conclusion on this new mechanic just yet. For one, we have no way of knowing how other factors will play into our focus regen and management.

All we know is the base cost of shots, along with the base focus regen rate. Given those two things, it looks as if we’re going to be reduced to stationary focus-starved ranged DPS’ers. However, what we don’t know is how talents, abilities, stats and various buffs will play into the equation.

Once talented, there’s no doubt that all of the shots will have their base focus costs reduced. Also, it’s very possible that focus regeneration rates will be much higher than the base 6/sec. once talents, gear and buffs are taken into account.

Hunters are one of the most popular classes in WoW, so it’s highly doubtful that Blizzard would intentionally “destroy” the class. Give this new mechanic some time to develop, and for all you downer donnas out there… FFS, quit yer bitchin’!

My only real concern is that the defensive abilities end up costing too much. They’ve mentioned the possibility of having their focus costs reduced or even done away with, so at least it’s on their minds. I’d hate to have to wait 3-5 seconds to pop Deterrence just because I’m focus starved. 😕

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