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Committing Heresy!

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Felinin
(@felinin)
Posts: 53
 

May I just ask about the syntax you are using in the 'reset=' part of /castsequence?

I understand the simple form (e.g. reset=3), but what is meant by these various combinations that you have used?...

reset=2/target/combat

reset=target/combat

reset=combat/3

 

Thank you


 
Posted : 06/07/2011 8:11 pm
Darrwyn
(@darrwyn)
Posts: 365
Topic starter
 

Felinin said:

May I just ask about the syntax you are using in the 'reset=' part of /castsequence?

I understand the simple form (e.g. reset=3), but what is meant by these various combinations that you have used?…

reset=2/target/combat

reset=target/combat

reset=combat/3

 

Thank you

Sure thing…

 

Firstly though…

 

reset=3

 

This command resets the sequence to the beginning after 3 seconds of the macro not being used.

 Eg… you use the macro twice, then hard cast an Aimed Shot (2.9 seconds) followed by laying an Ice Trap (1.5 seconds) all takes 4.4 seconds minimum, so the sequence will be reset. However if you use the macro twice, cast a Widow Venom (1.5 seconds) then hit the macro key, it will fire off the next command in the sequence. Your haste rating may shorten the above times, so you simply check your spell book to ascertain your current shot time. 

 

reset=target        

This command means if you are using your sequence on Enemy1, he dies, then you select (mouse or tab, it doesn''t matter) another target, the sequence resets to the beginning. In my example above,  whenever a new target is selected, the first shot fired will be Serpent Sting… always.

 

reset=combat      

Enemy1 dies. There is a moment of peace and tranquility long enough for you to go out of combat. You could mount, eat some non-potion health food etc… next time you enter combat, the sequence  will start at the beginning.

 

Everything else, is a combination of ANY of the conditions.

 

reset=target/6    

If a new target is selected, or there is a break in using the macro for 6 seconds, the sequence will reset.

 

reset=target/combat  

If either a new target is selected or you leave and re-enter combat, the sequence is reset.

 

reset=3/combat  

If either there is a 3 second break between pressing the macro key, or you leave and then re-enter combat, the sequence is reset.

 

I hope you get the idea. Let me know if you have any other questions.

 

Cheers,

D


 
Posted : 06/07/2011 10:50 pm
Darrwyn
(@darrwyn)
Posts: 365
Topic starter
 

Okay, a couple of things...

 

Firstly, I discovered a fatal flaw. Well, not fatal, just... inefficient.

 

You may remember my Dump Focus macro leads with Serpent Sting, and then the very next shot in the sequence is Concussive Shot. This is all very well, and a good idea, until I switch targets quickly. I found that in the thick of a fight, I am not always the only assailant, and that when I switched targets, my Concussive Shot cooldown had not completed. So sometimes, when I changed targets and the sequence was reset, the castsequence stalled until the CS cooldown had completed. The pet was still attacking, and Auto Shot was still firing, but my damage output was stalled.

 

For this reason, I have taken Concussive Shot out of the castsequence. I found if I added it to the Hunter's Mark sequence I could still achieve what I wanted, most of the time, without stalling the damage dealing.

 

ie:

 

/castsequence reset=target Hunter's Mark, Widow Venom, Concussive Shot

 

Secondly, I posed the question about whether it was worth it for me to include Kill Command in the sequence somewhere. Well, here are the numbers...

 

Arcane Shot hits for 112% weapon damage plus 742. My 353 bow has a maximum damage of 2222, so the most I could expect from an Arcane Shot is 3231 (rounding the numbers). I could get less, but this is the most I can expect with my current weapon.

 

Kill Command, each and every time it's used hits for 6189. 

 

Conclusion... YES by all means use Kill Command in the sequence. Now to avoid the same fatal flaw I discovered with Concussive Shot, I've got KC at a stage in the sequence where it's cooldown will not stall the next shot. It is also deep enough in the sequence that my pet will be on the target, and if my pet is dead, I've got lots more to worry about anyway.

 

Cheers,

D


 
Posted : 07/07/2011 6:01 am
Darrwyn
(@darrwyn)
Posts: 365
Topic starter
 

Fear not, I'm still here!

