Notifications
Clear all

Committing Heresy!

52 Posts
8 Users
0 Reactions
5,794 Views
(@darrwyn)
Posts: 365
Topic starter
 

And followed up Eye of the Storm with Alterac Valley...

 

 

Cheers,

D


 
Posted : 02/08/2011 1:23 am
(@darrwyn)
Posts: 365
Topic starter
 

I bet you were wondering where I've been!…

 

Well, I've been refining… again…. more….

For Darrwyn (lvl 65)

Opening macro:

 

#showtooltip Hunter's Mark

/petattack

/castsequence reset=target/combat Hunter's Mark, Kill Command

 

Followed by:

 

#showtooltip

/castsequence reset=target/combat Serpent Sting, Concussive Shot, Steady Shot, Steady Shot, Arcane Shot, Concussive Shot, Steady Shot, Steady Shot, Steady Shot

/cast [@pet,exists] Kill Command; Mend Pet,

/cast !Auto Shot

/cast Blood Fury

/petattack

 

Focus >85%

 

#showtooltip

/castsequence Multi-Shot, Arcane Shot, Arcane Shot

/cast [@target,exists] Kill Command; Mend Pet

/cast !Auto Shot

/petattack

 

Focus <40%

 

#showtooltip Steady Shot

/cast !Auto Shot

/cast Steady Shot

/petattack

/cast Rapid Fire

 

Cheers,

D


 
Posted : 05/08/2011 12:25 pm
(@darrwyn)
Posts: 365
Topic starter
 

More revising...

 

I now open with:

 

#showtooltip Hunter's Mark

/castsequence reset=target Hunter's Mark, Serpent Sting, Kill Command, Serpent Sting, Bestial Wrath

/petattack

 

* note: I use the second Serpent Sting for 2 reasons... 1. My lower level hunters won't be hit capped so may miss... 2 I won't hit Bestial Wrath accidentally if I have Serpent Sting reapplied... also remember that some time may have elapsed between the Kill Command in this macro, and when I reapply SS...

 

Main macro

#showtooltip

/castsequence reset=target Steady Shot*, Steady Shot*, Steady Shot*, Arcane Shot, Concussive Shot, Steady Shot*, Steady Shot*, Steady Shot*, Serpent Sting, Concussive Shot

/cast [@pet,exists] Kill Command; Mend Pet

/cast !Auto Shot

 * Higher level BMs will have access to Cobra Shot, and will replace Steady Shot, and ditch the Serpent Sting in favour of another Steady Shot, or Tranq Shot etc... A second Arcane Shot is an option, but it drains focus faster.

 

Low Focus Macro

#showtooltip Steady Shot*

/castsequence Steady Shot*

/cast [@target,exits] Concussive Shot; Mend Pet

/cast !Auto Shot

 

* once again, replace Steady Shot with Cobra Shot when available.

 

Macro Dump

#showtooltip

/castsequence Multi-Shot, Arcane Shot, Arcane Shot, Concussive Shot, Arcane Shot

/cast [@target,exists] Kill Command; Mend Pet

/cast !Auto Shot

 

Cooldowns

#showtooltip

/cast [mod:shift] Rapid Fire; Bestial Wrath

/use 14                                * On use trinket that boosts AP, agility, etc

/use Potion of the Tol'vir       - Agility buff

/cast Ancient Hysteria            - Will only activate if you have Corehound

/cast Call of the Wild             - Will activate with Ferocity Pet

/cast Roar of Recovery           - Will activate with Cunning Pet

/cast Rabid                           - a catch-all in case other pet commands are on CD

/cast * Racial                        - If Berserking etc

 

I try to only use the Macro Dump with Bestial Wrath, while the shots cost a lot less focus, or when one or two instant shots might tip the balance of the battle and put my enemy into Kill Shot range.

 

Remember, I only play solo questing/farming or PvP, and therefore the Concussive Shots aren't wasted DPS for me, but vital stuns and slows. You may wish to review my extensive use of this shot throughout my macros if adapting them for PvE use.

 

Have fun, I am... (I now have 3 hunters on the go... 85, 69 and 14... all on different servers!)

 

Cheers,

D


 
Posted : 10/08/2011 3:32 pm
(@darrwyn)
Posts: 365
Topic starter
 

Okay folks, some good news.

I will not be continuing this thread. It's now into its 3rd page and I've gone in a different direction… sortof.

 

Look for another heresy thread on the PvP forum, or even an article if the sensor…. oops, co-ordinators want to go that way.

 

If anyone is actully USING any of the macros I've put up here, send me a private message and I'll update you with what I am currently using.

 

Cheers,

 

Darrwyn


 
Posted : 15/08/2011 7:25 am
(@darrwyn)
Posts: 365
Topic starter
 

While I still intend to submit a heretical article in the future, I hought I'd update what I've been up to lately.

 

I've spent all my time on my MM hunter the last couple of weeks, and he is now level 42. And his macro usage has changed considerably too.

 

These days I open with:

 

#showtooltip Aimed Shot

/petdefensive

/petattack

/castsequence reset=target Hunter's Mark, Aimed Shot, Serpent Sting

 

If I'm not able to stand still for 3 seconds I just place the Mark, otherwise I let loose the strongest shot in my arsenal.

