


10:30 pm
Something along what the title says.
1. I am new to the forums & to WoW and I just hit 85
2. Hello everyone!!!!
3. So I am really into this whole PvP stuff and scripted fights are so boring.
4. blah blah blah? blah! blah blah. blahhhahaha...
~Seriously, I was wondering if you guys had any input on someone who is starting out their PvP career. I have searched the forums a bit, but I am not too certain if everything is still applicable to 4.3 (kinda new and all).
I don't have any particular questions, I mean, which spec should I roll? is a spider a solid pet choice? any advice against those damned paladins? Curse rogues. Damn them to the shadows.
BTW @Agio, the topic where you talked to youself is the reason I finally signed up for this forum. You sir are damned hilarious.
6:17 am

Officer
Moderators
May 28, 2010

I recommend rolling Beastmaster for PvPing. It's a bit more "forgiving" spec. Marksman is up there when it comes to PvPing, but it takes more "know how" to do well with it. While there are Survival player out there who PvP, the spec currently has some weaknesses, such is black arrow being dispellable (which effects their damage).
If you go BM, I recommend a spirit beast if you have one. There damage and ability to heal you comes in quite handy. If your looking for a "trap" type pet, I recommend a silithid. They have the same web ability as a spider, plus they have a secondary ability that increases your stamina (something always nice in pvp). Another strong pet is a monkey. I use this one a lot because his "blind" ability works on Rogues even after they have stunned you or Warriors.
As for versus other classes, I'm going to quote from a post by a fellow Hunter named Bandet:
This is an extremely in-depth and long answer, so I will shorten what I can and only discuss 1v1. Won't talk about healers, thats just silly, you should be able to kill em eventually as BM, but its like beating your head against a wall.
1. Mages:
You generally will fight frost 90% of the time, any other spec is very squishy and easy to burst. First, use a cunning pet (You NEED roar of sacrifice to stop shatter crits). I suggest the monkey due to the CC potential. You WILL be CC'd at some point versus a mage, and interrupting a frostbolt+icelance combo while you are cc'd can save half of your health bar. Bind Bullheaded pet talent, so if they try to cc your pet (A common tactic) you can break it. You have two cc breaks as BM, that and BW. They will try to cc your pet when they want to burst you so you can't roar of sac. Don't let this happen. Manually move your pet away using goto if they try to ring of frost you and your pet. Roar of Sacrifice will also break a pets cc similarly to the paladin skill.
Don't try to freedom preemptively unless you REALLY know what you are doing. They will steal it and then root you, wasting your CD. Use roar of sacrifice when you freedom to mask it, the 30 focus is a joke anyways.
You want to use roar of sacrifice on the first deep freeze, and monkey blind on second. Stand on top of freezing traps as they will blink to you.
Go full on offensive. It won't take too much to make them try to run and evocate. They usually attempt to snare you with mirrors when they do this. Luckily as BM, you are not as affected by this as much. If your trap CD is up when this happens, shoot it at the water elemental, will stop him from being able to root you temporarily. Don't ever try to run away and eat/bandage. Always go on offensive.
If you can deflect a deep freeze with deterrence, you pretty much won. Be warned however, when two abilities such as this happen close to eachother, both can go off due to latency. You will be stunned and deterrenced at the same time. When this happens, deterrence has no affect versus spells, and they can cast all they want. I like to use it when I am out of stuff and they are next to me and I am rooted, and they are about to pwnzor me with a shatter combo. Use it at the end of frostbolt cast, basically an additional second on the duration (As they aren't hurting you while casting)
2. Death Knight
This one is hard. An unholy death knight can potentially kill you without even meleeing you.
The proper way to kill a death knight is NEVER let them melee so, so they cannot heal. This is bad for bm, as you can't let your pet melee it. Use a spirit beast for the heal and keep it next to you. Max range them so they can't grip, and wittle their health away. Put your pet on the ghoul if it is attacking you, that way you can get bonus focus/frenzy/kill it.
This is a lot easier versus a blood dk as their mobility is shit, and they have no ranged damage. Make sure to dispel vengeance regularly.
Save scatter for grips, so they can't death strike.
CC them using scatter/intim/trap when they lichborne so they cannot heal with death coil.
Tranq shot unholy frenzy. There is no protection or masking.
Frost is pretty much the same, except they can root you after gripping and their melee damage is stronger at the sacrifice of range. You will have to use a trap after they grip to get away. If they pop AMS before gripping, you might just have to stand there and take a hit or two before you scatter then trap. (You can scatter at like ~3 seconds left, then put the trap down when there is like 1.5 seconds left, and they will get hit) You can't deterrence howling blast's snare which is annoying, They will usually use CoI after the grip, if they do it as you run it will DR. Deterrence if you need to wait out a AMS. Trinket hungering cold, there will be nothing else to trinket.
3. Feral
This one you prolly won't win against. Try to break their opener by being on a trap. You should prolly see them before they see you if you stand still in camo with track hidden. Keep spinning. They are hard because of the insane bleed damage and mobility. You simply cannot kite a feral (ONE DOES NOT WALK INTO MORDOR!!). Scare beast will never work versus any good feral. You have to get max range on them so they cant charge. Spam all the snares you have to slow them from getting to you. It won't be enough, you don't have as many snares as BM, but you should have the glyph of conc shot which completely negates sprint/travel forms. Always keep hunters mark on them. When you know they are going to charge and you cannot stop it do one of two things:
