Note: Visit this page to see my current Power Auras configuration, along with a complete listing of the Power Auras strings. Last updated – 06/08/2011.
The most common question I’ve received thus far concerning my UI is, “wtf is that starfire-looking buff smack in the middle of the screen, and more importantly, how do I get rid of it..?”
If the one in question is the aura displayed above, then that would be the one which tells me when I’m not in Aspect of the Dragonhawk. Since I’m in that aspect 99% of the time, I rarely ever see it. For those of you that have downloaded my UI and wish to remove that one, just bring up the Power Auras config screen by typing in /powa. Click on the Dragonhawk icon and then ctrl-click on the Delete key.
Alternatively, if you want to try it but are using a lower level Hunter without Dragonhawk, then just change the aura to Aspect of the Hawk.
Since some of you may be unfamiliar with Power Auras, I figured I’d give a quick rundown of the ones I’m using and why.
Here’s a quick reference chart for the Power Auras I have configured for my Hunter.
This looks like a mess, but in practical situations only a few of them are visible. If I’m doing my job properly, then there are typically only a handful that appear on the screen at a given time.
So what are Power Auras?
Power Auras are graphical notifications that you can set for just about anything. You can also attach sounds to them, timers, and even animations. You use them to quickly tell you things you need to know. Simple as that.
The following are descriptions of the Power Auras I have configured for my Hunter, as well as the Power Auras strings so that you can import them if you like. To import any of my Power Auras into your existing Power Auras setup, just follow these steps:
- Open up your Power Auras config menu by typing in /powa.
- Copy the Power Aura string that you wish to import.
- Click on the Import button in the Power Auras config menu.
- Hit ctrl-v to paste them into the import field.
- Click Accept
- Repeat these steps for any and all that you wish to import.
- Profit
Kill Shot
This aura shows up and sounds an alarm when my Kill Shot is ready. It displays right near my character where I can see it, so that I never miss an opportunity to get this shot off right away.
gcd:bofalse; soundfile:stLEVELUP; owntex:bofalse; b:nu0; anim1:nu1; duration:nu0; g:nu0.007843137254902; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; stance:nu10; icon:stInterface\Icons\Ability_Hunter_Assassinate2; size:nu0.19999998807907; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; mine:bofalse; optunitn:bofalse; x:nu0; inverse:bofalse; begin:nu0; off:bofalse; isdebuff:bofalse; customname:st; textaura:bofalse; target:bofalse; combat:nu1; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; exact:bofalse; threshold:nu50; unitn:stOnly for raid/group.; bufftype:nu7; party:bofalse; aurastextfont:nu1; stacks:nu0; isenchant:bofalse; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu10; buffname:stKill Shot; anim2:nu0; opt1:nu16; r:nu1; randomcolor:bofalse; y:nu-105; alpha:nu1; aurastext:st; timer:bofalse; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu1; isinraid:bofalse; finish:nu1
Aspect of the Viper
This aura displays around my toon when I’m in AotV. I use ViperNotify as well, so this may be considered overkill. However, I see it as added insurance.
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu1; anim1:nu1; duration:nu0; g:nu0.058823529411765; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; stance:nu10; icon:stInterface\Icons\Ability_Hunter_AspectoftheViper; size:nu0.39999997615814; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; mine:botrue; optunitn:bofalse; x:nu0; inverse:bofalse; begin:nu0; off:bofalse; isdebuff:bofalse; customname:st; textaura:bofalse; target:bofalse; combat:nu0; wowtex:botrue; groupany:bofalse; customsound:st; timerduration:nu0; exact:botrue; threshold:nu50; unitn:stOnly for raid/group.; bufftype:nu1; party:bofalse; aurastextfont:nu1; stacks:nu0; isenchant:bofalse; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu13; buffname:stAspect of the Viper; anim2:nu0; opt1:nu0; r:nu0; randomcolor:bofalse; y:nu-30; alpha:nu1; aurastext:st; timer:bofalse; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu0; isinraid:bofalse; finish:nu1
Aspect of the Dragonhawk
This aura displays when I’m not in Aspect of the Dragonhawk.
