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Returning Hunter Ruminating on Secondary Stats

February 2, 2015 By Drackmire Leave a Comment

The value of Multistrike through the eyes of a Marksman

As I started researching secondary stats for Hunters, I kept seeing Multistrike pop up as the number one secondary stat on various websites. At first glance, it doesn’t appear to really do a whole lot more in terms of DPS based on the tooltip. I decided to do some research and see what exactly all the fuss was about, and try to determine for myself what its effect was on my DPS and damage.

Hunters have a soft crit cap at 43% for Warlords of Draenor bosses, which means our Aimed Shots (as Marksmanship) will have a 100% crit chance on raid bosses (through Careful Aim) during the first part of fights while they are above 80% health. After you get 43%, there is no reason to stack any more crit. You can consult your paper doll to see where you are at. It helps to look when you are fully buffed (not including random procs) to see exactly where you stand when you enter a raid.

Initially I liked Mastery as a secondary stat, until I saw that we needed 220 mastery rating per percentage, which is just too much to justify front-loading (BM only needs 55 rating per percentage though, which is crazy). Additionally, versatility requiring 130 per damage increase percentage is also too much to justify front-loading. Again, just too much per point to really make me want to put a lot of it into my gear choices.

Your Multistrike percentage will increase by 1% for every 66 Multi-strike rating you have at level 100, which seems very reasonable in terms of being able to actually acquire a few percentage points early on after hitting level 100, and likely you’ll already have 5% or more  as soon as you reach level 100.

The tooltip in game reads “Grants two XX% chances to deliver extra attacks or heals for 30.00% of normal value on each target.” It doesn’t specify what the damage is based on, or how exactly it works, so you can see why I was initially confused. I also had no easy way of seeing when my attacks were actually multi-striking in the middle of fights to tell what was actually happening (I also wasn’t really trying to watch for it until very recently).

After a bit of combat log reading, and just kind of watching for it, it turns out that Multistrike works on every source of damage you put out. It was even proccing on the ticks from Murder of Crows, which I wasn’t expecting. So for a bit of quick math, if my basic shot hits for 6,000 damage (with no other considerations), my Multistrike procs will hit for 1800. If both chances happen to hit on one hit, my total damage for that shot will be 9600, which is effectively a 60% damage increase for that one shot. Not too shabby.

In Conclusion…

As with any theory-crafting, you have to weigh the ups and downs of prioritizing any secondary stat, and in Warlords of Draenor it’s no different. Marksmanship has always been a crit-heavy specialization, relying on heavy hits from the Hunter and less from the pet, so prioritizing crit until you reach the soft cap is still priority number one in my opinion. Double damage from an attack outweighs two extra chances to do 30% more damage from your attacks. With the Lone Wolf talent, this puts the Hunter’s damage at the forefront completely since you will not have a pet out at all in raids.

For those that are just hitting 100 and are wondering where to get some Multistrike for your gear choices or upgrades, here are some easy to access options without having to delve into end game content.

  • Engineering: Oglethorpe’s Missile Splitter as a crafted scope
  • Jewelcrafting: Green Multistrike Gems are very cheap on AH
  • Enchanting: Rings, Cloak, and Neck can all be enchanted with Multistrike
  • Any crafted gear with “of the Savage”, “of the Deft”, “of the Merciless”, or “of the Strategist” will have Multistrike on it.

Filed Under: Hunter Guides Tagged With: marksmanship, multistrike

Hunter Weak Auras Strings

February 18, 2014 By Garwulf 15 Comments

Update: At the launch of Warlords of Draenor I’m down to using only 6 Weak Auras, but here they are in case anyone wants to use them! These are up-to-date as of Patch 6.0.2.

hunter_weak_auras_wod

Hello again!

I’m going to put together a more comprehensive guide for Weak Auras, but in the meantime…I figured I’d share my WA strings for you tech-savvy folks who are familiar with the addon and its import feature.

For those of you who don’t know about the Weak Auras addon of which I speak, it’s a form of heads-up notification for cooldowns, procs, buffs, debuffs, etc… It’s a very powerful addon, which I’ve come to rely on quite a bit, just as I used to with Power Auras.

