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BM Focus Fire & SV TNT Buffs on the PTR

November 15, 2011 By Garwulf 1 Comment

Two slight hunter buffs made it into the Patch 4.3 PTR today. Both buffs are pretty minor, but each one provides a slight DPS bump for both BM and SV.

I’m excited over the fact that I’ll be having a lot more uptime on Focus Fire, as well Survival hunters should be stoked about the higher proc chance for Lock and Load.

Beast Mastery

  • Focus Fire now lasts 20 sec, up from 15 sec.

Survival

  • T.N.T. now has a 10/20% chance to proc, up from 6/12%.

Filed Under: Blue Posts, General Tagged With: focus fire, tnt

Stampede!

November 10, 2011 By Garwulf 10 Comments

From the Official Blizzard Hunter Class Forum:

Quote from Kaivax

I just reviewed yesterday’s Q&A, and came away with a follow-up question that I then posted to the devs privately. The question submitted yesterday was “”Have you considered having a pet stampede spell where our 5 pet stable rushes our enemy for a 5min cooldown? Or is that too epic?”

The response was “yes”, but there were two questions there, and we didn’t make it clear that we were responding to the first question.

Here is a Ghostcrawler quote for you —

“One of the potential ideas we’re considering for a new hunter ability is one where they send all 5 of their current pets to attack, for a short period of time, on a long cooldown. No guarantees that we’ll go with it, but we’re at least considering something like that.” (Source)

That could be a lot of fun!

Later followed up with this…

Quote from Kaivax

It isn’t a certainty, but it is very likely that this will be implemented with 5.0. (Source)

Were this to be implemented, it sounds like it would be an amazingly fun (and powerful) ability. An Army of the Dead for hunters, but with a lot more personality. 😉

My question, obviously, is how much control we’d have over our pets during this spell, and would the additional pets be able to utilize their unique abilities or just their basic attacks…

Filed Under: Blue Posts Tagged With: stampede

Hunter Class Design & Balance Q&A

November 9, 2011 By Garwulf 8 Comments

Blizzard is hosting a live Class Design & Balance Q&A right now. I’ve weeded out all of the wasting-the-devs-time-with-support-class-questions Q&A, and have listed just the important topics below… specifically, the Hunter Class Design & Balance info.

Some key points…

  • Along with the removal of ranged weps, hunters will lose the ability to parry. Not a huge deal, considering our parry chance blows.
  • If you have a melee weapon that you want to RP with, you’ll be able to equip it for show in Mists of Pandaria.
  • Hunters will be able to cast Scare Beast on enemies affected by Transmorph Trap (trap that turns an affected target into a beast, with a Hex type effect, e.g. loss of control over abilities).
  • Exotic pets will still be BM-only.
  • Spec DPS balance should be level across all three specs.

Anyway, here are the official responses from Blizzard…

Q: Hello Blizzard! Will the hunters be able to parry with bows in MoP? :O
A: No. Hunters will lose parry as part of the trade-off for losing minimum range.

Q: Will hunters be able to equip melee weapons instead of a ranged weapon in MoP, even if just for show ?
A: Yes.

Q: Hello, for the hunter Talent; Transmorph Trap. Can more of a description be given on it? Is it the same as a hex effect, or can you also fear the target after while they’re turned into a beast?
A: Transmorph Trap is a nature trap (and so can be placed at the same time as Freezing Trap), and allows you to cast Scare Beast on the transmorphed target. It will have a similar duration to Freezing Trap.

Q: Since in MoP you guys plan on getting rid of relics for pallies, shamans, druids, and stat sticks for hunters are you planning on boosting stats in other areas to compensate? Or are the range slots for the other classes being removed as well?
A: The ranged slot is being removed for everyone in 5.0. Relics are gone. Ranged Weapons will be usable in the main hand by appropriate classes. Wands will become a type of main hand weapon. This effectively is a slight nerf to the stats of everyone equally, so doesn’t cause class balance concerns.

Q: As a hunter I love collecting the odd pets that only a BM can but I dont get to use them much while raiding because to max my DPS I raid MM. I spend the time and effort to get these pets but noone sees them very often. Will we in the future see hunters be able to use these pets in any spec?
A: We’re actually excited to see how spec balance for Hunters turns out in 4.3. We’re pretty confident that their raw damage is competitive between all 3 specs now, and so hope to see more exotic pets in raids, as well as survival hunters, and specs chosen based on the situational utility that they offer. We definitely want to reserve exotic pets as a BM-only perk though.

Q: Considering the remove of melee weapons for hunters in Cataclysm, will the currently existing utility spells that require a melee weapon be replaced. (especially Raptorstrike Glyph)
A: Removing melee weapons from Hunters and removing their minimum range on their attacks will have many different balance implications. We will carefully evaluate all their defensive abilities to make sure they don’t become too survivable, or conversely too easy to kill. Mechanics on glyphs will be kept in some form if we feel they are valuable to the design, but some glyph mechanics may go away as no longer necessary.

Q: im saying this for most hunters but y hasnt the snake trap damage been increased i have used it at max lvl a few times but the trap when the snakes attackk each one only does like 25 damage each is there a way you can fix this trap so that it does more damage
A: Snake Trap is intended to be utility, not damage. The damage on it is just there for flavor, really.

Q: Aspect of the cheetah/pack have seemed a little outdated with the daze on hit mechanic and can’t really use them effectively in raids or pvp. Are there any plans to change these aspects to more a cooldown spell like stampeding roar or a self run speed for aspect of the cheetah?
A: Yes, we plan on it not dazing you but turn off the speed bonus for a short while when you get hit in those aspects (or at least Cheetah).

Q: Have you considered having a pet stampede spell where our 5 pet stable rushes our enemy for a 5min cd? Too epic for GC?
A: Yes.

Filed Under: Blue Posts

BM Pet Buffs on the PTR

October 28, 2011 By Garwulf 3 Comments

Blizz slid in a couple of buffs to BM AoE on the latest Patch 4.3 PTR Build. Chimaeras and Worms have had both of their AoE abilities buffed with about 20% increased damage, with a slightly larger area of effect.

Hunter Pets

  • Froststorm Breath (Chimaera) now deals [205 + 11.52% of Ranged AP] Froststorm damage, up from [170 + 9.6% of RAP]. Now affects all enemies within 12 yards, up from 7 yards.
  • Burrow Attack (Worm) now deals [1640 + 92.16% of Ranged AP] Nature damage, up from [1432 + 76.8% of RAP].

Filed Under: Blue Posts, Hunter Pets

Pet stat scaling won’t lag after dismount in 5.0

October 27, 2011 By Garwulf 3 Comments

You know how vulnerable your pet can be after dismounting or leaving a vehicle, while its health is trying to scale to the proper level..? I’m sure most of us are well aware of this problem. It’s one of the most annoying things about being a hunter right now.

Well, good news… looks like Blizzard is well aware of it and is planning a fix…

The bad news… we’ll have to wait for Patch 5.0.

From the Blizzard Dev Q&A this evening:

We are fixing pets so stats won’t lag several seconds after logging in or dismounting in 5.0.

Filed Under: Blue Posts Tagged With: blue posts, hunter pets

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