1. Stand slightly INFRONT of a freezing trap, the feral charge will land them right in it. Feral druids hitboxes are laggy, and sometimes this fails. Very annoying.
2. Disengage as they charge.
You need to burst them down very fast as they do insane damage. They get one bleed on you and you will be 50% hp. Because of this I suggest spirit beast. Try to tranq shot off enrage if you have the chance, its 20% damage.
You can also use a sillithid, and pair it with entrapments as a strategy. They can remove several roots, but they can't keep doing it. Eventually, you will have more roots than they can handle, and then the fight is a lot easier. If you are trying this you probably don't want to use frost trap as you need freezing. Don't try to kite them close either, as they have the interrupt mid-range charge.
They only go bear for one reason, to charge. Deterrencing it is generally a good idea. Disengaging it doesn't work very well due to the root.
4. Boomkin
They like to sneak up on you and typhoon you from stealth. You should see them before they see you, but they will know where you are and have range. They are pretty squishy, but they HURT like hella and need to be bursted down, and fast. Save scatter/intim/trap for starfall to interrupt it. After that, just burst as hard as you can. They generally don't have much opportunity to melee range you. Use a spirit beast to help counter obscene dot damage, or a shale spider/monkey to help stop starfall damage. Use deterrence early, as it won't help later when you are full dotted. If you can keep them from instadotting you for 5 seconds at the start as your pet attacks, you are in the lead. Make them have to work to get moonfire and insect swarm off. Get a good lead and you will win, if you don't you will lose. Either way it will be fast.
5. Hunter
First, see if they have a weapon chain. Inspect them or look at the enchant. It will either be green or white. Use a bird to disarm if they don't, use a spirit beast if they do. Stand on traps to stop their pet. CC them and fear their pet. It helps, a lot. They don't get the abilities and roar of sacrifice. If they are BM, deterrence during BW, and fear their pet afterwards. They only get the one, and if you get the pet cc'd you will win. They will probably try to do the same thing. This is one situation where the spirit beast makes you sad, you don't have the pet trinket or roar of sacrifice but having a heal in a duel of people who don't have heals is powerful.
It really comes down to how well you use your abilities, and who gets luckier with crits. Make sure they aren't deterrenced when you use focus. Deterrence at the right time to stop a chimera/aimed is game winning. CC's at the right time to fear pets. You need to go HARD on damage because they will do the same thing. Never try to move, its just a damage loss, they don't have much of a reason to move either so its okay.
If it is survival, you will prolly win by default. Make sure to type /laugh as you duel them.
6. Ret Paladin
Always stay at max range. Dispel anything and everything, and keep doing it. You need everything gone when wings comes up. They will instantly dispel your snares, but keep doing it.
Stand on traps if HoJ is off. They have no trap protection as they walk up to you, and they won't get to you without a repentence or a stun. You get cc'd, they walk into trap. Their CD is wasted. You can generally do this for every hoj, but they will occasionally eat it with a rep and have hoj off cd. If they wings and hoj, TRINKET and do any cc you have and spam dispel.
I use a monkey. Monkey blind when they hoj you = winning. You COULD use shale spider, but monkey blind lasts a second longer. Potentially a second of wings while you are stunned, potentially 40k damage. Also, the benefit of it not breaking on damage is moot as you can't damage while stunned.
The duel will generally last a long time. They have a lot of heals, and resets. Stay at max range so they don't get holy power and can't free heal. If you were MM or SV you wouldn't hit them with the pet so they couldn't get holy power as the run, but you need the damage to outdo their healing.
You will probably get multiple options to CC them and bandage. Don't do this too often, as they will outlast you. You need to go offensive as you can while staying maxrange to outdamage their healing. They will heal up to full many times with bubbles and loh.
Feign when the guardian attacks you. It is very dumb, and it will swap to your pet.
As BM, you get the overpowered option to swap to a spirit beast, cast the heal, and swap back to the monkey. You can just use spirit beast the entire time if you are really good at maxrange, but the monkey can stop the burst dead in its tracks. Their burst is scary.
7. Spriest
You need to stay at max range with these guys. Use a spirit beast and let it eat their face off as you burst them, or a shale spider for another interrupt. You can put a freezing that they will walk into as they try to fear you, but generally the rule is to just don't let them get close enough to fear you. Trinket the disarm/stun because you won't need it on the fear, BECAUSE YOU DIDN'T LET THEM GET CLOSE, RIGHT? Use all your interrupts early to stop vamp touch so they can't proceed with their rotation. Use deterrence early to stop the dot applications, as it will be useless later. Bonus points if you deterrence the stun, but its more important to stop the dot applications.
Stay at max range and keep healing yourself you will usually win. Don't bother overmuch with dispels, their shield is not overly effective and you need the damage to win. Your fight is on a timer versus dot classes, you have X time before you inevitably die. The goal is to make their X time shorter.
8. Rogue
Rogues are very easy to predict when you have as much practice as I do. I have beaten some of the best rogues in the world in 1v1 as a hunter, the fight is generally in our favor. MM is a lot better versus rogues because of readiness. They have a lot of cooldowns to burn through before they die, and you will need every one of yours.
Start in camo with track hidden, 70% of the time I can scatter them out before they cheapshot me.
Don't stand on a trap, they will just disarm it. You can trap if you break their opener with scatter.
The goal is to get from the opener (Usually they WILL get on you) to maxrange. Once you are there, it is a walk in the park. If you don't get max range, you take too long, or use too many coodowns you will die.
