Hi all,
I'm thinking out loud here, but not in a position to test it myself just yet...
I was wondering if I could use Aspect as a variable much the same way a Warrior can? Eg
#Showtooltip Aimed Shot
/cast [Stance: Aspect of the Hawk] Aimed Shot
/cast [Stance: Aspect of the Fox] Steady Shot
/cast Arcane Shot
Ok the thinking here is that I should already be in Hawk if I want to cast Aimed Shot, but what if I've forgotten to switch?
While Fox won't have Steady hitting as hard as it would in in Hawk, it has the benefit of still shooting something for me, even if Im moving, and hopefully seeing a steady shot cast instead of an Aimed should prompt me to flick the switch.
And if somehow still in Pack or Cheetah, at least I'll still be shooting something, whether moving or not and be prompted to flick the switch.
What do you think?
Okay... did some homewhork once I got home...
Warriors do the stance dance and use stance as a variable thus:
/cast [stance:1] Charge; Throw
In this cast if in Stance #1 (Battle Stance) he will charge, but in another stance he'll throw his axe, knife or whatever... (not really trying to make this a real sensible thing for a warrior to do, just demonstrating the logic, so warriors forgive me...)
However, this DOES NOT translate over to hunters for some reason.
/cast [stance:1] Aimed Shot
/cast [stance:2] Steady Shot
/cast Arcane Shot
did not result in any different shot being fired depending on stance (I tried all stances)
I don't know why. Perhaps if a macro expert stumbles across this thread they may throw some light onto it for me...?
I know I could gain some dps on the meters by switching back and forth between fox and hawk but I never remember to do it. When I do remember I get annoyed when I forget to switch again so this would be interesting.
Darrwyn, if you catch Nethex on in guild, he's incredible at working out macros. Try and hit him up for theorycrafting on it.
I'm like Abby, plus usually have too much going on to stance dance and stay in Hawk
Part of the reason warrior stances work as a variable is that they change the bar you are using, ditto for Druid, unfortunately, aspects are not a stance per se.
The best way to do this is manually.
You can macro aspects with certain shots so that, for example, anytime you cast Aimed Shot you will be in hawk. The problem with this is the emote spam. It wil annoy you and your group to no end if you have your aura emote going off constantly. There's no way to do 'checks', which means the aspect emote will be going off on every single shot it's tied to.
Always switching to Fox when casting Cobra or Steady is really not a good idea. Stay in hawk as much as possible, only switching to Fox while PvP'ing, or if involved in a high-movement portion of a PvE encounter, while also needing to regen focus.
Darrwyn,
Aspects are an aura, where as stances are more like a Druid's shapeshift. You can't do what it is you're wanting to do. Furthermore, it's really not a sound game plan. You remove too much decision making ability and it will hurt you.
Also, you cannot place two shots in one macro, as it will always fail as long as they both share a global cooldown.
Bottom line… manage your aspects manually and cast your shots independently. I wouldn't macro any of those things.
Garwulf said:
The best way to do this is manually.
You can macro aspects with certain shots so that, for example, anytime you cast Aimed Shot you will be in hawk. The problem with this is the emote spam. It wil annoy you and your group to no end if you have your aura emote going off constantly. There's no way to do 'checks', which means the aspect emote will be going off on every single shot it's tied to.
Always switching to Fox when casting Cobra or Steady is really not a good idea. Stay in hawk as much as possible, only switching to Fox while PvP'ing, or if involved in a high-movement portion of a PvE encounter, while also needing to regen focus.
Darrwyn,
Aspects are an aura, where as stances are more like a Druid's shapeshift. You can't do what it is you're wanting to do. Furthermore, it's really not a sound game plan. You remove too much decision making ability and it will hurt you.
Also, you cannot place two shots in one macro, as it will always fail as long as they both share a global cooldown.
Bottom line… manage your aspects manually and cast your shots independently. I wouldn't macro any of those things.
Hi Gar, thanks for chiming in...
I worked out a while ago not to specifically set shots to aspects because it was so limiting. I was rather trying to fire a shot depending on the aspect, not the other way around.