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Hunter Hit Rating Cap in Patch 4.0.1

October 13, 2010 By Garwulf 27 Comments

Hunter Hit Rating Cap Patch 4.0.1For those of you wondering what the new hit rating cap is in 4.0.1, it is:

246

I just finished up some gemming and reforging to balance out my stats, so I can confirm that this is accurate.

I regemmed for hit in all of my blue slots, then did some napkin math to figure out which combination of hit reforging would put me at the cap.

The result… hit rating perfection!

To me, this seems like the only way to go since Mastery is only available right now through reforging. Fill those blue slots up with hit baby!

Filed Under: General Tagged With: gemming, hit rating, reforging

Hit Rating

March 1, 2010 By Garwulf 39 Comments

Hit Rating overdoneThis is a topic I’ve covered many times in the past, but I feel compelled to revisit it today. Why, you ask..?

It’s been brought to my attention that many hunters these days are grossly exceeding the hit cap, and therefore are wasting precious DPS. I figure this is due to a few reasons…

  1. The misunderstanding of what hit rating is, and being unaware of how much is actually needed.
  2. The allure of higher ilvl shinies.

Hit rating increases your chances of “not missing” when attacking enemy mobs or players. All players have a built in mechanic which causes them to miss 5% of the time when facing mobs or opponents of the same level. This “miss chance” is increased by one percent for each level beyond that. Therefore, level 83 raid bosses have an 8% chance to be missed when attacked by a hunter with a ranged ability.

So how do we combat this chance to miss, and ensure that we’re always hitting with our shots..?

Hit rating. [Read more…] about Hit Rating

Filed Under: General, Hunter Guides, Raiding Tagged With: dkp, focused aim, gear score, heroic presence, hit rating, icecrown citadel, mark of supremacy

Hunter Hit Cap Perfection

April 23, 2009 By Garwulf 4 Comments

…has been attained.

Hunter Hit Cap in WotLK

After Grobbulus gave me his Sealing Ring, I was able to swap out an enchant and a gem, resulting in Hunter Hit Cap Perfection!

Remember young Huntlets, 263 is the minimum you want to shoot for (without any points in Focused Aim). Don’t go 262, or your pet will only receive 7% hit. Unfortunately, Blizzard rounds down the Hunter hit % to the nearest whole number when calculating a pet’s hit. You need to have a minimum of 8.0% hit in order for your pet to not miss on boss fights. You may be able to skate with 7.99%, but Fluffy is liable to miss a few times resulting in a DPS loss.

If your gear doesn’t have enough + hit, you can always put points into Focused Aim in order to reach the cap. Ideally, you want to reach the hit cap without having to rely on this talent, as points may be better spent elsewhere.

Prior to this new piece of gear I was residing at 268 hit, which was good, but now I have no wasted stats. It’s tough to land right on 263, so just try and get as close to it as possible without going under and you’ll be golden.

If you’re a PvP monger, then you don’t need to work as hard to achieve the 5% cap for player versus player battle. 5% hit for PvP will not guarantee that you won’t miss, because some classes (Rogues, Paladins, Mages) and races (Night Elves) have talents and abilities that increase players’ chance to miss with melee and ranged attacks.

Edit: 04/24/09 (Thanks to my editor in chief, Dalaila) — I’d forgotten about Draenei passive hit. If your character is a Draenei, then you’ll have a little less work getting to the cap, as they have a passive +1% to hit rating. Ok, I think I’ve covered all the bases now, but probably not. We’ll see.

Alright, now off to work on my real post. It’s been a few days, and a lot’s happened.

Filed Under: General, Hunter Guides Tagged With: focused aim, hit rating

Hunter Hit Cap Attained and Then Some

February 22, 2009 By Garwulf 2 Comments

After starting the week out at somewhere around a paltry 126 hit rating, I now have enough +hit on my gear to not only attain the cap, but to also re-gem if need be. With all of my new +hit blues and purples I am able to exceed the 263 hit rating (~8%) needed vs. bosses. Not only that, I’ve managed no less than 10 gear upgrades in the past week which is pretty solid I’d say. If you are LFM need 1 DPS, then G2G… I’m your man. 😉 I love the WotLK Dungeons.

Here’s a list of the loots I’ve gotten over the past week via one Malygos run, one Vaults run and an average of 2 heroics per night. Not too shabby me thinks.

