Spirit Strike has a new look

Old news I know, but I found this screenshot I took that looked pretty nifty. I knew something was different about Spirit Strike last week, which is why I ss’d it. I didn’t see any mention of it in the patch notes though. Apparently with 3.08, Spirit Strike was given a new spell animation. Sadly, Loque’nahak’s still trailing in DPS behind the Devilsaur and even the cat. I haven’t done any extensive testing, but from what I’ve read it seems …

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Blizzard fixed my Chimaera

Hooray! Blizzard fixed the Chimaera stutter-attack problem.

About a month ago I decided to try out a Chimaera for PvP. Froststorm Breath looked so good on paper I had to give one a shot. As if a 5 second 50% slow on a 7 second second cooldown (with 3/3 Furious Inspiration of course) wasn’t enough… it also has a 30yd. range and does a decent amount of nature damage.

Being the rare pet obsessed freak that I am, I headed out to Netherstorm for Nuramoc. With the exception of my Grimtotem Spirit Guide, who’s actually much rarer than rare, all of my pets have to be rare spawns. Chimaera is no exception, so I flew into area 52 to seek out the two headed purple monster with the unique skin.

I did a few quick patrols through his spawn areas over the course of an hour or so then logged out by Forge Base Oblivion. The next day he was flying right in front of me when I logged back on, so I laid a trap and tamed him. He’s real easy to spot at that spawn point if you have Track Beasts on, because he’ll be the only red dot on your mini-map.

I fed him up and then headed out to Northrend to power-level him. After sicking him on a few mobs I noticed this really annoying characteristic of Chimaeras – they would move forward to attack, then stop, move forward, then stop, etc… until they got within range to cast Froststorm breath. So for instance, if I was 50 yards out from my target and sent the Chimaera at it, it would stop every yard or so until it got within 30 yards.

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I’m still here, I swear

I feel bad about having only updated this site once in the past few weeks. Truth is, I’ve been busier than a one legged man in an ass-kicking contest. My time on the computer has been soaked up by working on other websites – some of them my projects, and some for clients. Whenever I’d sit down and think about updating this blog, I’d think “forget this, I’m gonna play instead”.

However, one of my late resolutions this year is to keep this site updated on a regular basis with interesting stories, helpful information and resources. While I’m not hardcore like BRK or some of the other number-crunchers out there, I do have some knowledge, input, and ideas that I intend to continue sharing. Since I’m not an active raider, don’t expect to see any dps comparison spreadsheets or anything like that. The main thing I care about is whether I can kill my opponent before they kill me. Don’t get me wrong… I like to maximize my dps for raids and so forth, but I’m more interested in the PvP side of things than achieving 5.32% more dps on my next Naxx run.

With the recent changes to Hunters, it remains to be seen how much time I’ll actually want to spend playing Garwulf (that is until they undo some of these excessive nerfs). I intend to stay Beast Mastery because it’s my favorite spec and it’s what Gar’s always been for the most part. I’ve played the other specs, but call it my dorky role-playing side or whatever, Garwulf is and always will be a Beast Mastery Hunter. Even if I considered re-speccing I wouldn’t now that I have Loque’nahak.

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