I use a monkey because it lets me blind them when they cheap shot, so they can't kidney. You can also accomplish the same thing with a shale spider. You might also get to use it when they blind you (Make sure to do it so their blind wears off before yours). This stops them from restealthing and opening on you again. This also helps as you can normally only trinket one blind, while they have two. You almost always want to save trinket for blind, unless you can prevent the effect with another method, such as a pet cc.
If they get the opener, stop the stunlock. Do it late enough in CS, and you can trap after. Freedom, and bolt. They will probably trinket trap. If they do, scatter and disengage. You need range, and fast.
Save roar of sac for if you get stunned with shadow dance up, your health will drop faster than panties on prom night.
They might try to CC your pet to stop you from stopping them from getting their opener. This generally is futile as you can just trinket with bullheaded. They don't have enough abilities for it to work well. They could also try to CC you and kill your pet. Make sure you have cower bound, but they generally don't do this. If they try, you need to keep it alive, dismiss your pet, or CC them. This is also why it is a good idea to have a monkey. If they try to kill it, it can cc them while you are CCd. They might also use this tactic just to get you to blow a trinket so they can blind you. Don't fall for it, they generally can't kill your pet unless you are blinded, no cc is long enough. If they DO use blind, you are safe to trinket it.
You only got one deterrence, you should use it when they vanish right on top of you. Get it off fast because within a second cheap shot is coming. They will miss the cheapshot and you will laugh.
They can't really use combat readiness since its tied with clos. They use that a lot to stop the traps and remove marks. If they do use it, don't hit them. Just run away. Conc shot will -NOT- reset the timer, so spam away.
VERY IMPORTANT: They will evasion as they are on top of you, DO NOT TRY TO SCATTER SHOT. It is a 25% chance to miss, and then you will have wasted one of your most important cooldowns. Don't risk it unless you have NOTHING else to throw at them. In this situation it is normally better to disengage or just drop a freezing trap at your feet. Maybe try to freedom and disengage then trap the ShS. Outlast the evasion.
If they smoke bomb, shoot a flare in it. You can usually toss a trap into it and they will get frozen. At 2 seconds left on the trap, shoot a snake trap under them. They will get rooted as it wears off for 4 seconds. This is when you want to bring the hammer down. Send pet in, pop BW, intimidate after the root, and their health will go down a lot, they are quite squishy. Make sure to stop dpsing at the right time, you don't want them to gain the hard earned range you got.
Spam hunters mark on them if they clos while running away, they are generally going to try to stealth. You can break it and they rage. Additionally, the same way you can get deep froze while deterrenced versus a mage works on a rogue. You can actually hunters mark them AS they vanish due to latency, and they will get marked. Don't waste overmuch time trying to do this, generally when they run away try to deal as much damage as you can.
Don't try to be over defensive. They can heal a lot more than you, and you don't want the fight to last long enough for their cooldowns to return. If they get away, try to re-camo and eat. Then the fight is started over and you can prolly break them out of stealth again.
If you don't have deter up, flare them as they vanish while running towards you. It takes practice, but get good at it and it makes them really mad. Ruining a rogues openers is why hunters kill them.
If ShS is off CD, stand infront of a trap like versus a feral druid. They will shs and hit the trap. It is extremely funny. If trap is off CD, disengage it. It is a lot easier to do it with a rogue than a warrior charge, as you see the buff they get a split second beforehand, and it does not stun or snare you.
Once their ShS's are off and they have no more vanish, if you have range you will win. Sprint does not work if you have glyph of concussive shot. They will run at 50% speed.
Once you have the range, you can keep disengaging/trapping/scattering the ShS, and they will never get to you.
They might use "throw" and get crippling on you with their throwing, this is annoying. If this happens late in the duel your freedom should be up and you can re-use it, alternatively keep using the same methods to prevent ShS until one of your ccs or freedom comes up. Scatter trap works well, but it is a good idea to save that in the late duel in case you mess up. One slip and you are dead, scatter trap saves the day if it happens. If you don't have scatter trap, you will lose.
If you get distance and have no dots and they are stealthed, you generally can't camo due to your pet being in combat. If you have the time, dismiss pet then feign, re summon + camo. This can stop their second opener in its tracks. Don't be too risky doing this, if you dismiss your pet and they get you before you camo without a pet, you have no way to stop the stunlock or roar of sacrifice.
You can also have more than one monkey, swapping to another gives fresh cooldowns. This works with every pet. Abuse it all you can.
Another fun trick you can do versus a rogue is the feign mistarget. Basically, at the same time as they use an ability (A good example is cheap shot, I.E. You know they are there, maybe they just vanished right on top of you) you feign. The rogue's game autotargets the pet instead of you, and the pet eats the stun, and the rogue ragequits. This is hard to predict, but what else are you going to use feign for versus a rogue?
9. Ele Shaman
Basically, they will stand there and not move, nor will you, like a hunter duel. It will be a shoot out, and last one standing wins. They have a lot of healing, but as bm so do you. You also have good burst potential and an interrupt. Use a spirit beast, or a shale spider.
They can purge your heal though, so if you know they will, use a pet that stuns.
