How ‘Bout Them Apples

My wife’s not an ElitistJerk, but she very well could be. 😉

Talking to her about this upcoming change regarding Beast Mastery and the supposed “buff”, she took a few minutes of her time at work today to do a little theorycrafting on my behalf.

Before we begin, I’ll post an excerpt from last night’s post with my version of theorycrafting…

“What we’re losing is eight seconds of a 50% DPS increase for 45% of our DPS (this being our pet of course). Now granted this change will probably push BM up a teensy bit, it’s not going to be the 10% damage increase this changed tooltip would have you believe. I’d venture to guess it’s only going to be a couple of percent at best – like maybe 2-3%. Piss on that.”

That’s my typical version of theorycrafting. 😉

My lovely genius of a wife sat down and calculated some results based upon the upcoming “buff”, along with my estimate of a 55/45 split between Hunter and pet.

Here’s what she had to say…

I have it figured out and you actually have more overall damage done with the 10% buff & 8 second reduction in BW… 2.2% more over a 70 second period, actually. This is NOT considering any changes in Mana so you’ll have to tack that on afterward… here’s how I got it:

H = current hunter DPS (unbuffed)
P = current pet DPS (unbuffed)
T = current total DPS (unbuffed)


Damage done over 70 seconds: CURRENT situation with 18 sec BW and no passive damage buff

52sec(H+P) + 18sec(1.5P + 1.1H) = total damage done over 70 secs

Sub in H=.55T and P=.45T

= 52(.55T + .45T) + 18(1.5(.45T) + 1.1(.55T))

= 52(.55T + .45T) + 18(1.5(.45T) + 1.1(.55T))

= 52T + 18(.675T + .605T)

= 52T + 18(1.28T)

= 52T + 23.04T = 75.04T (/70 = 1.072 avg) – adds 7.2% to your current base DPS

Damage done over 70 seconds: NEW situation with 10 sec BW and 10% passive damage buff to hunter

60sec(1.1H+P) + 10sec(1.5P + 1.1(1.1H)) = total damage done over 70 secs

Sub in H=.55T and P=.45T

= 60(1.1(.55T) + .45T) + 10(1.5(.45T) + 1.1(1.1(.55T)))

= 60(.605T + .45T) + 10(.675T + .6655T)

= 60(1.055T) + 10(1.3405T)

= 63.3T + 13.405T = 76.705T (/70 = 1.096 avg) – adds 9.6% to your current base DPS

1.096/1.072 = 1.022 which means you get 2.2% more damage over a 70sec period via the new layout

Like I said earlier, this does NOT make any consideration for differences in Mana level.

I hope this makes sense 🙂

Good Will Hunting2.2%… How ’bout them apples?!

HA! So you see, my version of theorycrafting is actually pretty spot on. I predicted this buff to only provide a marginal increase in DPS as far as raiding is concerned (2% – 3%).

However, what her results don’t take into account are the 1% and 1.8% additional base mana costs tacked on during the 8 seconds of TBW we are losing. If we assume that we can fit 5 shots into that time frame (5 * the GCD @ 1.5 secs each = 7.5 secs), then this would mean that we’ll be paying 1% additional base mana for every Steady Shot and Arcane Shot, 1.8% more for Serpent Sting, and 1.4% additional for Kill Shot.

Over the course of a 5 minute boss fight, we’ll be losing 32 seconds of 20% mana cost reduction for all of our shots. That’s huge. This in turn will force BM Hunters to be in AotV for longer periods, thus further lessening that uber ~2.2% DPS increase.

Thanks to my erudite spouse, I have employed mathematics to prove my theory that this supposed “buff” is really just smoke and mirrors. While the nerf to PvP is an obvious one and a crime at that, the PvE change only provides a marginal buff under the guise of an assumed major one. This is some underhanded s**t. Actually, it’s just very poorly thought out.

I expect to see some changes before this hits live servers.

Update: GC has spoken…

Thanks to Jandellis for posting this link. Ghostcrawler has responded to some of the criticisms concerning this hasty and ill thought out change. This is in response to concerns about mana and increased reliance upon Aspect of the Viper:

“It wasn’t our intent to push BM hunters into Viper more often with this change so we are discussing buffing the mana cost portion of the talent from 20% to perhaps as high as 50%.”

Well there ya have it. That is a step in the right direction. Although it won’t do much for our PvP woes, it will help to buff PvE damage somewhat. Of course, this could merit some further calculations… back to the drawing board. 20% reduced cost for 18 seconds vs. 50% reduced cost for 10… hmmm….

It’s getting better, but I still don’t like it. 😕

5 thoughts on “How ‘Bout Them Apples”

  1. I’d really like to know what you and the other posters think of my idea that promotes Ghostcrawler’s initial mention of buffing Arcane shot. Quite a few people I’ve talked about have taken a liking to it, if you could please give your two cents on it as well Garwulf. It really seems to fix a lot of the things that are wrong with Beast Mastery hunters such as giving us the burst we’ve been missing and making it so that Bestial Wrath can be used as a more defensive ability as Ghostcrawler wanted it to be with its change to come in patch 3.2 not to mention it would solve the problem of people focusing too much on our pets, and the pets being too squishy since if they did so with an Arcane shot buffed to match Explosive shot they would run the risk of having significantly lower success of winning.

  2. That is a definite plus. I always hated having to burn my trinket in order to pop TBW. Still thoguh, I hope they at least shorten the CD on it or something. Being limited to only 10 seconds now all but eliminates BM from the playing field, as far as PvP is concerned.

  3. BW has also changed to break all crowd controls that the PvP trinket would break. The immunity duration is shorter, but breaking CC on demand is more valuable (imo).


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