 

I then follow up with either:

 

#showtoolip Arcane Shot

/petdefensive

/petattack

/cast !Auto Shot

/castsequence reset=6 Serpent Sting, Arcane Shot, Arcane Shot, Widow Venom, Arcane Shot

/cast [@pet,exists] Kill Command; Mend Pet

/use 14 

 

Widow Venom is included after 3 damaging shots because by then, classes that can heal will be trying to, and it gives me a GCD worth of focus regeneration before another damaging shot, and that 1.5 seconds can be very useful. I use my on-use trinket whenever it is off cooldown, as I only use this macro when I want burst anyway. Kill Command is my second most deadly attack, even in MM and SV, so I always include it in damage macros. KC is often overlooked in non-BM specs but if you look at the damage it does, it beats Arcane hands down, and without RNG interference you get if your range weapon does not have a fixed damage rating. 

 

#showtooltip Steady Shot

/petdefensive

/petattack

/cast !Auto Shot

/castsequence [@target,exists] Steady Shot; Mend Pet

/cast Roar of Recovery

/cast Rapid Fire 

 

This is my focus regeneration macro. Earlier I included a Kill Shot cast in there too, but I have since specced into the talent that gives bonus focus for Steady Shot against a target with less than 25% health.

 

An interesting macro I thought I'd share is one I have name Flush. Nothing to do with bathrooms, its aim is to turn the tail on a unit in stealth. As we can detect hidden units, I move around a BG spamming this button...

 

/targetenemyplayer

/petattack

/castsequence Serpent Sting, Hunter's Mark, Concussive Shot

/cast [@target,exists] Rocket Barrage

 

Upon detecting a hidden enemy player, I'll let loose a Serpent Sting and my pet will attack. Then it's a matter of reaction... I'm still training myself to hit the key again to set the Hunter's Mark and one day I'll get the stun in too... but I find myself launching into disengage and my damage sequence, and I often, but not always, win the encounter.

This differs from Garwulf's macro in that he uses it when he suspects a hidden unit might be around... I just know they're around LOL so I spam this.

 

I have a similar macro I call Jumped:

 

/cleartarget

/targetenemyplayer

/petattack

/castsequence Hunter's Mark, Disengage

/cast Dash

/cast Dive

/cast Sonic Blast

/cast Web

/cast Snatch

/use 13

 

I do all sorts of things here as you can see. I have both Dash and Dive for if I'm using a ground or air pet, and the respective special attacks available to the pets I PvP with. I also use my absorb trinket.  

 

As a side note, you will have seen the Rocket Barrage cast, so yes, my MM hunter is now a Goblin!

 

Cheers

D


 
Posted : 02/09/2011 2:36 pm
(@darrwyn)
Posts: 365
Topic starter
 

I've already made some slight changes to my MM setup, and that is mainly due to to Concussive Bombardment talent being maxed out. (100% chance for Multi-Shot to daze those hit for 4 seconds).

 

My Damage macro is now:

 

#showtoolip

/petdefensive

/petattack

/cast !Auto Shot

/use [@target,exists] 14

/castsequence reset=target Multi-Shot, Arcane Shot, Serpent Sting

/cast [@pet,exists] Kill Command; Mend Pet

 

I've dropped the Hunter's mark from Aimed Shot:

 

#showtooltip Aimed Shot

/petdefense

/petattack

/cast [@target,exists] Aimed Shot; mend pet

 

And added it to Regeneration macro

 

#showtooltip Steady Shot

/petdefensive

/petattack

/cast !Auto Shot

/cast [nocombat] Hunter's Mark

/cast Steady Shot

/cast Roar of Recovery

/cast Rapid Fire

 

I need to test whether the macro will fail if I put Rapid Fire before Steady Shot and it's on cooldown…

 

I've also added a Hunter's mark key to my keyboard setup for if I change targets during combat.

 

I've also made slight adjustments to Flush and Jumped:

 

Flush

/targetenemyplayer

/petdefensive

/petattack

/cast Dash

/cast Dive

/cast Charge

/use [@target,exists] 14

/castsequence reset=3 Multi-Shot, Hunter's Mark

 

Jumped

/cleartarget

/targetenemyplayer

/petfollow

/petattack

/cast Dash

/cast Dive

/cast Charge

/cast Snatch                        

/cast Sonic Blast                  

/cast Clench                           

/use [@target,exists] 13

/castsequence reset=3 Hunter's Mark, Multi-Shot

 

Cheers,

D 


 
Posted : 06/09/2011 11:24 am
(@darrwyn)
Posts: 365
Topic starter
 

Long time since posting...

 

using...

 

#showtooltip Steady Shot

/cast !Auto Shot

/cast !Aspect of the Fox

/castsequence Steady Shot, Steady Shot

/cast Concussive Shot

/petdefensive

/petattack

 

#showtooltip Chimera Shot

/cast !Auto Shot

/cast !Aspect of the Hawk

/castsequence Multi-Shot, Arcane Shot, [@pet,exists] Kill Command; Arcane Shot

/cast Chimera Shot

/petdefensive

/petattack

 

#showtooltip Aimed Shot

/cast !Aspect of the Hawk

/cast Aimed Shot

/petdefensive

/petattack

 

#showtooltip

/castsequence reset=5 Tranquilizing Shot, Widow Venom, Tranquilizing Shot, Serpent Sting

 

#showtooltip Hunter's Mark

/castsequence reset=target Hunter's Mark, Chimera Shot

/petdefensive

/petattack

 

#showtooltip Concussive Shot

/cast [@mouseover,harm,nodead][@target,exists] Concussive Shot

/cast !Auto Shot

/petdefensive

/petattack

#pet commands to cater for different pets I may be using...

/cast Pin

/cast Lockjaw

/cast Web

/cast Sting

/cast Froststorm Breath


 
Posted : 14/10/2011 10:14 am
Page 4 / 4
Share: