Beast Mastery Changes: Acceptance and Ponderings

Rather than continue my diatribe against the probable upcoming changes to the Beast Mastery tree, I’ve decided to shift my focus towards finding ways to adapt to the new mechanics.

First, let’s rewind a bit and recap this week’s announcement(s) and the ripple effect it had at HuntsmansLodge.com…

On Wednesday, MMO Champion posted news of a change to the Beast Mastery tree that was data mined from the Patch 3.2.2 PTR patch notes.

  • The Beast Within now lasts 10 sec (Down from 18 sec) but now also increases all damage you deal by 10% at all times.
  • Bestial Wrath now lasts 10 sec. (Down from 18 sec)

My initial opinion of this change was somewhat favorable. Although the shortened duration for The Beast Within and Bestial Wrath left me a little sad, the 10% passive damage bonus seemed like a fair trade-off. From a PvPer’s standpoint, it wasn’t the change I’d hoped to see, but I was OK with it. I liked the idea of upping the spec’s damage as a whole by 10%, even if it did mean losing some time in god-mode.

Then, the other shoe eventually dropped…

Not long after this announcement came out, it had the PvP Hunter community in an uproar over the 8 second reduced duration nerf to TBW. This prompted GC to make a formal post in the Damage Dealing forum detailing the change.

In my opinion, the news was not so good…

I love data-mined patch note day.

It should be no surprise to anyone who has been on these boards for long that we’re trying to chill out abilities that convey offensive and defensive bonuses with the same button press. At the same time, BM damage was a little low and too dependent on the pet. With this change, hopefully, Bestial Wrath becomes more of a defensive ability while taking Beast Within will boost hunter (and just the hunter) damage at all times.

I call it more of a defensive cooldown because it now breaks all CC like a PvP trinket.

[…] “Send your pet into a rage causing 50% additional damage for 10 sec (down from 18). While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.”

The tooltip doesn’t say this, but it now breaks all forms of CC that a PvP trinket would break (including Cyclone, Sap, etc.).

“Increases all damage you deal by 10% and while your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 20% for 10 sec (down from 18). While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.”

So the changes are:

  • Duration lowered.
  • Passive hunter damage buff added.
  • Now breaks all forms of CC (whatever a PvP trinket breaks, including Sap and Cyclone).

These are the things that bothered me about this explanation…

  • Since when does a pure damage-dealing class need a 41 point defensive ability..?! Especially one that is currently bringing up the rear as far as DPS and burst damage is concerned. Sure, BM has the highest burst within its 18 second window, provided the pet is active, but overall it’s lacking.
  • “…taking Beast Within will boost hunter (and just the hunter) damage at all times.” Ouch. 10% passive damage doesn’t sound so hot anymore does it..? 😕

Once I realized that the damage bonus was exclusive to the Hunter, this change left me reeling. Considering the factors involved, I quickly deduced that the PvE buff would only be realized in the form of a 2%-3% boost to DPS, but the collateral damage to BM PvP would be catastrophic.

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Thunderstomp, Furious Howl, Savage Rend and Pummel

Hunter Pet Skill Changes in 3.1 Raptors, Wolves, Gorillas and the rest of the Tenacity tree are getting some love in 3.1. Savage Rend (Raptor) now temporarily boost the raptor’s damage by 10% for 30 seconds. That looks like a pretty huge buff to me. It gives the Raptor Exotic Pet damage for 30 seconds and a 5% damage increase …

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