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu1; anim1:nu1; duration:nu0; g:nu1; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; stance:nu10; icon:stInterface\Icons\Ability_Hunter_Pet_DragonHawk; size:nu0.29999998211861; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; mine:botrue; optunitn:bofalse; x:nu0; inverse:botrue; begin:nu0; off:bofalse; isdebuff:bofalse; customname:st; textaura:bofalse; target:bofalse; combat:nu0; wowtex:botrue; groupany:bofalse; customsound:st; timerduration:nu0; exact:botrue; threshold:nu50; unitn:stOnly for raid/group.; bufftype:nu1; party:bofalse; aurastextfont:nu1; stacks:nu0; isenchant:bofalse; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu44; buffname:stAspect of the Dragonhawk; anim2:nu0; opt1:nu0; r:nu1; randomcolor:bofalse; y:nu-30; alpha:nu1; aurastext:st; timer:bofalse; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu0; isinraid:bofalse; finish:nu1
Pet Low Health Warning
This aura pops up and pulses once my pet’s health hits 60% or below. It’s just a quick notification to tell me that my pet is taking damage.
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0; anim1:nu4; duration:nu0; g:nu0.64705882352941; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; stance:nu10; icon:stInterface\icons\Spell_fire_meteorstorm; size:nu0.19999998807907; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; mine:bofalse; optunitn:botrue; x:nu0; inverse:bofalse; begin:nu2; off:bofalse; isdebuff:bofalse; customname:st; textaura:bofalse; target:bofalse; combat:nu0; wowtex:botrue; groupany:bofalse; customsound:st; timerduration:nu0; exact:bofalse; threshold:nu60; unitn:stpet; bufftype:nu8; party:bofalse; aurastextfont:nu1; stacks:nu0; isenchant:bofalse; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu33; buffname:st???; anim2:nu0; opt1:nu0; r:nu1; randomcolor:bofalse; y:nu50; alpha:nu1; aurastext:st; timer:bofalse; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu0; isinraid:bofalse; finish:nu1
Mend Pet
This aura displays after I have cast Mend Pet. It has a timer attached to it so that I do not overwrite the spell.
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0.26666666666667; anim1:nu4; duration:nu0; g:nu1; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; stance:nu10; icon:stInterface\Icons\Ability_Hunter_MendPet; size:nu0.29999998211861; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; mine:bofalse; optunitn:botrue; x:nu0; inverse:bofalse; begin:nu0; off:bofalse; isdebuff:bofalse; customname:st; textaura:bofalse; target:bofalse; combat:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; exact:bofalse; threshold:nu50; unitn:stpet; bufftype:nu1; stacks:nu0; aurastextfont:nu1; party:bofalse; customtex:bofalse; focus:bofalse; isenchant:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu33; buffname:stMend Pet; anim2:nu0; opt1:nu0; r:nu0.29411764705882; randomcolor:bofalse; y:nu60; alpha:nu1; aurastext:st; timer:botrue; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu0; isinraid:bofalse; finish:nu1
Low Health Warning
This aura tells me that I’m at 30% health and about to have my ass kicked unless I get with the program.
gcd:bofalse; soundfile:stRaidWarning; owntex:bofalse; b:nu0.015686274509804; anim1:nu4; duration:nu0; g:nu0; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu2; stance:nu10; icon:stInterface\icons\Spell_fire_meteorstorm; size:nu0.19999998807907; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; mine:bofalse; optunitn:bofalse; x:nu0; inverse:bofalse; begin:nu2; off:bofalse; isdebuff:bofalse; customname:st; textaura:bofalse; target:bofalse; combat:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; exact:bofalse; threshold:nu30; unitn:stOnly for raid/group.; bufftype:nu8; stacks:nu0; aurastextfont:nu1; party:bofalse; customtex:bofalse; focus:bofalse; isenchant:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu27; buffname:st???; anim2:nu0; opt1:nu0; r:nu1; randomcolor:bofalse; y:nu-26; alpha:nu1; aurastext:st; timer:bofalse; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu11; isinraid:bofalse; finish:nu1
Black Arrow
This aura shows up when Black Arrow is off of cooldown.