 

I've devoting just about all of my time into PVP lately, with some questing for my levelling toons, or farming for my 85s. I certainly haven't abandoned any of these ideas though.

 

Firstly I'll mention Darrwyn, current level 36. With the shots available to him, his "rotation" is more restricted than Cogsprocket's at 85.

 

Darrwyn (36)

 

PVP

#showtooltip

/castsequence reset=target/5 Hunter's Mark, Serpent Sting, Steady Shot, Steady Shot, Arcane Shot, Arcane Shot, Steady Shot, Steady Shot, Steady Shot

/cast Kill Command

/cast !Auto Shot

/petattack

 

This is my main spam macro. As you can see it encompasses all the important BM functions and is designed to keep focus steady, although it takes a plunge every six seconds when KC fires. This macro is supported my two Power Auras: Low Focus and Dump Focus which activate when focus hits 35% or 85% respectively. Then I hit either:

 

DUMP

#showtooltip

/castsequence reset=target/5 Tranqulizing Shot, Arcane Shot, Arcane Shot

/cast Kill Command

/cast !Auto Fire

/petattack

 

or

 

REGENR8

#showtooltip

/castsequence reset=target/5 Steady Shot

/cast Kill Shot

/cast !Auto Fire

/petattack

 

You will notice the main difference is the regen only has steady Shot unless Kill Shot procs, which it duly fires off.

 

I also have:

 

KILL

#showtooltip Kill Shot

/cast Kill Shot

/cast !Auto Fire

/petattack

 

Other useful macros for Tranquilier Shot, Scatter Shot, Aspect, Cooldowns etc are all handy.

 

Cogsprocket

 

Cog's macros are based upon those of Darrwyn, but incorporate a couple of different features due to shots or pets available to him:

 

PVP

#showtooltip

/castsequence reset=target/5 Hunter's Mark, Serpent Sting, Steady Shot, Steady Shot, Arcane Shot, Arcane Shot, Cobra  Shot, Steady Shot, Steady Shot

/cast Kill Command

/cast !Auto Shot

/petattack

 

DUMP

#showtooltip

/castsequence reset=target/5  Widow Venom, Tranqulizing Shot, Arcane Shot, Arcane Shot, Tranquilizing Shot, Arcane Shot, Arcane Shot, Arcane Shot, Tranquilizing Shot, Arcane Shot, Arcane Shot, Arcane Shot

/cast Kill Command

/cast !Auto Fire

/petattack

 

BM

#showtooltip Bestial Wrath

/petattack

/cast Bestial Wrath

/cast !Auto Fire

/cast Intimidation

 

KILL

#showtooltip Kill Shot

/castsequence [pet:Chimera] Froststorm Breath

/cast Kill Shot

/cast !Auto Shot

/petattack

 

I use Froststorm Breath freely, because it is so good a damage and slowing the enemy down. But when Kill Shot procs, it fires off.

 

Using these macros with Beastmastery Spec has propelled me much higher in the finishing tables than trying to play manually. While the role I take within each bg varies, my fights are no longer one sided, unless it's all mine. Even when attacked out of stealth, I can often break free and pour havoc on my assailant. When I join in on a combat already in progress, Big Red comes out and the fight is all over.

 

Cheers for now,

D


 
Posted : 12/07/2011 7:00 am
Darrwyn
(@darrwyn)
Posts: 365
Topic starter
 

Update time.

 

I may have mentioned that I PVp almost exclusively these days, and that brings a different dimension to gameplay. Basically, standing still is dangerous for one's health; movement is a key factor. At higher levels this is somewhat alleviated by the talent selection allowing Steady Shot (and Cobra Shot) to be cast on the move while in Aspect of the Fox. However, as we all know, Aspect of the Hawk hits harder. Therefore, I'm back to two main macros:

 

Instant

#show

/cast !Aspect of the Hawk

/castsequence reset=target Hunter's Mark, Serpent Sting, Widow Venom, Arcane Shot, Arcane Shot, Tranquilizing Shot 

