Gar UI Update Almost Ready

To those of you waiting for an updated version of my UI compilation, be patient. I hope to have it available by tomorrow.

The holdup has been the lack of a working version of Power Auras for 5.0.4. However, I’ve decided to give its alternative – WeakAuras – a shot and it turns out I really like it. I’m going to go ahead and move forward with WeakAuras, so when I get all of my new auras dialed in I’ll be sure to upload the package to WoWInterface as soon as I can.

Power Auras strings are not going to be compatible with the 5.0 version, which means all auras will have to be reconfigured anyway. Seems like a practical time to try something new – especially since Power Auras may not be ready for who knows how long.

Here’s a screenshot of how things are looking at the moment.

Garwulf Hunter UI
Gar UI is almost Patch 5.0.4 ready…almost.

It’s pretty much the same as before, except I’ve added an additional trap bar above my pet bar. The intention is to allow for a few extra button slots for other cooldowns I want to monitor, plus it provides a quick and easy way to see if Trap Launcher is toggled on/off, and which trap types are on cooldown.

Anyway…I’ll hope to have a downloadable version available sometime tomorrow. 🙂

8 thoughts on “Gar UI Update Almost Ready”

  1. Will you be integrating Battleground Targets? Maybe in the area Gladius is when BGs pop. My arena partners want me to start putting that in for when i BG with them. I know you would be better at it in laying it out then I would be.

    • I didn’t even know about this addon until now. I just looked it up on Curse and it seems pretty useful. I’m going to install it and see if I like it. If I do, I’ll be sure to have it in there.

        • Itukaaj, I installed the addon and did a few BGs, but I ended up dumping it. It’s not very customizable in terms of texture and font, and it felt kind of redundant with TidyPlates. I can see the merit in it, but I prefer just using TidyPlates, which gives me an easily targetable nameplate (w/ class icon) for enemies within attack range.

          It can be easily added to my UI though, and since there’s not much that can be done to customize it (without editing the code), it’ll look the same whether I were to implement it or not. I don’t like messing with addons at the code level because it’s just too much of a hassle, plus you’d have to recreate the steps after every update. Not worth it, in my opinion.

  2. I should have it ready this evening. None of the addons seem to be throwing back any errors and I’ve added some WeakAuras to the mix. I’ll be sure to post an update on here once it’s available. 🙂

  3. What Barrah said – much appreciated. I tried recreating from scratch for 5.0.4, but your attention to detail is superb. I use it on all my characters, from tanks to Hunters.


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