Here are the Hunter Weak Auras I have configured, along with a description of each function. I’ve included the strings so that you can try them out if you like. If you’re not sure what to do with these things, then leave a comment below and I’ll try to assist you, or you can hold on for a bit until I get a walk through guide up for Weak Auras.

Keep in mind that the majority of them are there to notify me of something that needs doing. Most of the auras do not display unless I need to do something or monitor an important spell or ability.

Enjoy!

Bestial Wrath

This is a simple countdown timer which gives an in-your-face visual cue for your Bestial Wrath duration. It lights up when the ability is popped, then ticks down like an hourglass.

d8dBgaWycwpuXHjAxkvzBck)fsmtbvzUkvMnu(mGUPsvPttv3wcZtqvTtf7fTBjTFPIFcunmbghvWjHQgkanyPsdNk6GqLYrvQkoMqNdiwOQ0sHkzXs0Yv5Hsv9uklJk9CPmrOs1uvvtgIPt6IuHUQsvLNbPUUsSrczRafBwvSDGeFeiPVcuAAkLVRuv1ibs9namALuJNqDjbvULuLRPKCEiPll63GETGmJ8tZtdFvZ7rkK7WlaRTD4wPhZROIcOxQAEO8MYMcwVU2xP1O5UxWEGSha0kOHqdHFAAkwfHjb2OnWAsRPsHqnZJtYj6stm4ppTu50l6qaTMkfc1eHjb2OnWAsdvWFEAPYbDaTh4Lap4sfPpedE8ZXLtah0u02k3OByboe4Igaqaaex(0BfiuPvcpK86dXGh)CICICC5e5GMtKZgNG9wrL2bvPM)uSsBaFCKMxaw5lTs51hIbp(5e5e54YjGdAobC24ePsdjBsD5KAYsAyqjc)0oPqYpTIfm1ZpvQ0oiwYpTIfm1ZpvQ0wAjk1euYJL0ujwwv(PvSGPE(PsL2slrrawukv(sLM6lYRpedE8ZjYjYXLtKdAoroBCIuPDjqpS(r1zsZ5bbEzRPPyD5sAnvkeQXxAAkwxUKMJfovuPPPyveSQ06lX8LNVt3xigcTMkfc1ebRknrNhNoD3NfjYjvzNU)pn5Iczjn1xKNiyvP1xI5lpFNUVqmKoDXRsmVaTs4HKh(AlvoXiTMkfc1ae6RkTxW)FW3xCHhub9NMMI1(qm4XpNiNihxoroO5e5SXjsLwj8qY7vkec5GoP9I5Xbh5H0P7hcXuVtAcqm4XpNiNihxoroO5e5SXjsLwP8WxfDWQYxAclnfw8tX6(5erQjTfNisnPPPy184KCIU00ZdeyE8t7YcAXaAxwaUZ8Kk8Of(0QYISXpNiT)6St33u20oDbRxx7RuPsttXkFPH4BcxQjkhuLQhw5eqBD6bUw54qan1xKNimjWgTbwtALsHqap4sfb8NNwQCcOvkfcHCqN9HyWJFororoUCICqZjYzJtWEROsRukec4bxQi)uSUCjn8vnVhPqUdqWaOOtwK7WlaRTDacga79kR1865yrjww0BBJgIV5etIQPsHqnAHRrdX3CIjr9NI1WlFuAHRsReEi5XsALWdjphraM0gynPvcpK8mpojNyy0EGxc8GlvKFkwxUKg(QM3Jui3biyau0jlYD4fG12oabdG9EL1AE9CSOell6TTrZlaRO08ijnCHhub9NwPuieWdUur6dXGh)CIu02k3OByboe4Igaqaaea4tVvO54YjGdAkABLB0nSahcCrdaiaaIlF6fwaNnkABfiOddGOdbUBR2cIB8P3k0uPP(I8mpojN4gTMkfc16dRQ0xlYQsd)y4XDhP1uPqOwFig84NtKtKJlNih0CIC24ePsdX3CIjr9NIvC5bUwPfoN08i0E9a70fxjcT93JOR54qaTdQsn5lT6sX)8abMxJtKM6lYJV0Wbcl4eqReEi5b(ZtlvoROstYpT)6St33u20oDbRxx7R0Wx18EKc5o8cWABhUv6X8kQOa6LQMhkVPSPG1RR9vQ0afoXn3aQK

Heal Your Damn Pet!

