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SexyCooldown: One of my New Favorite Addons

March 24, 2010 By Garwulf 26 Comments

Update: I just realized WoW.com posted a feature on this addon six days ago. Honest to god, I had no idea… Not only that, it had the same title as my post (which I’ve since changed). I actually originally got the idea from watching Kripparian’s video on NeedToKnow. I thought that writing a brief post about what I’m using would be a good idea. Oh well… guess I should be a little more current on other WoW blogs. 😳

In my ongoing pursuit of UI perfection, I’ve settled upon another addon that’s now cemented itself into my on screen array of mods. This is of course, SexyCooldown.

Many of you are probably already familiar with this addon, but for those that are not, SexyCooldown is yet another cooldown monitor. So what’s different about it you ask..?

Well, for one, it’s a logarithmic cooldown bar timer much like ForteXorcist. Instead of showing cooldown bar timers, hourglass and/or numeric counters, SexyCooldown provides a bar with a graphical interface that shows all of your items and abilities that are on cooldown.

As items and abilities go on cooldown, they appear on the bar, riding down towards the other end, and accelerating as they near closer to completion. In other words, a long ability cooldown such as Rapid Fire, will sit at the end of the bar making its way very slowly down. Where as the shorter cooldown of Furious Howl will ride the bar much faster.

SexyCooldown

I’ve tried this addon in the past, as well as ForteXorcist, but never really saw the need. However, with the five bazillion procs that I now have due to gear, I find it invaluable. One of the things that sets SexyCooldown apart from the rest of the cooldown monitors, is that it shows you internal cooldowns. [Read more…] about SexyCooldown: One of my New Favorite Addons

Filed Under: General, UI & Addons Tagged With: dps, internal cooldowns, needtoknow, sexycooldown

BM PvP Guide – Part 3: Shot priority and other ponderings

February 23, 2010 By Garwulf 31 Comments

BM PvP

Welcome to the long overdue latest installment of my series on BM PvP. This post was actually scratched out in December, but never quite finished. Anyway, I revisited it, added a couple things, groomed it a little bit, and voila! A new post! 🙂

So, without further ado… let’s get to it.

While not as cut and dry as PvE shot priorities for hunters, there are some basic fundamentals to the best PvP shot selection. This of course varies, depending upon the encounter, but there are some basic rules of thumb that I want to go over in this post.

My intention here is just to examine the shots available to us BM hunters, and to demonstrate how important and useful they are in PvP situations. There is no “magic kill rotation”, so decisions on which shots to use need to be made on the fly. Hopefully my post will help shed some light on those choices. [Read more…] about BM PvP Guide – Part 3: Shot priority and other ponderings

Filed Under: Hunter Guides, Hunter PvP Tagged With: aimed shot, arena, beast mastery, cooldowns, deterrence, disengage, dps, intimidation, pvp, shot priority

Hunter Basics: Explosive Shot

February 8, 2010 By Garwulf 35 Comments

Explosive Shot

Explosive Shot is the signature ability of the survival tree. However, I often find that many hunters are unaware of how and when to properly use it, especially in the event of a Lock and Load proc.

Until Kill Shot becomes available (once the kill target is at or below 20% health), Explosive Shot is the number one priority shot. In other words, its cast should not be delayed for anything. Many players have the wrong impression, thinking that Black Arrow and/or Serpent Sting should be applied first in order to further buff the shot. This is incorrect. Delaying Explosive Shot for any shot besides Kill Shot results in a DPS loss. [Read more…] about Hunter Basics: Explosive Shot

Filed Under: General, Hunter Guides Tagged With: addons, black arrow, buffs, dps, explosive shot, lock and load, power auras, satrinabufframe, serpent sting, survival, talents

Deathbringer’s Will

February 3, 2010 By Solaryn 4 Comments

Deathbringer's Will hunter procsGreetings again all you intrepid hunters. With your permission I’ll be sidestepping my usual exotic hunter tanking topics to discuss the much more mainstream subject of hunter DPS. The focus of today’s journey is a little toy I managed to snag a couple weeks ago, the trinket, Deathbringer’s Will.