Interrupt every lava burst you can, and deterrence any you can't. Do NOT stay in deterrence, once you do they start healing. Cancel it off and attack more. You don't really want to waste interrupts on heals unless they are very low hp. If they do an elemental totem, feign and it will hit the pet. Generally try to do it at the same time as a cast, so you stop damage too.
If they hex, trinket.
Keep pressure up, if you can keep them healing you will win.
10. Enhancement shaman
This is just dumb. Enhancement shamans keep you snared from range the entire fight, and are immune to most snares. They also have windwalk(or something, with wolves) which will negate conc shot, but conc shot negates ghost wolf. They can however, remove the snares with earthbind totem. They can purge your freedom. Only use it to remove a root. They can also pop ancestral whatever and heal themselves as they run towards you.
If they know what they are doing, you will usually lose.
Trinket hex.
Try to deterrence when they wolves, maybe you'll get a stun but at any rate you will stop the damage.
Spirit beast will be useful as you need heals.
Glyph of conc shot makes them go 50% when in ghost wolf, spam it as much as you can.
Try to stay alive until wolves are gone. Use all your cc to keep them away from you as best you can, feigning can make them go on pet temporarily but they will put them back.
Once wolves are gone, then you burst. If they wait overlong to pop wolves go ahead and try bursting.
My favorite cheap trick (Hey, enh vs hunter is very imbalanced, don't give me that look!) is to not have a pet right at the start and once they pop wolves feign + invisibility belt. Then run away and camo, and just wait for them to go away. You have to stay far away though, so the totem doesn't dot you. Additionally, sometimes this fails, yay engineering. Watch out for it. Once it is over, or fails, don't forget to summon pet. Play to win, not to be nice.
11. Affliction Warlock
You won't ever see destro, if you do it is a free kill.
Affliction is harder as BM, as you have less interrupts.
Basically, you have to use every interrupt to stop fear. Never let them get close enough to aoe just like a spriest, and they usually won't try because they know it is futile. If it is a duel, they might try to start next to you like a lamer and get a free aoe fear. If they do that, have a freezing trap for them and give em a taste of their own medicine. If they can't fear, they generally cant get full dots, and they generally won't teleport away without full dots. Their dot damage is a lot slower than other dotters in cata, so you have more time until you die.
I would suggest a pet with a stun, or CC. The shale spider works, or a monkey. If you do it right, they shouldn't be able to fear you outside of a death coil. With one of these pets, if they death coil you, you will be able to interrupt the fear. If you time it right, you could deterrence a death coil and that is GG. The best way to try to get this to happen is by CCing them, and then using it right as you break them from the CC. A lot of times they will be spamming it as they are CCd. This works better as MM, because you get to use the big aimed shot + chimera shot combo and they are all like OSHIT. Some of my level 70 moves show me doing this, but using a SHADOW REFLECTOR. It is hilarious, even did it to the highest rated warlock on my server.
Freezing traps are generally useless on the pet, soul link will break it. You could try to trap launcher one on top of them to interrupt a cast, but don't try to keep them ccd in any length of time. While they are CC'd they aren't taking damage, and you still are from dots.
They will probably fear you eventually, trinket it and keep dpsing. Pay attention to them, they might try to anticipate the instatrinket and begin to cast a secondary fear right after they fear, to fear you for 6 seconds once you trinket. If they do, just hold off and trinket the second. Don't ever trinket death coil. They will probably get a chance to fear you again without you being able to stop it, but if you did it right you will have a large enough lead that you will win. As BM you have the added benefit of your pet attacking while you are feared. Keep pressure up and you will win.
12. Demo Warlock
Zomg, it is like your evil twin!
Try to use snake traps to stop their pet as it chases you, this will root the pet, and the snakes shoot poison at the warlock, slowing his cast. This slows their damage a bunch. Demonic empowerment makes them immune to this stuff like BW, but it is an enrage. You can tranq it if you want. Lasts 15 seconds.
Do the same thing as versus an affliction warlock, don't let them fear you. Use freedom on Hand of Gul'dan, deterrence doesn't stop the root so don't try. Spirit Beast or Shale spider for pet. Demo warlocks are much more tanky than an Aff lock, but interrupting casts is not as crucial as their dots don't hurt nearly as bad. If you have a cunning pet, use roar of sac when the pet is felstorming you.
Their damage is very good, so you need to kill them fast. Put a freezing trap on their teleport if you know where it is, and when they use it they will get stuck.
13. Prot Warrior
These little buggers can be very annoying. They just won't die. They keep getting back up! To top it off, they didn't get their other charge removed like warriors did, and they have so many stuns.
You really have to get max range and keep it. Your attack range is longer than their charge range,but this is hard due to how many stuns and charges they have. Their damage isn't nearly as bursty as some others, but they don't die. Maxranging is easier as a BM hunter, as your pet gets to keep attacking while you dance around. As a BM hunter it is much easier to beat them as your healing works well versus their damage, as it is more continuous over a long period of time.
Don't try to max range too much. Doing that is playing defensive, and you NEED a good amount of damage to beat their self healing. It is okay if they hit you sometimes, it is inevitable and the world won't end.
Make sure to regularly tranq the vengeance stacks. Their damage stays manageable by doing that. You might have to do it several times because they have some other enrages to cover it. It is pointless to try to keep those off, as they are applied like every time he takes damage.