This aura shows when BlueCrabGuy is below 60% health. When it appears, I know it’s time to send him some Mend Pet love.

duJqcaGlrvBtkmxjvZwIBtWojP9c7MO9lI0pfrmms1Vj0qrPgSikdhfhseYJjLJjjoNuYcjHLkIQflLA5O6Wu8uvldL8Ck9mrktvWKjrtx5IIuDvjLUmY1PYgfb2QiPnlvA7sfZteQtl00eL67IGgPKIXjQmAQQXlkCsrIBjfDnrrNxs6ZuL)kv9nrjJkiGlGRexjc4vts3UwAqLLooN8IIYqvgcFugZXj8rzmhNWtroI31Or1zNk7eWncu9u0eL26StLDtfgPK4ntxODHeA2c3jhp65rCeWDY4WzOHHRjwe5iavwqvpFASQKzJCnyLv2zQ3khutdQ6y4gzuWSOOebCbtuIa(QYq4mCYsdNHtwA4mUILWWWhp65rCeWxvgc3oZCwCgIRrY5tMY8XBOJ7KXHZqd3zPENmoOa3jPoKC4g3eXDwQNH4AKC(KPmFOaNH4AKC(KPm)ErgIBMihpXy4jmQC(qnNoU0je4rppIBHAfCFk65pOMthViAuIaUZs9sQdXrB8zkKCiGl4klIaggUwXyTiGBJsVcHxtTQH0togUZs9AfJ1cf4CXcHaUGRSicyy4ol1Rjk02mOaNB0ieWfCLfradddpQeVgYusAYytlry4wCw51Z3kFw4DGALSzPJba

Kill Shot

This notification pops up and pulses when Kill Shot is queued and ready. I have it set to display right by my target frame so it grabs my attention when it comes time to deliver the pain, no matter how busy and chaotic the fight.

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Mend Pet

This is a simple timer for Mend Pet showing the duration of the heal. It’s basically there so I can time my pet heals without having to waste an unnecessary global cooldown.

dCd0caGlIuBtvmxOYSbCtrLBlL2jq7fTBq7Ni8tOk9xvLFlPddLHQcdMiz4QuoOkkdtjhJGZPQAHQKwQkclwu1YH8qOkEkvlJcpxrFJsnvjMmHMUWfvj6QQi1ZKIRlvBKOARQe2Si2UkvVwfrNwP(SO8DvKmsOQMMcJMiA8QO6KIKBPkDnk68IuJJOCzspMsMcSqFtpfmuucMLIlLvfoXDw(nWos)HFhgk6lNcfp0G(KUH0lP)L2MElDr6ISq3QcurSWGEsfPzOAhkINkqfXcbfi4IGnuU5JPGP9ZAz8BpShlM8AAZGEEmRtMHQDOiEQaveleuGGlcAq5dtdbJNLSLrJ9V9VntEnBiydLB)lyySEgRHWZ4zyZKxtzeCq5dZ)MhBbzlJH5yjmyYRzdd6bANLPiwO3H6Dfg0X6rLEhUd630GEFQFD4o4v6qSwDYcbfONtHIsi1HgmyqxsDNjzqWXIoqftKf69P(zbGnN8kDufqzHEBhi2SWGb9(u)G6DfX80dmafgSqVTdeBwyWGocZszHEBhi2SWGbDlaS5Kf6ZnmdqPJ)PblxEcgmONurAgQ2HIf98OJu6PGHIsWSuChxCihH1Q4szvHtChxC8Efdcv07LT5b02xbd6inBxHL03u63q1mKoNHEE0rk904njzQbbLTOVfPNtHIsi1Hg0H92cANLPOjbfOFQTyijbhl6B4DfnvELUfQE7lnLB3iZ8F10ymgpnRFzm51CWGogl0ZPqrjK6qd6PGHIsWSuCPSQWjUZYVb2r6p87WqrF5uO4HgmOFNGcdJfds

No Pet!