/castsequence Concussive Shot

/castsequence Froststorm Breath      * only if using a Chimera, if no chimera put more Arcane Shot into castsequence

/cast Kill Command

/cast !Auto Shot

/petattack

 

Genr8

#showtooltip

/cast !Aspect of the Fox

/castsequence Steady Shot, Cobra Shot     *** When Cobra Shot is available

/castsequence Intimidation

/castsequence Rapid Fire

/castsequence Fervor

/cast Kill Shot

/cast !Auto Shot

/petattack

 

Okay, some fairly major changes as you can see. Some will argue against automating Rapid Fire and Intimidation but it works for me, and that's what this thread is all about… what works for me.

 

Cheers,

D


 
Posted : 16/07/2011 4:16 am
Niika
(@niika)
Posts: 1010
 

I love what you are doing in PVP, i LOVE seeing the accomplishments flare on the screen.  It's really inspiring.  

 

I want to try the macros above but wanted to ask if you are playing with Beastmaster at all?


 
Posted : 16/07/2011 4:36 am
 Anj
(@anj)
Posts: 459
 

I like what you’re doing here Darrwyn, I’m sure other MM/SV hunters are making good use of the info here.

As BM, I couldn’t make myself use macros to line up shots. I’ll post what I’ve been doing in another thread. 🙂


 
Posted : 16/07/2011 5:57 am
Darrwyn
(@darrwyn)
Posts: 365
Topic starter
 

Another update already... I took the Aspect casts out of the macros... it just slows down the pain. 

 

Cheers,

D


 
Posted : 16/07/2011 5:02 pm
Darrwyn
(@darrwyn)
Posts: 365
Topic starter
 

Thanks for the inspiring words Anj & Niika...

 

I must apologise wholeheartedly... sometime between post 18 and 19, I switched to Beastmaster Spec for both Darrwyn and Cogsprocket. To be exact, the updated Beastmaster Spec that Garwulf posted in his Redux article.

 

At this stage (Level 40) Darrwyn doesn't have Bestial Wrath, but Cogsprocket (at 85) certainly does. I have NOT (so far) inserted Bestial Wrath into one of my macros. I have it as a separate button to hit, preferably when Rapid Fire has just expired, or when I really need it. However, I have done so in the past and it was AWESOME!!!!!

 

Cheers,

D (Beastmaster!)


 
Posted : 16/07/2011 5:13 pm
Niika
(@niika)
Posts: 1010
 

I was in Beastmaster all last night during our guild wargames, and I forgot how much I miss it.  It hit me though, that while my spiritbeast was getting barely nicked, I was a soft target.  I really need to work on my gear.  I thought I had Gar's pvp spec, but I see that it must be terribad updated.  Looking forward to more of your experiences.  As you near 85, hook up with Eratika; she's trying to coordinate end game PVP experiences for everyone


 
Posted : 16/07/2011 9:31 pm
Darrwyn
(@darrwyn)
Posts: 365
Topic starter
 

 As you near 85, hook up with Eratika; she's trying to coordinate end game PVP experiences for everyone...

 

I thought this was a typo lololol

 

I will be sure to do so...

 

Cheers,

D


 
Posted : 17/07/2011 2:19 am
Darrwyn
(@darrwyn)
Posts: 365
Topic starter
 

 As you near 85, hook up with Eratika; she's trying to coordinate end game PVP experiences for everyone...

 

I thought this was a typo lololol

 

I will be sure to do so...

 

Cheers,

D


 
Posted : 17/07/2011 2:19 am
Darrwyn
(@darrwyn)
Posts: 365
Topic starter
 

Update time.

 

A recap… This thread is dedicated to using castsequence macros to kick butt as a hunter. Hence the Herecy! These days I primarily PVP in battlegrounds. I'd like to give arena a go, but my experience so far is 0/20 so most arena players don't choose me when we line up in the playground. Having said that, that was before I started this thread, and implemented it's concepts.

 

Where I'm at. I do most of my "testing" on a Darrwyn (Undead, Moon Guard) I am levelling, and is currently at level 43. If I like what I find, I transfer it to my level 85 hunter (Cogsprocket, Jubei'Thos). If it works well, I keep it, if it doesn't I scrap it, and start over, reporting my findings. 

 

I have learned some dear people are actually using my macros, so I make sure to be accurate in what I report, in both the macro script and the results. I do not ever say "Do this or you're a bad hunter" or "do this it will make you top of the meters." In PVP I couldn't care less for meters, but do care about total damage output, contribution to the team and enjoying what I am doing. (While last in the little list, enjoyment is probably number one, or I wouldn't bother!) What I do say is, "This is working for me," or "This didn't met expectations," or something similar.

 

Enough about me. 

 

If you have followed the development of my INSTANT macro, you will note that I included Tranq Shot and Widow Venom in the sequence. I thought this would hinder healing and kill buffs, both being worthy goals. However, I find less healing happening in battlegrounds than I expected, and a fewer buffs than I expected as well. Therefore, I have taken both these shots out of my castsequence, however they are still handy and readily usable. Theoretically, removal of these shots should increase my damage output as I am using more damaging shots in the sequence now.

 

Instant    (Darrwin Level 43)

#show

/castsequence reset=2 Serpent Sting, Arcane Shot, Arcane Shot, Arcane Shot, Arcane Shot

/castsequence Concussive Shot

/castsequence Kill Command

/cast Kill Shot

/petdefensive

/petattack

/cast !Auto Shot

 

One of the other major changes is that I have removed Intimidation from the macro. I was checking through Curse the other day and found an addon that was made for PVP hunters, I''m  sure. The addon is name SmartTargetting and it changes the keybinds of Target Nearest Enemy and Target Nearest Enemy Player when you enter a pvp setting, and changes them back when you leave.

Send (Darrwyn level 43)

/petattack

/assist Focus [exisits,help]

/castsequence reset=target Hunter's Mark, Tranquilizing Shot

/cast Intimidation

/script UIErrorsFrame:Clear() #This line just removes error messages!

 

As you see, I'll use Intimidation when targeting, if it's available.

 

Genr8 (Darrwyn level 43)

#showtooltip Steady Shot

/petattack

/castsequence Steady Shot

/castsequence Fervor

/cast Kill Shot

/cast !Auto Shot

/script UIErrorsFrame:Clear()

 

Remembering this macro is all about generating (genr8, get it?) focus, so Fervor is a must. It will add 50 focus if it's available! I also have Kill Shot here, as it is the Primary shot of choice, always. Always!I used similar macros for Cogsprocket (85) last night, with some slight changes…

 

Instant (Cogsprocket, 85)

#show

/castsequence reset=2 Aspect of the Hawk, Serpent Sting, Arcane Shot, Arcane Shot, Arcane Shot, Arcane Shot

/castsequence Concussive Shot

/castsequence Kill Command

/cast Kill Shot

/petdefensive

/petattack

/cast !Auto Shot

 

Genr8 (Cogsprocket, 85)

#showtooltip Cobra Shot

/petattack

/castsequence reset=2 Aspect of the Fox, Cobra Shot, Cobra Shot, Cobra Shot, Cobra Shot

/castsequence Fervor

/cast Kill Shot

/cast !Auto Shot

/script UIErrorsFrame:Clear()

 

This seems to be working for me. Be your own judge.

 

Cheers,

D


 
Posted : 21/07/2011 5:58 am
Windolicker
(@indomitus)
Posts: 224
 

BTW, I refuse to support this thread, but, it's Heresy, not Herecy.


 
Posted : 21/07/2011 6:25 am
Darrwyn
(@darrwyn)
Posts: 365
Topic starter
 

Windolicker said:

BTW, I refuse to support this thread, but, it's Heresy, not Herecy.

What I read into this comment, is that you haven't bothered to try any of the concepts presented here, but choose to be negative toward them anyway. If you provided feedback based upon your testing or experiences using these concepts and the more traditional macro usage, I'd be more inclined to regard your opinion as relevent.

 

Take that as a challenge, if you wish.

 

Cheers

D 


 
Posted : 21/07/2011 8:44 am
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