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu1; anim1:nu1; duration:nu0; g:nu0; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1.5; finish:nu1; icon:stInterface\Icons\Spell_Shadow_PainSpike; size:nu1; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; sound:nu0; optunitn:bofalse; off:bofalse; symetrie:nu0; begin:nu2; x:nu0; texmode:nu1; textaura:bofalse; timer:bofalse; target:bofalse; timerduration:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; combat:nu1; y:nu-25; randomcolor:bofalse; unitn:stOnly for raid/group.; bufftype:nu7; r:nu0.50196078431373; aurastextfont:nu1; stacks:nu0; opt1:nu11; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu28; anim2:nu0; buffname:stBlack Arrow; isenchant:bofalse; party:bofalse; threshold:nu50; exact:bofalse; alpha:nu1; aurastext:st; customname:st; isdebuff:bofalse; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; mine:bofalse; isinraid:bofalse; stance:nu10
Lock and Load
This aura pulses and sounds a notification when Lock and Load has procced.
gcd:bofalse; soundfile:stReadyCheck; owntex:bofalse; b:nu0; anim1:nu4; duration:nu0; g:nu0.54117647058824; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu2; finish:nu1; icon:stInterface\Icons\Ability_Hunter_LockAndLoad; size:nu0.69999998807907; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; sound:nu10; optunitn:bofalse; off:bofalse; symetrie:nu0; begin:nu2; x:nu0; texmode:nu1; textaura:bofalse; timer:bofalse; target:bofalse; timerduration:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; combat:nu0; y:nu-30; randomcolor:bofalse; unitn:stOnly for raid/group.; bufftype:nu1; r:nu1; aurastextfont:nu8; stacks:nu0; opt1:nu0; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu5; anim2:nu0; buffname:stLock and Load; isenchant:bofalse; party:bofalse; threshold:nu50; exact:bofalse; alpha:nu1; aurastext:stLock ‘n’ Load Bitch; customname:st; isdebuff:bofalse; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; mine:bofalse; isinraid:bofalse; stance:nu10
Serpent Sting
This aura lets me know when my Serpent Sting is not up on my target.
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0; anim1:nu1; duration:nu0; g:nu1; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; finish:nu1; icon:stInterface\Icons\Ability_Hunter_Quickshot; size:nu0.89999997615814; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; sound:nu0; optunitn:bofalse; off:bofalse; symetrie:nu0; begin:nu0; x:nu0; texmode:nu1; customname:st; textaura:bofalse; target:botrue; timerduration:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; combat:nu1; y:nu-25; randomcolor:bofalse; unitn:stOnly for raid/group.; bufftype:nu2; r:nu0.094117647058824; aurastextfont:nu1; stacks:nu0; opt1:nu0; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu28; anim2:nu0; buffname:stSerpent Sting; isenchant:bofalse; party:bofalse; threshold:nu50; exact:bofalse; alpha:nu1; aurastext:stSerpent Sting; timer:bofalse; isdebuff:bofalse; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; mine:botrue; isinraid:bofalse; stance:nu10
Aspect of the Beast
This aura displays if I’ve activated Aspect of the Beast.
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0.07843137254902; anim1:nu1; duration:nu0; g:nu0; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; finish:nu1; icon:stInterface\Icons\Ability_Mount_PinkTiger; size:nu0.49999997019768; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; sound:nu0; optunitn:bofalse; off:bofalse; symetrie:nu0; begin:nu0; x:nu0; texmode:nu1; customname:st; textaura:bofalse; target:bofalse; timerduration:nu0; wowtex:botrue; groupany:bofalse; customsound:st; combat:nu0; y:nu-30; randomcolor:bofalse; unitn:stOnly for raid/group.; bufftype:nu1; r:nu1; aurastextfont:nu1; party:bofalse; opt1:nu0; focus:bofalse; isenchant:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu17; anim2:nu0; buffname:stAspect of the Beast; customtex:bofalse; stacks:nu0; threshold:nu50; exact:botrue; alpha:nu0.75000005960464; aurastext:st; timer:bofalse; isdebuff:bofalse; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; mine:botrue; isinraid:bofalse; stance:nu10
Hunter’s Mark
This aura tells me that my target does not have Hunter’s Mark applied. It goes away once any Hunter has placed Hunter’s Mark on the target.
