Know Your Role

DrackmireSometimes I still wonder how WoW might be different for me if I had chosen another class. If I were a tank or healer I would never have a problem getting groups, that’s for sure. With the implementation of WotLK, there has been a much stronger reliance on DPS in boss fights. I actually find it kind of satisfying every time I see someone spam “LFM DPS Ulduar 25”. Suffice it to say, long gone are the days of sitting in trade for hours LFG for anything. We are DPS, but what separates us from the rest of the DPS classes and hybrids in the game?

Hunters are one of 4 pure DPS classes in the game. The rogue, mage, and warlock are the other three. What makes us different? What makes us unique and fun to play? For starters, we are the only ranged physical damage class of the 4. Secondly, we have the best threat redirection and reduction abilities. With Misdirection, Distracting Shot, and Feign Death we can control mobs like no other class. The ability to completely drop threat every 30 seconds for minimal mana means we can always pour on our heaviest damage and never gain threat over a tank. Even today, I still have the “WTF?” moment when the boss decides to turn on me, only to realize that the tank actually died and thankfully I didn’t get us wiped. Even if I had pulled threat, it means I forgot to Feign Death and if I am quick I can still mitigate my mistake. Show me another class that can do that consistently.

Our primary role in early, pre-TBC WoW, was pulling mobs to the tank. This was done mostly with trash mobs so the group wouldn’t aggro more than it could handle at any one time. Pulling more than one group in UBRS at level 60 would mean a wipe almost every time. Things are considerably different now, since doing pulls are far from required. They can be helpful from time to time, but mostly tanks just charge in from group to group. This is also aided by the dungeon design that Blizzard has changed to, with less trash mobs in general. Chain pulling Molten Core for a less than 3 hour completion was hella-fun.

One boss pull that was always fun for me:

General DrakkisathGeneral Drakkisath in Upper Blackrock Spire

The group starts on the opposite side of the room facing the General. The fight opens with the tank and off-tank charging the two adds, and the hunter grabbing aggro on the General. Immediately the hunter starts running back out the entrance towards the room where The Beast slumbered. General Drakkisath moved very slow and did no ranged damage past 30 yds, so it was easy to keep him kited as long as you kept popping arcane shots and left serpent sting up to keep threat. The trick to it was staying over 30 yards away, but within shooting range. He casts conflagration, which essentially meant you got killed if he got it on you. Once the group gave you the ok that the two adds were down, you feign death and run back in to finish him off. It was always a blast, and every once in a while I did get conflagrated.  🙁 This was also possible with another ranged class, but since we have Distracting Shot it made it a lot easier for us. Plus, at the time when 60 was the max level, no other class had a FD-like ability.

One role that we have, while limited, is crowd control. Primarily we are only asked to do this in 5 man pug groups and occasionally in 10-mans (but very limited). With our ability to freeze something for 20 seconds untalented which works on any mob type, we have one of the best CC abilities in the game. The only problem is they have to walk onto our trap, while the other classes can do it from a distance. This was changed slightly with a ranged version, but too little too late to be honest. Still though, in lower level dungeons, having every bit of CC you can is key to a successful run.

MagmadarAnother role we play is the “enrage dispeller”, for lack of a better term. Tranquilizing Shot was added solely for the purpose of one boss in Molten Core. Whether it was an excuse to bring Hunters, or just a perk thrown in, it made for a fun time on an already chaotic boss fight. For those that don’t know what I’m referring to, you should go into MC and fight against Magmadar. Sadly, with the changes they have made to Tranquilizing Shot, it actually no longer works on the fight, but it still brings back great memories.

There are also miscellaneous tasks here and there that you might be asked to do. One in particular, I was called upon to do last night. In the Trial of the Crusader, the final boss is Anub’arak; a giant undead beetle who summons other undead spawn and large beetles. During one of the phases in the fight he burrows and sends spikes in the ground to chase people. When they hit, they hurt everyone in the area for a good amount of damage. The one thing that halts his spikes is something on the ground called Permafrost. Permafrost is created from floating orbs. The orbs, when killed, drop to the ground and create the patch of Permafrost. My job in the fight was to kill the orbs to make the Permafrost appear. A second perk to having these on the ground is that the undead that are summoned can’t burrow while on them, which causes them to return to full health. If it weren’t for me and my orb killing, we wouldn’t have been able to take Anub down (that’s me kneeling in the front on the left, btw).

Anub'Arak

It was something more than just standing and shooting for me, which is always a plus. Secondly, it was our first kill of this boss and it made it all that more important.

This should provide you up and coming hunters with what to expect when you hit the end-game scene, or if you just like to tinker with dungeons once in a while. For those veterans out there, I hope I brought back some good memories of fights long past.

– Drackmire

5 thoughts on “Know Your Role”

  1. Chances are it was Garwulf’s UI that you saw. Mine is pretty basic and bland but it gets the job done. I’m waiting on Gar’s tutorial on how to work with pitbull so I can make cool panels and get rid of xperl once and for all.

    Reply
  2. Yo Drack i was just wondering if you could zip your UI up ? new to the site and im curious as i saw apic of your UI earlier… im currently struggling to pull my ui together, But i’ve been reading posts for about.. 2 months maybe : ) and Garwulf’s teasing has pushed me to ask now. and just a question for you Gar.. whats your Rating ? : ) i played too 2.4k this season with a ret pala ( he’s glad:o ) just wondering what setups you enjoy playing most.. I played Hunter/Rogue/restoDruid in 3s last season and pushed to 2.6 before our druid Disband our team, Yes its hard to believe but he’s disband a glad team for the past 6 seasons now lol… off topic i forgot what i asked now.. 😡

    Reply
    • Hi Katlyn,

      I think you’re referring to my UI. If that’s the case, then I hope to get it uploaded soon. I have a couple of minor things I want to tweak, but most of all… I just need a little bit of time to take care of those final changes, listing and describing the addons used, as well as zipping it up, creating instructions for installing, etc… I’ve been lagging, I know.

      My rating(s) are pretty piss poor at the moment. Both of my teams are sitting around 1450. I don’t have high expectations for my 3s team – 1600 at best. That team’s mainly for fun (although it’s starting to become unfun again) 🙁 . My 2s team has some potential though. Potential, meaning somewhere in the 1800-1900 range. I’m not too hardcore about arena and my partner isn’t either, but we’ve been winning about 60-65% of our games the past two weeks. Plus, he just got Justicebringer last night. 😀 I play with a Ret btw.

      I usually just arena with friends, so I typically go with whoever is available and willing. For 2s, I’ve been playing with Rets the past two seasons and I enjoy that very much. The matches go very quickly. 😉

      My 3s teams are typically makeshift, but if I could hand select, I’d probably play with a Druid and maybe a Death Knight or Warlock.

      Grats on 2.6K! That’s awesome. I usually hover around in the 1750-1850 range.

      Reply

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