The whistle shows up when my pet has run off, been killed, or any other time when my pet isn’t out and I’m not mounted or at rest. This is a really useful aura. There are countless times where us hunters take for granted that our pets are automatically summoned when we dismount, leave a vehicle, zone into a BG or arena, but you’d be surprised (or perhaps you’re not) by how many times our pets don’t reappear. This aura provides an easy to see notification of when you’re petless.

de0ReaqijsDjcL6wsu2fb6xIQQHjshtPwMKYZKknnPIRHs12Oc(MsiJtufohkHdkQsTqc6HsstuIOlkQSrcfFuufnsusojkLzkQsUPej7uLFkjmujvlvs0trMQcxfLOTkr4SkHAUOKAVWFjKbtO6WcTyj8yrzYk6YK2Si8zQOrlr1PPQvlQkVwjA2s52uPDl43QA4svhNqjlhvpNOPt56Oy7kjFxjy8eW5frRxj1(Pcn2yaYf0e0edqpJ18bfcbv88PYfgZwo5FpiHn)61r(0rXh)3mFpOSV9CmWvdIXH00olIfSG90UBhsDWHoirzS3fxxCP46GBdd00l7BXKdvad09okED1knOKvKiHunC16McY9NAtKa4sbv88PYR(TNJbUnUnUA4246IBJRdUubzhgOmgP9UdvaJL9ZOPGy6NrtbfNRIHmffGIbVB08FadqUrFadqwYEfupxLQbQNRs1a1Z0KkmyGmU3PtLJbilzVcsArJrcsxPbdu1pm9M)dsqmsvK7ZemDIcqHORkXa3ge175EZrXf(Hjmq(WkLlvieeJufXe8gecIjOR0GbkYypigPkIvrzD1qbmqj(GbQuKWHJIVyT1(fYxmBPAGkx9ol3WTttb1(4edqmsvuqxPCuaYInnyyaYLPzEmGbduwlkLyas6doBkiwXYBKRsyGyKQOSwukHqq8VPyaYLPzEmGbdeJufT(dkkaXJzkgGCzAMhdyWGbsA(SLjljdpA(pGcqfXSLt(3x9BphdCBCBC1WTX1f3gxhCPcYomqj(Gr(1kUUSdsQIfJgYuCBqtVSVftswmBPeKylbjZInf3gKp7dqiOINpvEUPtf09bfexD6)WizVcYubmgUcQ45tLt(1kUTdG8HvkxQOaK7p1MO(OvoOQvMlVhSSYC5VkpUqt55AEtZFvECHMYZ18MkOBnqU)uBIwJlfuKXEieKPcymCfeBbt5jIzkRRxI6IHhDvwZw2hKSUEjQxMWyiO8YY5w0u3YYJoGKwmBPS6hSOp4QbdeBhXwjZbQ45tLxrIes1WXoO8XinFIKGYRCIzaYpbDVJIxxTsdkoNEZ)HytKX9oDQCjgWa5(tTjkjUuql4Nw542PPGw)VlUuqfpFQC2cs1WT3GcmUdU3PtLlXTbv88PYrbiPfZwkR)(GbsyfJrfLQs2YtwnazQaw1V9CmWTXTXvd3gxxCBCDWTHbdKeunbtfKfcUiqRWT7ulfgaa

Trap Launcher

I like to toggle back and forth a lot with Trap Launcher so this handy little visual right by my unit frames quickly tells me whether I have it activated or not.

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So there ya go! My Weak Auras strings.

I have nowhere near the amount of auras configured that I used to use with Power Auras, but that’s due to me deferring a few of the notifications to Raven. Raven is the bee’s knees when it comes to cooldowns, buff and debuff durations, and misc notifications. Tomber has built an amazing addon with Raven, which I’ll talk more about it in a future post.

If you have some suggestions for additional Weak Auras, please let me know. I’ll be compiling a more in-depth guide and it’d be great to add some other helpful auras to it. I’m just a simple Beast Master, so I may have missed a few which could be useful for MM or SV hunters. If you have some ideas to share, please do!