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0.023529411764706; anim1:nu4; duration:nu0; g:nu0; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; stance:nu10; icon:stInterface\Icons\Ability_Hunter_SniperShot; size:nu0.39999997615814; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; mine:bofalse; optunitn:bofalse; x:nu0; inverse:botrue; begin:nu2; off:bofalse; isdebuff:bofalse; customname:st; textaura:bofalse; target:botrue; combat:nu0; wowtex:botrue; groupany:bofalse; customsound:st; timerduration:nu0; exact:bofalse; threshold:nu50; unitn:stOnly for raid/group.; bufftype:nu2; stacks:nu0; aurastextfont:nu1; party:bofalse; customtex:bofalse; focus:bofalse; isenchant:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu43; buffname:stHunter’s Mark; anim2:nu0; opt1:nu0; r:nu1; randomcolor:bofalse; y:nu250; alpha:nu1; aurastext:st; timer:bofalse; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu0; isinraid:bofalse; finish:nu1
Trinkets
Another cool thing you can do with Power Auras is configure it to show you trinket procs. I have mine set up to show me when Mirror of Truth and Banner of Victory proc. This is very helpful for timing added burst and knowing when to reapply your Serpent Sting and activate Kill Command for additional DPS’y goodness.
To configure Power Auras for your trinkets, first you need to have the name of the buff. If you don’t know it, then activate the trinket and hover over the icon to get the spell name. If it’s a random proc, then just go pound on a target dummy ’til it procs, then record the name.
- Open up the Power Auras config menu by typing /powa.
- Click New
- Select your texture, opacity, size and positioning
- Select Buff in the Activation By drop-down
- Below that, type the name of the buff in the field
- If the buff shares the name of another class buff, then be sure to check the Cast by me box.
- Add an animation, sound, timer, etc…
That’s it!
Hopefully this little rundown on my Power Auras has helped some of you better understand the method to my UI madness.
If you want to give Power Auras a try and don’t feel like bothering with my UI download, then you can get it here. After you download it, unzip it and drag it into your World of Warcraft/Interface/Addons/ directory. Make sure you enable Load out of date addons on your addon screen before logging in. Once logged, just type in /powa and go nuts.
Let me know if you have any questions.
Update: 11/18/2009
In the event you have one, or both of the welfare trinkets that I do, here are the Power Auras strings for them:
Mirror of Truth
gcd:bofalse; soundfile:stigPVPUpdate; owntex:bofalse; b:nu1; anim1:nu4; duration:nu0; g:nu0.94117647058824; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu2; stance:nu10; icon:stInterface\Icons\Ability_Rogue_SinisterCalling; size:nu0.19999998807907; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; mine:bofalse; optunitn:bofalse; x:nu0; inverse:bofalse; begin:nu2; off:bofalse; isdebuff:bofalse; customname:st; textaura:bofalse; target:bofalse; combat:nu0; wowtex:botrue; groupany:bofalse; customsound:st; timerduration:nu0; exact:bofalse; threshold:nu50; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; aurastextfont:nu1; party:bofalse; customtex:bofalse; focus:bofalse; isenchant:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu53; buffname:stReflection of Torment; anim2:nu0; opt1:nu0; r:nu0.9843137254902; randomcolor:bofalse; y:nu120; alpha:nu1; aurastext:st; timer:botrue; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu9; isinraid:bofalse; finish:nu1
Banner of Victory
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0.94509803921569; anim1:nu4; duration:nu0; g:nu1; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu2; finish:nu1; icon:stInterface\Icons\Ability_BullRush; size:nu0.19999998807907; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; sound:nu0; optunitn:bofalse; off:bofalse; symetrie:nu0; begin:nu2; x:nu0; texmode:nu1; timer:botrue; customname:st; target:bofalse; timerduration:nu0; wowtex:botrue; groupany:bofalse; customsound:st; combat:nu0; y:nu170; randomcolor:bofalse; unitn:stOnly for raid/group.; bufftype:nu1; r:nu0.96470588235294; aurastextfont:nu1; stacks:nu0; opt1:nu0; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu50; anim2:nu0; buffname:stFury; isenchant:bofalse; party:bofalse; threshold:nu50; exact:bofalse; alpha:nu1; aurastext:st; textaura:bofalse; isdebuff:bofalse; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; mine:botrue; isinraid:bofalse; stance:nu10










