


12:59 pm

Grunt
July 13, 2010

I have such a hard time against these two classes. Warriors seem to have spammable/unlimited ways of getting in your face. They need to either remove at least one of their “intercept” type abilites (intercept, charge, heroic leap) or increase the cooldowns on them A LOT. We only have one ability to gain distance (disengage-25 sec cooldown)
Abilities which INSTANTLY put warriors on your face:
With glyphs/talents:
Intercept: 20 sec cooldown (plus a 4 SEC STUN.. can you believe that? a 4 sec stun every 20 secs)
Charge: 14 sec cooldown (plus a 2or3 sec stun)
Heroic Leap: 40 sec cooldown
Abilities which INSTANTLY puts hunters(MM) away from melee:
With glyph/talents:
Disengage: 16 sec cooldown
So warrior Intercepts and beats on you for about 5 seconds…. hunter disengages (disengage and landing takes about a second so this is after about 6 seconds of opening)- Intercept has only about 14 seconds remaining on cooldown by now and Disengage has the full 16 sec cooldown
Warrior Charges and stuns/beats you for about 3 seconds….. hunter can't disengage so place freezing trap and run away for about 3 secs to get distance and open up on him (the longer you wait to open up on him, the longer you're giving his cooldowns) Intercept has about 8 secs remaining on cooldown and Charge has 8 secs remaining. Hunter's disengage still has 10 secs on cooldown and Freezing trap has 27 seconds now.
Hunter breaks trap and in 2 seconds the warrior is on you with Herioc Leap. Hunter Scatter shots warrior for 4 secs and gets distance and opens up. At this point your disengage still has about a 4 sec cooldown and the warrior's intercept and charge cooldown are down to about 2 secs. Hunter can't do much with 2 secs since that's about how long our steady shot takes to cast so we can use 1 or maybe 2 instant shots if you're lucky and then the warrior intercepts again with 4 sec stun. After stun, hunter disengages but guess what…. yeap, you guessed it, his charge is off cooldown now and he charges/stuns you. By this time you're dead or extremely close to it and if you look at the warrior's health, you barely scratched him since we have to play so freaing defensevely. What makes me mad is that our Concussion Shot means nothing against them because all of their “gap-closing” abilities are instant. They also do CRAZY damage!
By the way, all Deterrence does is postpone your death, since his cooldowns are resetting while he waits for your deterrence (which doesn't do any damage or de-buffing or anything) to wear off to finish you off.
To summarize
Hunter: Very squeeshy since we can't wear plate -1
Warrior: Plate armor (Steady shots are laughable) +1
Hunter: Ok defensive abilities +-0
Warrior: Great defensive abilities +1
Hunter: lack of ability to stay away from warrior -1
Warrior: Able to almost repeatedtly stay on you +1
Warrior: Great self-healing abilities +1
Hunter: Mediocre self-healing abilities compared to EVERY other class -1
Hunter: -3
Warrior: 4
It's like you lost before you even started the fight!!!!
How do you fight these OP #$%#% ???
And don't get me started on the Rogue's state in PVP. OMG!
Sorry about the venting but I was ready to explode after my last Arena match.
1:39 pm


Veteran
February 24, 2011

1:47 pm

Officer
Moderators
May 29, 2010

2:16 pm
I dont agree with what u said here,
warriors are pretty easily kited by a hunter.
Since last patch arms warriors charge and intercept share a cd, so they cant charge then intercept anymore, fury warriors can only charge when they out of battle and after that only intercept, fury can intercept one more time with help of heroic fury but then the stun will halve because dr, that u can just w8 out, after that they are all easily kitable .And when u got a trinket its even more easy to kite em. Warrs op against hunter? I'd say not.
12:48 am
If you want to be able to be a bit more self depending in PvP, beastmastery is a better way to choose than MM or SV.
Beastial Wrath, intimidation, Crouching Tiger, Hidden Chimera make a huuuge difference,
I'm not even mentioning bonus pet utilities here..
I find MM and SV only good for teamwork, as ranged nukers, not as frontmen.
7:43 am

Officer
Moderators
May 29, 2010

imoen said:
If you want to be able to be a bit more self depending in PvP, beastmastery is a better way to choose than MM or SV.
Beastial Wrath, intimidation, Crouching Tiger, Hidden Chimera make a huuuge difference,
I'm not even mentioning bonus pet utilities here..
I find MM and SV only good for teamwork, as ranged nukers, not as frontmen.
As BM how do you handle a Warrior? Is specific points in the fight you use certain abilties?
6:10 am