Filed Under: Hunter Guides Tagged With: weak auras

A Solo Hunter’s Guide to ICC 10 Man

December 15, 2013 By Garwulf 5 Comments

Garwulf n Arthas

Last week I’d mentioned on the Facebook that I finally decided to progress my solo campaign into ICC. I was pleasantly surprised to find that the once dreaded ICC is now actually quite easy to tackle solo as a strapping level 90 hunter. There are a couple of critical fight mechanics to be mindful of, especially with Valithria, but with a little know-how and some preparation, ICC 10 man can be completed by just about any reasonably geared hunter (with a quintet of Spirit Beasts on hand). 😉

I completed the entire instance in ilvl 499 PvP welfare epics, using a Beast Mastery build like this. I made one small change to my build for Valithria which I’ve noted in this guide. I went through the entire instance with a Ferocity specced Spirit Beast.

I know many of you reading this have already cleared this instance and are thinking, ICC 10 man…that’s like sooo 10 months ago…

PopsThis guide is intended for casual noobs like myself, so if you’re like me, and you want to see some raid content you may have missed, AND you love soloing on your hunter, then read on.

With a little luck, ICC 10 man normal can be soloed in about 2 hours, and is a jolly good show.

[Read more…] about A Solo Hunter’s Guide to ICC 10 Man

Filed Under: Hunter Guides

Stalking Savage

October 8, 2012 By Garwulf 13 Comments

While doing a bit of leveling last night, I happened upon some Bloody Tracks. Being the pet-crazed hunter that I am, I stopped questing and turned my attention to finding the elusive beast responsible for them. Based on where I found them, I was pretty certain these tracks had been left by Savage, the striped white tiger found in the Jade Forest.

I first noticed the Bloody Tracks in the area where the Jade Tigers are located.

[Read more…] about Stalking Savage

Filed Under: Hunter Guides, Hunter Pets Tagged With: jade forest, savage

How I Roll, Part 2… More BM PvP Build Advice

January 23, 2012 By Garwulf 19 Comments

One major benefit of having a class site like Huntsman’s Lodge is that I get so much great input from all of you. Your comments and discussion really prompt me to revisit a lot things, and in turn, influence change – making me a better player as a result.

After reading some of the comments that were posted in my last BM PvP build post, I ended up trying out a new build. While not radically different, I do think it’s a better build (for BGs, anyway) than the one I posted last week.

Old habits die hard…

I’ve always been one to take a point in Improved Mend Pet. Having the ability to cleanse DoTs and CC from my pet has always been of huge importance to me. However, after reading through some of the comments in response to my posted build, I decided to drop the point just to see if I missed it. If I didn’t, then that would free up a precious talent point that I could use for more DPS, for example.

Another talent I decided to give up was Survival Tactics. I really like this talent for the reduced Disengage cooldown, and to a lesser extent… the increased trap efficiency. Anyway, I elected to dump Survival Tactics to test if the shorter Disengage cooldown would really be missed and to see just how much more often my traps would fail as a result of losing this talent.

Were I a highly competitive arena hunter, I feel that Survival Tactics would be a staple talent. A failed Freezing Trap could make the difference between a victory or a loss, where as in battlegrounds, you can afford to have a small margin of error with traps.

Survival Tactics shaves 4 seconds off the cooldown of Disengage, plus it cancels out the inherent 4% “miss rate” hunters have with traps. Even with capped Spell Penetration, traps have a 4% chance to miss, i.e., a 1 in 25 chance to “not hit”, rather than be resisted.

At any rate… I decided to see if giving up that 4% bonus would actually be that noticeable. The result…not really. I’ve yet to be in a situation where a failed trap has been a game changer, nor have I really noticed my traps missing all that often.

As for the 4 second longer cooldown on Disengage…that hasn’t been a problem either.

Without the point in Improved Mend Pet and the other two points in Survival Tactics, I then had 3 extra talent points to spend elsewhere. So where to put them..?
[Read more…] about How I Roll, Part 2… More BM PvP Build Advice

Filed Under: Hunter Guides, Hunter PvP Tagged With: bm hunter pvp build, bm hunter pvp glyphs, bm hunter pvp talents

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