For those of you in the know, this drops from Deathbringer Saurfang in Icecrown Citadel. It adds 155 to armor penetration and causes your attacks to have a chance to “awaken the powers of the races of Northrend”. For a hunter this means one of three different effects:

  • Agility of the Vrykul: 600 Agility
  • Power of the Taunka: 1200 Attack Power
  • Aim of the Iron Dwarves: 600 Critical Strike Rating

Deathbringer's Will hunter procs

On Elitist Jerks, posters estimate a 50% proc with a 105 second item cooldown. All of my parses so far reveal a total uptime of about 29-34%. This is consistent with a cooldown of of between 90-105 seconds, also pretty certain they’re right about the proc rate. You can pretty much count on this effect triggering after the first couple hits. My higher uptime may be a result of some faster trash pulls and/or ending the fight with a proc active, I would expect an average of 30% uptime to be expected. That 30% average translates to an increase of 360 attack power, or 180 agility or crit rating over the course of the fight. Certainly an impressive increase, also nice to count on an initial dps burst at the start of a fight for a solid 30 seconds.

The individual procs can bring my stats to very impressive levels for short periods of time. So far I’ve seen my Attack Power reach numbers over 13K, Agility approaching 4k, and a critical strike chance of over 85%.

Beyond this yummy dps increase, you get to be transformed into the form you’re channeling. As far as I can tell Iron Dwarf and Taunka forms have just the one form each, but the Vrykul buff can either make you a long red haired Vrykul or a bald shirtless one. Pretty fun, even if the Taunka looks like a Tauren that walked face first into a brick wall!

One warning however. There is currently a glitch (or at least I hope it’s a glitch) that will prevent you from using the rocket pack in the Gunship Battle event while this effect is on you. If you’re part of the boarding party in this event it’s probably a good idea to macro the rocket pack with a /cancelaura command for all three of the above effects.

All in all, I’m very happy with the trinket’s performance, an excellent choice for dps and fun too!

Note from Gar: e-hugs and high fives to all those who can guess the song referenced in the lightbox caption of the pic at the top of this article. Damn I’m old school. 😉

Filed Under: General, Raiding Tagged With: deathbringer saurfang, deathbringer's will, dps, icecrown citadel

So… Why didn’t I get a raid invite?

January 20, 2010 By Lehyton 11 Comments

Lehy PaladinAs a raid leader, part of my job is to choose who comes on a raid and who sits in Dalaran waiting in the random heroic PuG queue.

At first glance, this sounds like a glamorous job that everyone should aspire to in the game of WoW. I almost always get to go on the raid. I can choose who comes and who stays. I have control. What’s not to like?

Certainly, there were times in my pre-raid-leader life that these thoughts occurred to me.

“I’m an awesome DPS hunter – no doubt they’ll bring me along.”


sometimes followed by


Stella!“Left out..? WHY?!? STELLLLAAAAA!!!”


and perhaps even followed by a pst to the raid leader asking (politely) why I was excluded.

Composing a raid, leading a raid and dealing with loot issues is not a fun job. I did not aspire to it and did not ask for it. I was offered the role by a Council Member of my guild after I took over the explanation duties on a run in which his microphone had died. It has been a steep learning curve, but there are a few things I have learned about leading a raid which I hope to share with you today.

The purpose? To explain the eternal question of why your raid leaders sometimes “raaaaaggggeeeee!” (we love you, Turbofail!), to explain why you are sometimes left out, and to otherwise seek to find reason in the bizarre behavior of raid leaders.

Issue 1 – Personality:

Raid leaders are human beings. As a result, we are fallible and subject to stupid prejudices sometimes. I happen to like certain people more than others – GASP!

I personally try to not allow these things to influence my choice of raider, but chances are this is not always the case – and not all raid leaders are so careful.

Are you always making snide comments on vent about the other DPS classes? Do you publicly or vocally take issue over not getting any heals? Are you constantly defensive (“no way, I DIDN’T STAND IN THE FIRE!”)? Do you criticize strategies without offering any constructive options (preferably by way of pst rather than in raid chat or over vent)?

Personally, I find certain behavior a “turn-off” for developing a personal bond. The items listed above are a sample. People who crowd vent with useless chat during a boss encounter are also annoying, as are people who constantly spout about how good they are at (insert your favored WoW or real-life activity here). Seriously, I don’t really care what your arena rating is if we keep wiping on Festergut because you are not running to get a spore.