Officer
Moderators
September 8, 2010

6:01 am

Grunt
July 13, 2010

MisterFei said:
Since last patch arms warriors charge and intercept share a cd, so they cant charge then intercept anymore…..
Charge and Intercept have different cooldown times. How can they share a cooldown if they are different? I'm pretty sure I'm missing something here. Could someone please explain? I'm definetely going to try out BM and see how that goes. Does anyone have a good BM spec you've tried? thanks!
9:04 am

Officer
Moderators
May 29, 2010

ARMS WARRIOR: http://www.wowhead.com/spell=64976
General attack “pattern” will be:
Charge | Heroic Leap
t=0 Hamstring
t=1.5 Rend
t=3.0 Deadly Calm, Heroic Strike, Mortal Strike
t=4.5 Overpower
t=6.0 Heroic Strike, Throwdown
t=7.5 Colossus Smash
t=9.0 Heroic Strike, Bladestorm
t=15 You have no target
So basically you will be getting stunned more then once by these guys. Juggernaut is where they have Charge and Intercept sharing the same cool down.
FURY WARRIOR: http://www.wowhead.com/spell=60970
http://www.wowhead.com/spell=29889
So basically these guys will become immune to Frost Trap and have an Intercept with shorter cool down.
10:03 am

Grunt
July 13, 2010

I wish this glyph actually did what it's supposed to do against all abilities http://www.wowhead.com/spell=56851. I don't see why it doesn't work on Charge and Intercept which would make their Charge/Intercept speed %50 instead of them Charging/Intercepting at full speed even when you have a Concussive Shot on them and using this glyph. And I want the Freezing Arrow back too. I never got to use it since I was too low level to use it when they removed it but it sure sounds like it was much better than hoping someone would walk over your trap or that they wouldn't resist it.
10:22 am

Officer
Moderators
May 29, 2010

nestore4 said:
I wish this glyph actually did what it's supposed to do against all abilities http://www.wowhead.com/spell=56851. I don't see why it doesn't work on Charge and Intercept which would make their Charge/Intercept speed %50 instead of them Charging/Intercepting at full speed even when you have a Concussive Shot on them and using this glyph. And I want the Freezing Arrow back too. I never got to use it since I was too low level to use it when they removed it but it sure sounds like it was much better than hoping someone would walk over your trap or that they wouldn't resist it.
They aren't “running” per say when they Charge or Intercept.
http://www.wowhead.com/spell=77769 is basically what Freezing Arrow was.
5:41 am

Lodge Muse
August 6, 2010

I had my first run in with the heroic leap last night. He made me so mad I spent the much of the fight in camo keeping traps on him. Managed to keep him frozen for quite a bit of time – he made the mistake of separating himself from the group with his leap and I just happened to be in the right spot.
7:04 am

Officer
Moderators
May 29, 2010

8:46 am
Warriors at range tend to be extremely squishy. Maintain max distance, lots of concussive shotting, stay out of charge range and its an ez win.
If they close the only advice I have to add to this thread is to start making a habit of standing on a freezing trap at all times in bgs/arena. Warrior charge is easily negated by sitting in the freezing trap, also you’ll find that rogues/ferals are a lot less scary when they freeze themselves during an opener. If you have to rely on placing the trap after you’re at a disadvantage.
Some of the initial reactions I have dealing with warriors.
Throwdown = bestial wrath out of it.
Heroic leap = scatter shot (but honestly how hard is it to zig when he zags to leap to you. It’s really luck when a warrior leaps on you. (Or an indication you stopped moving for some reason, tsk tsk.)
When he whirlwinds then you disengage. Don’t disengage until you see the tornado of pain. Most warriors will charge, throwdown, snare, then try to WW on you. If this happens you wrath/trinket and disengage. You’ve just won the encounter…
Make sure you wing clip, concussive shot every chance you get, (macro wing clip to your disengage)
Masters call = free separation, very effective if the warrior just used two GCDs to double hamstring you.
Make sure that when he’s on you for those short periods after a charge you flip to fox aspect. It increases your focus regen.
Constantly recycle the use of your traps, slows, freedoms, scatters nonstop and you win. His stuns suffer DR, your CCs are all different DRs. You are more likely to win the longer the fight goes on. Don’t forget to macro your spirit beast heal to something so you don’t forget to pop it every chance it is up.
Trinket when you mess up anything above. Blow deterrence during his burst. Pet stun just to piss him off and create more distance. BM Hunters should win every duel against an equally skill/gear warrior, no question.
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