Hunter Class Feedback: My Two Cents

As many of you may have seen, Blizzard is currently looking for hunter class feedback. In an effort to stir up some discussion on the matter, I’ve posted a few of my thoughts and suggestions below, following the Q&A format of the official blue post. What type of content do you focus on? [PvE/PvP/Both] Apart from some miscellaneous questing here …

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Taming Challenges in Patch 4.2

Update – 06/28/11: See this post for an up to date, comprehensive look at all of the taming challenges arriving today in Patch 4.2! Also, be sure to have a look at the user-submitted screenshot gallery. Look at this interesting bit from the latest 4.2 PTR patch notes… 8 new rare tamable beasts have been added, each of which provides …

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Hunter pets have lost all happiness

…as a game mechanic that is.

One recent change that’s been implemented on the Patch 4.1 PTR is this:

  • The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets.

As a result, pet talents that used to provide happiness have been updated as well…

  • Bloodthirsty no longer generates Happiness.
  • Carrion Feeder no longer restores Happiness.
  • Guard Dog no longer causes Growl to generate additional Happiness.

And since we no longer have to worry about pet happiness… the Glyph of Mend Pet has become totally irrelevant, and instead changed into this:

  • Glyph of Mend Pet is now Glyph of Greater Proportion, which increases the size of the pet slightly.

Honestly, what in the hell is this good for..? Other than for vanity reasons, why on earth would anyone want a bigger pet? It’s bad for both PvE and PvP… Someone help me out here, because this just seems silly to me. I don’t get it.

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Checking in

Greetings from the Oregon coast.

I wanted to pop in and say hello. 😀 I’ve been enjoying some much needed rest and relaxation up here… it’s been awesome.

I’ve been pretty detached for the most part (kinda the idea), but I have managed to get online a time or two in order to check my e-mail and to make sure everything’s in order while I’m away. Anyway… I noticed that the NDA was lifted this past week. What timing… :-\

After having gone four years without a vacation, I just so happen to bail during one of the most WoW newsworthy weeks of 2010. I’ve skimmed over some of the news, but I won’t have an opportunity to really explore things until I get home. I had grand plans of being able to work from the field, but that ain’t hap’nin. Prolly a good thing. 😉

Anyhow… I did peep this little news gem just a few moments ago over on MMO-Champion

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Master of Arms No More

Drackmire, Dwarf HunterI was perusing the World of Warcraft (WoW) general forums the other day, reading some of the upcoming changes coming in the Cataclysm Expansion. Nothing too crazy, and a lot of what was there I didn’t care about or had already caught wind of. After all the class changes, I went to the Cataclysm Stat & System Changes thread.

As a five and a half year veteran of WoW, this little tidbit caught my eye:

Weapon Skill – This stat will be removed from the game completely. Classes will start with all the weapon skills they need to know and will not need to improve them.

Now this change is not really a big deal, and definitely makes leveling a bit easier; it also saves a little bit of money early on, and as any Hunter knows, we have one of the most expensive skill purchases at the level 40 milestone. Any money we can save early on helps to get all those skills, without having to come back later when you have the extra cash. It also means there are a lot more options starting at level 1, instead of one ranged, and one melee weapon type.

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