The #1 all time way to stop a warrior is to stop the charge. There is A TON of ways to stop it, but the easiest and best way is using freezing trap. They can counter this by using spell reflect before they charge. Pet growl no longer eats it, but be warned all your pet abilities are considered magical and it WILL reflect those. MOST warriors are either too stupid to do this or they don't know it works versus a trap. Hunters are qwerky, you can't really blame them, but you shouldn't have trouble killing a bad warrior anyways. When they spell reflect a trap it doesn't actually put the effect on you, it just nullifies it. You can juke them by dropping an immolation trap. All they see is the kneel at that range, not the trap, so they spell reflect before charge… and it doesn't eat your cooldown. Then you are free to trap them, it has a 20 second CD. This can backfire. If they don't reflect it, you potentially have a dot on them that does damage a level 70 wouldn't be concerned with, and are immune to CC.
Another way to get around it is to simply move off the trap, so when they charge they won't hit it. After a few seconds, walk over to it, or if you are far enough disengage to the trap and they will charge you and get frozen.
Additionally, you can use a scatter shot once he pops spell reflect, then it will wear off before he can charge.
You can also pre-trap. This is mostly done before a fight starts. The trap exists for 1 minute, and the cooldown is shorter.. so there is a period of time in which the trap will be there and be off CD. They don't expect a trap so they don't spell reflect, then you walk away and put another trap. They just got trapped so they don't think to spell reflect, and they hit it again. Now you have a huge lead, and they will probably be forced to heroic leap, which is a longer CD. You use an ability to get away, and you have several seconds to attack and decide what to do before the next round of charges.
You can also put a snake trap down if you have nothing else, and then jump the charge (jump as they charge, so you fall and land a few feet from where they ended up). This gets them rooted just outside melee range of you while you are stunned, and you get a chance to escape. I generally use snake trap following up a charge, as it gives them a 4 second root that I can beat on them during. You have to be careful, as the dots can break your cc. Use it wisely.
You could also use a pet ability as they charge, or a scatter shot. Not only does it stop them, as an added bonus they will be stuck at the position in which they STARTED the charge. Scatter shot is not that easy to do, as you can't actually use it after they charge, so you could "miss". You can also use a pet CC while you are stunned and that works well.
You can also disengage the charge. Basically a glorified charge jump that gets you some more distance. This is harder to do as you have to do it at JUST the right time or else its wasted. You can't actually do it as they charge like you could do versus a rogue or feral, as they don't stun you. You have to actually predict it correctly. This is a good thing to do as the cooldown on disengage is short enough that you can do it almost every charge. However, it is harder to do as it has to be done before hand. I use an interrupt-bar type addon which tells me their cooldown timers, so I can see the time left on charge. Once it is off, I let myself go into charge range, then disengage (Because I know they are spamming charge… they have nothing else to do). Here is a video of my addons, one of them is this interrupt bar, so you can see what I mean:
This is a lot easier to do versus heroic leap.
Keep stopping the charge and whittle away their hp. Get max range and the only thing in your way is time.
14. Arms Warrior
You basically do everything I described above to avoid charges. It is pretty easy as they only have the one charge and heroic leap.
You just have to be VERY careful. They can potentially kill you in a single stun.
Save roar of sacrifice for recklessness. It completely negates the effect, and basically turns it into a +20% damage boost for you. Most warriors know this, so they will not reck, but still don't use it because if they see it used, they will reck.
I would suggest a shale spider. You want a stun instead of a root because it can save your pets life if the warrior tries to kill it. Due to swiftys supposed "howto" on killing a hunters, warriors will try to kill your pet because he said it works. It doesn't. The hunters he fought let him win in exchange for him promoting a friend of their's movies. Everyone he fights lets him win in exchange for something. Sometimes he will even give them hardware, like a razer naga. This is common knowledge on Darkspear.
The theory is: warrior charges you, fears, swaps to the pet and attacks it. The hunter cant trinket the fear, because if he does the warrior just throwdowns him and eats his face. After the fear wears off, the hunter runs away but the pet is slower as its rooted, and he bladestorms both the hunter and the pet, killing it.
This DOES NOT WORK VERSUS ANY COMPETENT HUNTER. But they will try it because if you let it happen it is a death sentence, ESPECIALLY as BM. It is VERY easy to prevent, it won't die unless you let it.
Basically, if you let your pet die you are basically dead as well. If you have a root pet, it can't save itself while you are CCd. You want a pet that CC's. Just stun him with it until you get out of the CC, then you can save it. Keep mend pet up at all times, so if you do get CC'd it is ticking. If you are using a cunning pet, you can use bullheaded which is a 20% shield wall, if you have a shale spider it is already a tank. Use cower. The hunters in his videos didn't, they let it happen. Also, they were MM so the pets were weaker.
More intelligent warriors know this doesn't work, but they also know it is nearly impossible for an arms warrior to kill a hunter in a 1v1 anyways. So I figured I would give a heads up. Besides, keeping your pet alive is extremely important as bm for any fight.
Save trinket for throwdown, so you don't get your face cleaved.
Toss them a snake trap after any freezing for a free 4 second root. They CANNOT get victory rush off of snakes currently.
They are much more squishy than prot warriors and should die pretty easily.
You can see nearly everything I described in my videos, even if they are MM. Most of it is just basic hunter strategy. All the hunter strategy is the same, the buttons are just designed differently per spec.
11:32 am


