New Spirit Beast in Mists of Pandaria?

Update: Folks, this news item was a speculative post I threw together early last year after seeing a data-mined image of what looked like a Spirit Beast. Obviously, most of us now know that this is a level 90 Monk talent, however, please be sure to visit this post here if you’ve reached this page hoping to see some new …

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Mists of Pandaria Talent Calculator

HunterBlizzard has updated their Mists of Pandaria section with a new MoP Talent Calculator. It’s still very early on, so don’t expect any-or-all of these abilities and talents to be set in stone. In fact, I’m hoping there’s still a good deal of finish work left for the class and spec abilities.

As far as hunters are concerned, very little has been done with the existing skills. I imagine they will be making a few tweaks here and there, maybe removing a few skills, and introducing a couple new ones. Considering the class abilities only go to 85 in this iteration of the calculator – I’m assuming we’re going to see at least two to three new hunter class abilities added in the next few months.

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My Thoughts on Mists of Pandaria

Now that I’ve had some time to process and reflect upon all of the information that Blizzard shared with us over the past weekend, here are a few of my thoughts, wishes, questions, concerns, etc…

First off, I am really excited about this new expansion. Probably the most excited I’ve been about a WoW expansion… ever. I really like that they’re putting a priority on fun, rather than progression. The fun factor is something that’s been lacking for some time, in my opinion. Don’t get me wrong… the game has always been enjoyable and always will be, I’m sure, but it hasn’t been as much fun as it once was.

When I first started playing WoW there was a sense of awe and wonderment that went along with exploring the world of Azeroth. There was a lot less content back then, yet it seemed like there were far more options available, as far as ‘fun’ game play was concerned.

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Mists of Pandaria Hunter Talents Preview

Class talent systems are going to be radically overhauled for Mists of Pandaria. Players will choose a specialization at level 10, then select one of three talents at levels: 15, 30, 45, 60, 75 and 90. Classes will receive their defining core abilities automatically.

Builds will be pretty flexible in that talents will be easily swappable. Ghostcrawler mentioned that talents will available for changing – much in the same way that glyphs are now. You won’t be able to respec during an encounter or arena match, but you will probably have the option of tweaking your talents in between boss fights or BGs, arenas, etc…

GC mentioned that Kill Command was going to be the level 10 spec ability for BM Hunters, so it’s looking like KC will be a ‘BM only’ ability. Makes sense. Intimidation will become a level 30 talent – available to all three specs.

Here is how the Hunter talents are laid out as of now. Keep in mind that any or all of these talents could change between now and the eventual release of MoP…

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Mists of Pandaria PvP Updates

A couple of new BGs are planned for Mists of Pandaria, as well as a new Arena in Uldum.

Resilience Change in Mists of Pandaria

Also, resilience is going to become a base stat for all characters, which will be further buffed via gear for those that wish to PvP competitively. The resilience change will make it so that anyone will be able to PvP without the need for PvP gear, however, you’ll likely have better success if you’re wearing PvP gear. 😉 As it stands now, unless you’re a highly skilled DPS class in full high-end tier gear, it’s nearly impossible to survive a BG without PvP gear. This change will fix that. 🙂

New Battlegrounds in Mists of Pandaria

Blizzard has created concepts for three new possible BGs in Mists of Pandaria. It’s doubtful that they will add all three, but here’s a look at the ideas they’re kicking around at the moment.

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