So… which pets…

Beast Master

…will you be adding to your stable in Cataclysm?

With the proposed change to stable slots, hunters will now be able to keep a stable of 25 pets. We’ll have 20 slots available via the stable master, plus another 5 (it looks like) in our on-demand stable.

I’m so stoked over this change, I can’t tell you. It’s not that I need 25 pets, I just want to be able to have more than 5.

For example… right now I more or less have a 4 slot stable, because I have one pet, my Grimtotem Spirit Guide, that I’ll never ever get rid of. This leaves me with 4 slots, which is plenty for a lot of hunters, but me… I’m a pet maniac.

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Miscellaneous Cataclysm Musings

Now that I’ve had a chance to savor and digest all of the juicy Cataclysm hunter updates that were released last week (while I was on vacation), here are a few miscellaneous thoughts and comments of mine…

Aimed Shot

I like the older style mechanic of Aimed Shot making its return in Cataclysm. While it’s definitely nice having another instant cast shot in our arsenal, having Aimed Shot be an instant just never made sense to me. I like how it’s becoming a high damage shot once again, even with the long cast time. There was something so joyfully sinister about seeing your enemy hopelessly stuck within your Freezing Trap while you slowly drew your bow or aimed your rifle, preparing to rattle them with a mammoth Aimed Shot crit. 😈

Widow Venom

Along with Aimed Shot’s 2 second cast time and increased damage, the other thing that’s changing is its mortal Strike effect is going bye-bye. Hunters in Cataclysm will now be using a shot called Widow Venom in order to apply an MS effect.

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Checking in

Greetings from the Oregon coast.

I wanted to pop in and say hello. 😀 I’ve been enjoying some much needed rest and relaxation up here… it’s been awesome.

I’ve been pretty detached for the most part (kinda the idea), but I have managed to get online a time or two in order to check my e-mail and to make sure everything’s in order while I’m away. Anyway… I noticed that the NDA was lifted this past week. What timing… :-\

After having gone four years without a vacation, I just so happen to bail during one of the most WoW newsworthy weeks of 2010. I’ve skimmed over some of the news, but I won’t have an opportunity to really explore things until I get home. I had grand plans of being able to work from the field, but that ain’t hap’nin. Prolly a good thing. 😉

Anyhow… I did peep this little news gem just a few moments ago over on MMO-Champion

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Blue hunter tidbits

Here are a couple of minor Cataclysm hunter updates from the blues…

Trap Launcher
Trap Launcher is replacing Freezing Arrow. The functionality is so similar that there is little reason to have both.

Makes sense.

It’s going to be awesome to be able to drop Explosive Traps without having to trap dance, but what I’m really looking forward to is how this is going to affect PvP. Having the ability to launch Frost and Explosive Traps is going to be huge in BGs and arena.

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Master of Arms No More

Drackmire, Dwarf HunterI was perusing the World of Warcraft (WoW) general forums the other day, reading some of the upcoming changes coming in the Cataclysm Expansion. Nothing too crazy, and a lot of what was there I didn’t care about or had already caught wind of. After all the class changes, I went to the Cataclysm Stat & System Changes thread.

As a five and a half year veteran of WoW, this little tidbit caught my eye:

Weapon Skill – This stat will be removed from the game completely. Classes will start with all the weapon skills they need to know and will not need to improve them.

Now this change is not really a big deal, and definitely makes leveling a bit easier; it also saves a little bit of money early on, and as any Hunter knows, we have one of the most expensive skill purchases at the level 40 milestone. Any money we can save early on helps to get all those skills, without having to come back later when you have the extra cash. It also means there are a lot more options starting at level 1, instead of one ranged, and one melee weapon type.

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