Veteran
September 26, 2010

Hi Heppy, welcome to the Lodge.
I'm going to take a completely different approach than that offered by Tak and Bandet...
1. If you can afford it, buy or craft (if you are a Leatherworker) some staring PVP gear. You can get iLvl 339 easily enough but it does cost.
2. If you don't have gold/resources available, prepare yourself for a lot of visits to the graveyard. You will get on first name basis with the Rez spirit there. Don't fret, he is very friendly.
3. Don't worry yourself with a lot of visits to the graveyard. (No, I'm not repeating myself... it's a subtle, but important difference to #2). Battlegrounds are not dueling. Battlegrounds are combat. You take every opportunity to kill somebody who is busy concentrating on somebody else. And they will be too.
4. If you are not already using keybinds, this is the time to start!
5. Your shot selection WILL BE DIFFERENT to PVE. Firstly there will be no Serpent Sting, and there will be lots more scatter shot and concussive shot, tranquilizing shot and even widow venom nowadays.
6. You will need a slightly different spec to make use of any ability that stuns, dazes, roots, snares, freezes, tickles or otherwise hampers an enemy's ability to kill you.
7. If you don't use macros already, now is the time to start. Garwulf has the most comprehensive guide on macros you will find anywhere (believe me, I've looked!) and using them will help a lot. Especially get to love his anti rogue (though I call it anti stealth) macro. Nothing frustrates a stealth player more than a big red arrow above their head!
8. Don't worry about frequent trips to the graveyard. The rez spirit there is very friendly.
9. If you get upset by the nerd rage going on in battlegrounds, firstly set your options to NOT have bubble chat in parties. If it still gets to you, become familiar with how to /ignore a dickhead. You don't need to follow instructions any where near as much as in PVE so /ignore the pricks of this world and forget about them. Also remember to have at least enemy nameplates showing. It shows you how soon they will be visiting their rez spirit!
10. Don't worry about frequent visits to the graveyard. The rez spirit is always happy to see a familiar face.
11. Find yourself some fun addons to make the experience more enjoyable. I use 'Healers Must Die' which puts a big red cross on the nameplate of anyone frequently using healing spells. Fortunately, hunters don't use Mend Pet anywhere near enough for the big red cross to attach itself to your nameplate. I think the other one I use is called 'Battle Sounds' or something like that. Check out the PvP section of Curse.
12. Wave to the rez spirit. He likes to feel appreciated when you visit him, and don't worry about how often that is.
13. As a hunter you will do two things very well... defend and attack. Be doing one of these as much as you can. A hunter is valuable in your own flag room or close to nodes because of your ability to track hidden players. Be sure to have 'Track Hidden' and 'Track Beasts' and 'Track Humanoids' up at all time. Use Flare liberally if defending a node or flag. And set your traps. Frost trap protects you, Explosive trap alerts everyone to the presence of an enemy and hurts anything in range. And remember, if you are in the thick of the fighting...
14. Visits to the graveyard are a part of battleground "life". However while you are there you can still be usefull to your team by keeping them informed of what is going on nearby. In Warsong Gulch for example, it is a great opportunity to alert your team to which way the enemy flag carrier is going, so don't mope, look for ways to help the team. You ended up there honorably, don't fret about it.
15. Spend your honor points on improving your PvP gear. As you get more resilience, you will be visiting the graveyard less often. Resilience reduces the physical damage an enemy player will do to you, so earn that gear, buy it, wear it.
16. Have fun.
Cheers,
D
5:43 pm

