…has been attained.
After Grobbulus gave me his Sealing Ring, I was able to swap out an enchant and a gem, resulting in Hunter Hit Cap Perfection!
Remember young Huntlets, 263 is the minimum you want to shoot for (without any points in Focused Aim). Don’t go 262, or your pet will only receive 7% hit. Unfortunately, Blizzard rounds down the Hunter hit % to the nearest whole number when calculating a pet’s hit. You need to have a minimum of 8.0% hit in order for your pet to not miss on boss fights. You may be able to skate with 7.99%, but Fluffy is liable to miss a few times resulting in a DPS loss.
If your gear doesn’t have enough + hit, you can always put points into Focused Aim in order to reach the cap. Ideally, you want to reach the hit cap without having to rely on this talent, as points may be better spent elsewhere.
Prior to this new piece of gear I was residing at 268 hit, which was good, but now I have no wasted stats. It’s tough to land right on 263, so just try and get as close to it as possible without going under and you’ll be golden.
If you’re a PvP monger, then you don’t need to work as hard to achieve the 5% cap for player versus player battle. 5% hit for PvP will not guarantee that you won’t miss, because some classes (Rogues, Paladins, Mages) and races (Night Elves) have talents and abilities that increase players’ chance to miss with melee and ranged attacks.
Edit: 04/24/09 (Thanks to my editor in chief, Dalaila) — I’d forgotten about Draenei passive hit. If your character is a Draenei, then you’ll have a little less work getting to the cap, as they have a passive +1% to hit rating. Ok, I think I’ve covered all the bases now, but probably not. We’ll see.
Alright, now off to work on my real post. It’s been a few days, and a lot’s happened.
It’s probably worth mentioning that the Space Goat hit buff only works within party, so just because you have one doesn’t mean you are getting the buff. Anyway, nice guide. I’m glad I found it ^_^.
This is true. It’s also worth noting that it does have a range. I often see it fall off of my buffs list during fights that require any degree of “spreading out”. I always maintain a 263 or greater hit rating for these very reasons.
Btw, this post is a year old. Here’s a more current guide on hit rating: https://huntsmanslodge.com/5869/hit-rating.htm
+1% hit useful in raids..? Pffft!!!
Everyone knows Shadowmeld is the leet skill for raiding. 😉
Thanks for pointing that out Dalaila. After I read your comment I remembered that I forgot to remember that when posting this. 🙂
My dear ethereal friend, do not forget about class bonuses: Draenei give a good +1% hit to everyone in the party/raid. You are 99.9% guarantee that at least 1 Draenei will be present in your 10 or 25 man :). I’m a Draenei myself and I have to admit that for end-game content that +1% helps A LOT when gearing.
Good article btw. Remember you’re the successor of BRK. Do not get too much involved tho, your blog as it’s now is perfect. Less is more 😉