  • Incisor Fragment – I’ve run heroic Drak’Tharon 3 times this past week and each time King Dred has dropped this trinket. It’s not bad, but I’d much rather have him give me his helm.
  • Pendant of the Outcast Hero – The first item I bought with my Emblems of Heroism.
  • Black Ice – Possibly my most favoritest 2h ever. BTW, check out the sexy Night Elf Hunter posing with this in the image on Wowhead. 😉
  • Dragon Slayer’s Sabatons – Really nice pre-raid Hunter boots.
  • Handgrips of the Savage Emissary – Good PvE improvement over my Swiftarrow Gauntlets.
  • Boots of the Neverending Path – Although they’re leather, these boots rock for Hunters. 66 hit rating, 51 agility and 122 attack power. I’m sporting these now over my Dragon Slayer’s Sabatons.
  • Heroes’ Cryptstalker Legguards – Easiest Dungeon set piece I’ve ever gotten. Dropped for me on a 10-man Vault of Archavon run that took all of about ten minutes. Why didn’t I start doing these sooner is what I’ve been asking myself..?!
  • Mirror of Truth – The second item I’ve purchased with Emblems of Heroism. And yes… it does proc off of ranged attacks… a lot. Definitely a fantastic Hunter trinket.
  • Mobius Band – Very nice stats for a Hunter. Drops off of Chrono-Lord Epoch in The Culling of Stratholme.
  • Hateful Gladiator’s Wristguards of Triumph – My only PvP-specific upgrade, but a decent one nonetheless.

Had I’d known earlier how fun the Dungeons were in Wrath of the Lich king I’d have been running them a lot sooner. I’m so accustomed to the pre-vanilla WoW days when a PuG heroic would sometimes mean a 3 hour wipefest only to end with someone going AWOL just before the final boss. Being the nice guy that I am, I always felt bad about leaving a group high and dry in a late-night instance so I’d ususally end up sticking with it until the eventual implosion. However, these new WotLK dungeons are extremely painless and very profitable compared to the old days.

I’m all about the LFG channel now. 🙂

Filed Under: General, Raiding Tagged With: emblem of heroism, heroic dungeons, hit rating, pug, wow, wrath of the lich king

Black Ice

February 17, 2009 By Garwulf 2 Comments

The bad news is our Naxxramas 10-man scheduled for last night didn’t happen. I was all dressed up with nowhere to go because we couldn’t assemble a full group. There were a couple last minute sign-up removals and our Fury Warrior, who’s a huge portion of our DPS, couldn’t miss his Monday night episodes of Wife Swap and Super Nanny. If there are any Tanks, Healers or even DPS reading this who are on the Kul Tiras server and looking for a good guild full of nice peeps, go to our website and submit an application. We need more bodies ASAP.

Although our Naxx run didn’t get off the ground, the night ended up getting a whole lot better for yours truly. I ran a couple of Heroics with a DK Tank from our guild and blew through Nexus and Violet Hold in record time. Keristrasza dropped Dragon Slayer’s Sabatons for me, so I was pretty happy about that. I threw a pair of Glinting Monarch Topazes in them to boost my dismal hit rating some. These were a very decent upgrade for me.

Now for the really good news… I received a tell from my former 2v2 partner asking if I’d like to join his guild for a 10-man Eye of Eternity run. Being that I was already chomping at the bit to raid last night, had a load of consumables on me and the fact that his guild happens to be the top Alliance raiding guild on my server, I jumped at the chance.

I felt pretty burly going into their raid, but their Survival Hunter quickly showed me what time it was. He topped the meters for the fight and absolutely destroyed me on DPS. I was impressed because although I’ve only done that raid one other time, it seems like it would be one of the more difficult runs for Hunters. There’s a ton of movement which hurts Hunters due to the lack of instant cast attacks, plus pet damage is a non-factor for much of the fight while Malygos and the other random mobs are flying around. Malygos’ gigantic hit box poses problems as well. I find I’m often having to leave the caster group to get range on him.

Black Ice from Alexstrasza's GiftAnyhow, when it was all said and done, lo and behold guess what dropped..?! BLACK ICE. I’m such a noob I didn’t even really know about this weapon. I just started raiding again last week and I hadn’t inspected the loot tables past 10 man Naxx, which is where my guild is at the moment. The guys in < The Departed > were gracious enough to let me roll on it (but may be kicking themselves now). I rolled a 93 and beat their Hunter by 4 as I recall. I felt sort of bad, but quickly got over it. 😉 I don’t foresee upgrading this baby for awhile, so I threw Massacre on it.

So, as you can see, things have a way of working out. 🙂 The best part is, it’s better for me than the item I wanted most from Naxxramas last night, the Claymore of Ancient Power. I needed hit rating in a bad way. Last night’s upgrades gave me a whopping 88 additional hit after gems. This week’s mission will be to try and get my mitts on Sphere of Red Dragon’s Blood.

Filed Under: General, Raiding Tagged With: beast mastery, black ice, heroic dungeons, hit rating, malygos, naxxramas, survival

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