Officer
Moderators
May 28, 2010

7. If you don't use macros already, now is the time to start. Garwulf has the most comprehensive guide on macros you will find anywhere (believe me, I've looked!) and using them will help a lot. Especially get to love his anti rogue (though I call it anti stealth) macro. Nothing frustrates a stealth player more than a big red arrow above their head!
I LOVE this macro! Many a time I have spoiled a Rogue or Feral Druids attack plan by running around an area spamming this macro like a mad man.
3:21 am


Soldier
August 17, 2011

Just don't start a relationship with the Spirit Healer like that Azuregos guy. It won't go anywhere. Trust us.
If a Tauren Hunter and a Tauren Druid marry and have children, you will end up with BraveStarr and Thirty-Thirty.
10:31 am


Veteran
April 10, 2010

Gryzor said:
Just don't start a relationship with the Spirit Healer like that Azuregos guy. It won't go anywhere. Trust us.
If I may expand upon this insightful observation of Gryzor's.
It's best not to get too involved with any Spirit Healer, especially around Christmas. They're lonely and quite frankly they're damn needy. Oh sure it starts with a few smoochy huggy rezzes but then the "I never get thanked" "You take me for granted" crap starts and all of a sudden you're givin them gems-usually inferno rubies to shut em the hell up.
You may not learn the PvP here Heppy but you're gonna P0wn the Spirit Healers
Not knowing you aren't supposed to be able to achieve something often ensures that you will. Book of Agio 22:2
11:28 am


Veteran
September 26, 2010

Yes, quite so, be thankful, polite, but never, EVER, promise them anything!
Cheers
D
11:32 am


Veteran
September 26, 2010

Heppy said:
I went MM (yea wtv...) and all the sudden I am at the top of Killing blows quite often.
Not to burst your bubble, but true warriors (and I don't mean the class here) sort by Damage, and not Killing Blows. You will often see wannabees bragging about their KB count, but anyone can deal the finishing coup de grace that somebody else has worked hard for. Damage meter shows contribution to the team effort. Top that and feel proud.
Cheers,
D
2:54 pm

Officer
Moderators
May 28, 2010

Darrwyn said:
Heppy said:
I went MM (yea wtv…) and all the sudden I am at the top of Killing blows quite often.
Not to burst your bubble, but true warriors (and I don't mean the class here) sort by Damage, and not Killing Blows. You will often see wannabees bragging about their KB count, but anyone can deal the finishing coup de grace that somebody else has worked hard for. Damage meter shows contribution to the team effort. Top that and feel proud.
Cheers,
D
Damage meters don't always mean everything either. Team effort encompasses many things. I've gone whole Arathi Basin matches without leaving the Farm because someone needed help defending it or no one else stayed to defend it, which meant I was low on the damage meter and killing blows. Was I contributing any less then the guy gunning people down?
Also I could run around multi-shotting every thing and top the damage meters but not really be contributing because I should have been somewhere else, maybe helping kill a flag carrier or something. Just saying.
3:46 pm


Veteran
April 10, 2010

If you played what you deem well in any capacity in the Battle Ground I would say that is what matters if anything 'matters' in an on-line game.
Heppy-congrats and now I'll pass along profound Zen like 'advice' while I burst your bubble in a kind caring way Any hunter of any spec with a pocket healer, especially a good one is going to be or should be a killing machine and that is much fun. That being typed, in my constant search for supreme mediocrity in all things WoW, I recommend you give it a go without your healer. That and a lot of practice are about the only way you'll get a true feel for your Hunter in PvP and the situations that'll arise. Course I could be wrong..... Nah I'm never wrong
Not knowing you aren't supposed to be able to achieve something often ensures that you will. Book of Agio 22:2
11:59 am


Veteran
September 26, 2010

Agio said
.Course I could be wrong..... Nah I'm never wrong
There have been occasions when Agio has been, well, misinformed or provided with poor intelligence. Like the time he went sauntering into, nah, not then, but there was this time over at Darkshore when, no he was right then too. But definitely, that time in Zul Gurab when the... no, no, he was right there too. Dang it, I think he IS right all the time!
/Chug
D
12:03 pm