Conclusion? Try not to piss your raid leaders off. Be a nice person. If you have an issue, deal with it privately with the raid leader, and if it can wait until after the raid, then even better!

Issue 2 – Composing a winning raid:

Strangely enough, and in spite of Blizzard’s stated Player > Class mentality, most endgame encounters require a mixture of DPS classes (as well as healing and sometimes tanking classes – though our focus here is naturally DPS).

Some current examples include Lady Deathwhisper, which requires a mixture of physical/magical damage classes for the reanimated adds, and Saurfang, which requires some minimum number of ranged DPS to deal with the Blood Beasts.

As such, it is not generally possible to bring for instance, 5 hunters along in a 10 man raid. Take Icecrown Citadel 10 man as an example. Given the Deathwhisper encounter and its need for a mix of physical/magical damage dealing, and assuming you have 3 heals and 2 tanks, it is unreasonable to expect more than 1-2 hunters (a primarily physical damage class) in any ICC 10 man raid. You will usually need a minimum of 2 magical damage dealing classes for the reanimated Fanatics on Deathwhisper. Furthermore, assuming you have 1-2 melee DPS (which most raids will have), where does a second hunter go? It becomes a fine balancing act.

Buffs are also an issue (though with Drums of Kings/Wild and Fort scrolls, not as much as they used to be). Hunters bring some useful buffs in the form of raid-wide mana regeneration (Survival) and Trueshot Aura (Marks). However, two Marks hunters (for example) are not adding anything further to the raid, as TSA does not stack with other similar buffs, including another hunter’s TSA. Also, with Ret Paladins and Shadow Priests bringing mana regeneration to a raid, a raid leader may consider leaving out a Survival hunter in favor of something like an Arcane Mage, a Frost DK or a Feral Kitty if the balance would benefit from this.

Sorry for neglecting you rare breed of BM raiders out there – you are special too, but I personally have not raided with a BM spec hunter any time in recent living memory 😉

Issue 3 – Gear and ability:

Assuming DPS is needed, AND there is a place in the raid for a hunter of your spec, AND the raid leader is not somehow personally prejudiced against you, then it should come down to gear and ability. Most experienced players will agree that skill > class > gear, though the recent emergence of Gearscore as a religious faction in the World of Warcraft seeks to skew this somewhat.

Assuming you have a minimum level of gear for a given raid, then generally the raid leader will draw from experience as to your ability. Do you routinely stand in the fire? Is your DPS on par with your gear and other players with similar gear? Are you familiar enough with your class to use all the tools at your disposal properly?

Raid leaders are experienced players. They will usually see your successes or failures and get to know you pretty quickly. You will get a couple of chances, but if you continue to fail, you will begin to find yourself excluded from raids. Don’t get defensive – get out there and look around – learn to play. This blog is great, as are the eternally useful sources on Elitist Jerks, MMO Champion, etc.. Look into spec, gear choices, enchants, gems, glyphs, rotations, macro options, addons, and everything else. Then get on the dummy and practice. Practice DPS standing still. Practice DPS moving around. Practice DPS switching targets and returning to the main target. Practice recalling your pet and then sending him back in. Practice switching in and out of Viper. In short, practice all of those things it takes to be a hunter.

Other considerations:

There are some other issues that can result in omission from a raid. The most important is someone who is an ass when it comes to loot.

Arguing over loot, especially in public (over vent, guild chat or raid chat), is a surefire way to get you on a raid leader’s blacklist. It can even get you kicked from a guild in some cases. The solution? Learn your guild’s loot rules. If you have an issue, raise it privately and respectfully with the raid leader. If your raid leader is being an ass or is ninja’ing loot, perhaps you should rethink your choice of guild. However, this is actually pretty rare and ninja guilds don’t tend to exist long in my experience.

If you are left out of a raid, then pst the raid leader that you understand and that you wish them luck. Also ask that you be considered for the next raid if there is space – usually, if you have been left out simply to compose a more balanced raid, the raid leader will be decent enough to note this and ensure you are included next time.

Cheers, friends!

-Lehy

Filed Under: General, Raiding Tagged With: conduct, dps, drops, ethics, gearscore, icecrown citadel, loot, marksmanship, raid, raid leader, survival, ventrilo

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