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Haste and the Hunter… Demystified

August 27, 2009 By Garwulf 26 Comments

ChuckAlright, so with all of this new gear that has been introduced in 3.2, this past week I have been taking a hard look at haste and its value as a Hunter stat. After sitting out 3.2 for almost two weeks, I finally got back in the game and have amassed a few upgrades either via badges or instance drops. While staring at the Emblem of Conquest Quartermaster’s item screen in Dalaran, one stat has had me particularly curious as far as how to weigh it. This is of course, haste.

Since a lot of the gear that I’m either replacing or obtaining involves a large amount of haste, I decided to investigate this so called “Hunter Haste Soft Cap” and find out how much of this stat is necessary. For those of you privy to this information, you may want to skim through for a refresher, read it and check for accuracy, or perhaps just move along and wait for tomorrow’s topic. For you other Hunters out there such as myself, who are viewing haste as that gray area in your item tooltip, read on…

Haste and the Hunter

We know that haste shortens the duration of casting speed, which is good of course. A quicker casting speed means more attacks going off in a shorter amount of time. However, Hunters only have two damaging attacks that utilize a cast timer. Those are: Steady Shot and Volley.

Volley benefits from haste in that it causes the spell to provide the same amount of damage in a shorter period of time, due to the hasted casting speed and more frequent damage ticks. Yet, Steady Shot is really the only spell we’re concerned with as far as haste stacking is concerned. Volley is primarily used to AoE down trash, and DPS isn’t quite as important in those situations. How fast we can get the boss down is what’s important, thus the emphasis on Steady Shot.

Why do Hunters need haste?

Steady Shot has a base casting speed of 2.0 seconds. Our goal is to get that casting speed down to 1.5 seconds. The reason for this is that we want Steady Shot to match the value of our global cooldown, which happens to also be 1.5 seconds. The reason this is so important is because it creates a smoother shot rotation, which in turn allows for a higher damage output overall. The tighter you can weave your shots, the more damage you will do. It all boils down to simple mathematicals. 😉

By paring down the cast time on Steady Shot, you are ensuring that you will have at least one shot available every single time your GCD is up.

How much haste does a Hunter need?

Beast Mastery Hunters specced 5/5 into Serpent’s Swiftness are already haste capped. No additional haste is needed for BM Hunters in order to get down to the magical 1.5 second casting speed for Steady Shot. Since Steady Shot is such an important part of the Beast Master’s arsenal, it stands to reason that this mechanic exists for the Beast Mastery tree.

Marksmanship and Survival Hunters need 523 haste rating to reach the desired haste soft cap. “Haste soft cap”..? What is that..? I’ll get to that next.

The Hunter Haste Soft Cap

Since haste is not an exact science like hit rating is, there is no hard cap for it. When a Hunter reaches 8% or above with their hit rating, then there is absolutely no value for the stat beyond that point. Haste however still has value beyond its so called soft cap. The reason for this is that although Steady Shot cast speed cannot be reduced any further, auto shot can can be fired more frequently.

As I’d said a moment ago, Beast Mastery Hunters are inherently soft capped already, so no need for them to stack haste. Marksmanship and Survival Hunters need almost 16% additional haste, which translates into 523 haste rating in order for them to be soft capped. [Read more…] about Haste and the Hunter… Demystified

Filed Under: General, Hunter Guides, Talents Tagged With: glyph of the hawk, haste, haste soft cap, improved aspect of the hawk

BM Hunter Talents Overview: Tier 1

May 14, 2009 By Garwulf 9 Comments

Improved Aspect of the HawkImproved Aspect of the Hawk

5 Point talent

Description: While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3/6/9/12/15% for 12 sec.

Overview

A stepping stone to other talents in the Beast Mastery Tree, but a very decent and cheap DPS boost nonetheless. It has a 10% proc rate from Auto-Shots and it lasts for 12 seconds. I can tell you from experience, it procs a lot and will often overwrite itself keeping the buff up for much longer than 12 seconds straight. Usually it will be active more often than not. In short, a lot of bang for the buck, or DPS for the points as it were.

Why needs it?

Raiding BM & MM Hunters will want this talent. MM will see more benefit from this talent than BM due to the BM Hunter’s inherent haste from Serpent’s Swiftness, but it still makes a big difference for BM DPS. Auto-Shot accounts for a large portion of a BM Hunter’s damage, so cranking out more of these is always a good thing.

SV may be able to drop a point or two in here, but probably won’t have enough points left over from the SV and MM trees to max it. Still, even 1 point (3% IAS) in here is going to make a noticeable difference to your DPS.

Who doesn’t need it?

PvP Hunters will not enjoy the benefits of this talent nearly as much as PvE Hunters will. There will seldom be opportunities to stand and shoot long enough to benefit from this proc.

Endurance TrainingEndurance Training

5 Point Talent

Description: Increases the Health of your pet by 2/4/6/8/10% and your total health by 1/2/3/4/5%.

Overview

10% more HPs for your pet, and 5% more for you. This is a basic meat and potatoes talent for PvP and leveling Hunters. Anytime survivability is important, grabbing more health is always a good option. That was my Captain Obvious statement for the month.

Who needs it?

BM PvP Hunters. MM and SV PvP Hunters will delve into each others’ trees most likely before they would head over to the BM tree. SV might be inclined to take a couple of points in here for added pet survivability and the synergy with Survivalist, but most likely not.

Since pets are still not gaining any resilience from the Hunter, an added 10% more health to the pet is a welcome buff. The extra 1k+ it tosses your way at level 80 is nothing to sneeze at either.

BM Hunters will want this if they plan to invest in a tanking pet for chewing through old content, or to solo group quests. In fact, it’s a pretty damn good talent for all BM Hunters, unless you plan on raiding as BM.

Leveling Hunters should grab this talent as well. The added health is important for keeping your pet up while you solo quest and do lower level instances.

Raiding MM Hunters heading down the BM tree may want to put a token point in here in order to reach the third tier for Aspect Mastery.

Who doesn’t need it?

Anyone looking to maximize their DPS. If PvE DPS is your thing, look to the left of this talent and grab IAotH. You can throw a point in here to advance down the BM tree, but that’s about it.

Filed Under: General, Talents Tagged With: beast mastery, endurance training, improved aspect of the hawk, talents

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