Veteran
September 26, 2010

Takaas said
Darrwyn said:
Heppy said:
I went MM (yea wtv…) and all the sudden I am at the top of Killing blows quite often.
Not to burst your bubble, but true warriors (and I don't mean the class here) sort by Damage, and not Killing Blows. You will often see wannabees bragging about their KB count, but anyone can deal the finishing coup de grace that somebody else has worked hard for. Damage meter shows contribution to the team effort. Top that and feel proud.
Cheers,
D
Damage meters don't always mean everything either. Team effort encompasses many things. I've gone whole Arathi Basin matches without leaving the Farm because someone needed help defending it or no one else stayed to defend it, which meant I was low on the damage meter and killing blows. Was I contributing any less then the guy gunning people down?
Also I could run around multi-shotting every thing and top the damage meters but not really be contributing because I should have been somewhere else, maybe helping kill a flag carrier or something. Just saying.
All true, Heppy. The best contributor is the one who does what is needed, when it is needed. Whether it is getting a high kill count, poundiing on all and sundry, protecting the flag carrier, hunting the enemy flag carrier or protecting a node/flag. Not enough players remember that battlegrounds are about achieving the team's objective, not chasing personal glory.
Cheers,
D
9:35 pm
Well, I decided to go a little all out today, I have been working for about seven days on my PvPing now, I have an ALMOST full PvP set (need weapons QQ) and I switched to BM. (I also caught Gaundria, Skoll, Arcturis, Karoma and King Krush today ) And my scores have been pretty steady. Top 3 damage done, top 5 killing blows, minimal deaths... I love huntering
5:58 am


Veteran
February 24, 2011

Honestly, it's fantastic to see another Hunter who is PvPing and having a good time! I don't do much PvP because I just don't enjoy it, PLUS it's always been griped about the Hunters were bad in PvP relative to the other classes. I've always sort of dismissed that last thing as being a matter more of skill, but still... glad to see you're having fun, Heppy!
9:28 am

Officer
Moderators
May 28, 2010

Ozolin said
Honestly, it's fantastic to see another Hunter who is PvPing and having a good time! I don't do much PvP because I just don't enjoy it, PLUS it's always been griped about the Hunters were bad in PvP relative to the other classes. I've always sort of dismissed that last thing as being a matter more of skill, but still... glad to see you're having fun, Heppy!
I don't think we are as bad in PvP as some people make us out to be, BUT , we do have a lot more to over come in PvP compared to the other classes.
Broken mechanics and such make it a bit "harder" to be successful in PvP, but those things can be overcome.
9:31 am


Veteran
April 10, 2010

Ozolin said
PLUS it's always been griped about the Hunters were bad in PvP relative to the other classes. I've always sort of dismissed that last thing as being a matter more of skill
To some extent I think you're correct about the skill aspect Ozolin. It could also be that we hunters have a very easy time of it levelling so enter into PvP thinking we're going to be powerhouses @ L85.
However let's say you are skilled as a PvP hunter, not world class but decent. Compared to the other classes we are still weak. We have dick room for error and have to execute everyting pretty much perfectly to succeed. Particularly against a person who has been playing for any length of time. But even against a 'new' Feral Druid. How do you combat an insta heal of 100k combined with a potential one shot attack of 50-70k? We have to be decent and do everything right even against that player. This is pretty much the case against any other class unless we have a pocket healer glued to us-then we can do some serious damage. But again, any class that has that is tough to best, hence why we all try to kill healers. I like playing a hunter in PvP but over the past couple of months I can certainly understand why we are considered lousy in PvP. There is a fine line between a challenge and self-abuse. I'm not saying we can't be good, but given how much time I've devoted over the past two months to simply not have my ass handed to me, I'd say you need serious if not manic dedication to be good. Don't take my word for it, read a few posts or watch a vew vids by expert hunter PvP'ers. Yup lil crazy, in a good way.
I could see in an organized group a hunter being an integral part. Over the next couple months I'll test that theory by trying to get into some arena. Which by the way isn't easy and getting on a rated BG team I think pretty near impossible. Hunters aren't all that loved for that either. Why would they be? Any other class can bring as much if not more to the table without having to be 'expert', hell even decent. So unless I make my own I'll prolly be the weak link. The druid and rogue bait.
There is no class that has our weaknesses and the need to execute as well. I wonder how many good hunter PvP'ers have swithced to other classes simply becasue they can apply all the skils they learned as a hunter to a more powerful less learning/macro/ intensive class? This wasn't a snivel, I don't do snivelling or lunch, just the facts.
Not knowing you aren't supposed to be able to achieve something often ensures that you will. Book of Agio 22:2
11:17 am


Veteran
February 24, 2011

5:56 pm


Veteran
April 10, 2010

Indeed. Fun should be the central aspect-if it isn't, that'd be odd. As you said, you don't really enjoy PvP so why would you do it if you aren't enjoying it? You do enough raids, heroics n cooking anyhow. Fun is kinda why I play this game. Well that and the fact the female priests dig me. Been two years since I started playing WoW and twice I've taken breaks of 6 and 3-4 months because I got bored aka not fun. I think a person, well anyone who is say casual but deranged, has more fun if they're playing their character 'good' or in my case mediocre. I know for certain I've logged more hours these past two months in PvP then all my time previously simply to raise my level from horrible to bad. Mediocrity may be a stretch on this one. Tad anal-retentive it would seem. Don't make me show my BG Raid Progression screenies! Rivalled only by my Fishing Raid Progression Log which would both be dwarfed by your Cooking Raid Progression Log....
Not knowing you aren't supposed to be able to achieve something often ensures that you will. Book of Agio 22:2
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