Topic RSS10:20 am
Officer
Moderators
May 29, 2010
OfflineHere is some ideas I've had for Hunters in PvP. It might not make them balanced, but just some ideas.
(1) Give us a silence or interrupt that lasts a bit longer OR make the cooldown shorter.
(2) Make our traps harder to break out of or harder to get through. Other classes have a WAY to easy time getting out of our traps, especially frost.
(3) Make our pets tougher. We are supposed to be THE pet class, but I see Deathknight ghouls and Warlocks minions lasting longer in pvp.
(4) Make it so that we have the longest range of ranged classes. Other classes have all sorts of options for getting in closer to us, so why not make them work for it?
(5) Aimed Shot should be for all specs and be put back to the way it was in vanilla WoW and at the start of Cata beta. 3 second cast time and does a boat load of damage.
I hate that they took away the added range (Hawk Eye) talent. Not only was it great vs other classes, but it was one of only a few advantages we could have over other hunters.
I miss Aimed Shot, and yes… the original one. The instant cast Aimed Shot never made sense to me. :-\
I may just roll MM for my 2nd spec so I can use it again.
8:03 am
Officer
Moderators
May 29, 2010
OfflineGarwulf said:
I hate that they took away the added range (Hawk Eye) talent. Not only was it great vs other classes, but it was one of only a few advantages we could have over other hunters.
I miss Aimed Shot, and yes… the original one. The instant cast Aimed Shot never made sense to me. :-
I may just roll MM for my 2nd spec so I can use it again.
Aimed Shot hits like a wet noodle. Only time I use it is whe the special MM ability procs.
6:14 am
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May 29, 2010
Offline4:36 pm
Officer
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May 29, 2010
Offline7:00 am
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September 8, 2010
Offline9:06 pm
Lodge Muse
September 12, 2010
Offline9:54 pm
Officer
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May 29, 2010
Offline2:44 pm
Officer
Moderators
May 29, 2010
Offlinehttp://us.battle.net/wow/en/ch…..nt/primary
Keep in mind its the spec I've chosen to run with right now and you may get different advice from the “pros”.
10:54 pm
Veteran
September 26, 2010
OfflineGarwulf said:
Aimed Shot hits like a wet noodle. Only time I use it is whe the special MM ability procs.
I’m curious to see if you think this is still the case. The post I quote from was in December 2010 and 4.2 is with us now…
I was wondering about how hard my shots were hitting last night, and did the math…
For my level 39 MM (from memory) and using the top of the range damage from the heirloom Dwarven shotgun…
Arcane Shot 189
Multi-Shot 172
Steady Shot 175
Kill Shot 225
Kill Command 332
Aimed Shot 632
If I’m terribly wrong I’ll post a correction. I have the actual numbers on my notepad at home.
By the way, I also think out range should exceed other casters… whether ours be longer or theirs shorter doesn't really matter.
Cheers
D
5:57 am
Officer
Moderators
May 29, 2010
OfflineI use Aimed Shot quite a bit in PvP now. It hits for decent damage these days. Usually I will lead with it when starting a fight. Aimed followed by Chimera is a good chunk of damage.
I totally agree with the range thing. We are supposedly supposed to be the kings of range, although we are supposed to be the kings of cc as well, but Frost Mages blow us out of the water in that department.
12:36 pm
Veteran
September 26, 2010
OfflineDarrwyn said:
Garwulf said:
Aimed Shot hits like a wet noodle. Only time I use it is whe the special MM ability procs.
I'm curious to see if you think this is still the case. The post I quote from was in December 2010 and 4.2 is with us now…
I was wondering about how hard my shots were hitting last night, and did the math…
For my level 39 MM (from memory) and using the top of the range damage from the heirloom Dwarven shotgun…
Arcane Shot 189
Multi-Shot 172
Steady Shot 175
Kill Shot 225
Kill Command 332
Aimed Shot 632
If I'm terribly wrong I'll post a correction. I have the actual numbers on my notepad at home.
By the way, I also think out range should exceed other casters… whether ours be longer or theirs shorter doesn't really matter.
Cheers
D
Ok, a few things my memory couldn't remember so well…
Arcane 173
Steady 142
Multi 135
Kill Shot 374
Kill Comm 328
Aimed 657
and I forgot to mention
Serpent Sting 404 over 15 seconds
I'm not sure if this difference will remain, but aimed is around 3 1/2 the punch of arcane, and more than 4 times the clout of aimed with only a second linger cast time. Of course, as physical damage it's not so great against plate, but it sure hurts cloth and leather! I use it often in PvP against enemies that are not being targeted by anyone else… I hate when they die before I get the shot off!
Cheers,
D
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