July 13, 2010
Frostheim reported at the WHU that Blizzard is asking the hunter community for class feedback. The link for the blue post is http://us.battle.net/wow/en/fo…..23039290 . What do you guys want to see changed? Here's what I said:
■What type of content do you focus on? [PvE/PvP/Both]
■If PvE, what type of PvE? [Heroics/Raids/Other]
Heroics, raids, and looking for rare pets
■If PvP, what type of PvP? [Arenas, BGs, Rated BGs]
Arenas, BGs, and Rated BGs
■What are your biggest quality-of-life issues? For instance, no longer requiring ammo could be considered a quality-of-life improvement for hunters.
Minimum range is horrible. It is bad in PVE but it's even worse in PVP. In PVE at least you are familiar with the fight mechanics and can expect when you'll be in min range and adjust accordingly but not in PVP. Every class uses LoS in PVP as they should but when you mix LoS and min range then it's a nightmare for hunters. For example, if I chase an enemy in PVP around an object (box, column, etc.), the only way to do damage is to find LoS but once I find LoS I still can't do any damage because since I'm chasing around small objects then I'm in minimum range. So the enemy just has to stick to a box or a column and keep going around and I'll either be out of LoS or within minimum range once I have LoS. Our traps are also a nightmare. We can't CC anything that has Serpent Sting or anything that was recently hit with our Aimed Shot or Steady Shot since it procs Piercing Shots and will break our CC. So we have to stop damage and wait for all DoTs to wear off and then apply CC. Also our traps have very poor mechanics in PVP. Most classes can directly cast CC or the CC area of effect is huge. We can just hope that the enemy will not move from where they are (which doesn't happen in PVP) when we launch a trap or we can hope that the enemy will be dumb enough to actually walk over it. The CC is just not reliable and has too many factors that need to be right in order to get a good CC. Lack of heals is also a big PVP problem since every class has the ability to heal or have some sort of shield that absorbs large amounts of damage. Mages for example don't have heals but they have shields that absorb a lot of damage and they also have ice block. Every other class has a descent heal but hunters only have deterrence which has a really long cooldown. Our pets are also a pain right now because there are just too many bugs; the most annying one being having a pet that gets one-shot. In arenas I usually don't summon a pet until the match starts so I know what I'm up against and then quickly Call a pet but he gets one-shot many times.
■What makes playing your class more fun?
I like the whole “catch me if you can” strategy that the hunters use. I also like having cool looking pets with me.
■What makes playing your class less fun?
No one ever wants hunters for SERIOUS arena teams which is clear when you look at how many hunters there were at this past Battle.net WoW Invitationals (ZERO). Mostly because our CC is so unreliable.
■How do you feel about your “rotation”? (Rotation is the accepted order in which abilities are used to maximum efficiency.)
In MM it can be extremely hard to keep up a good rotation without Improved Steady Shot dropping off since it only works for 8 seconds and steady shot has a sort of long cast time. In BM it can be annoying when trying to keep a good rotation but the pet is not within melee range of mob so it takes Kill Command out of the formula until the pet gets there.
■What’s on your wish list for your class?
Things I really want: Minimum range gone! I don't understand why every other ranged class can do their full dps from far away and also up-close. There's just no good explanation as to why a ranged weapon would not fire up-close (it actually will do more damage in RL but I'll settle for just having minimum range gone). Please give us freezing arrow back so that hunters can have a CC they can depend on in PVP without leaving it up to luck whether the other player will walk over trap or not. Implement some sort of damage cap or damage type that our trapped target can receive without braking CC such as Serpent Sting and Piercing Shots being able to do damage without braking CC but all other damage will brake it. I'll even be happy if CC automatically removes all of our DoTs from the target when trapped. Give us a self-healing abilitie (spirit bond is too small a heal for PVP as it relies on super tiny heals over very long amounts of time and arenas don't last that long and the Chimera Shot heal is very unreliable since it can be negated by minimum range, the shot being on cooldown, or not having enough focus to fire the shot.) or a reliable damage-reducing abilty (ie. mage Frost Armor) because the only thing we have is deterrence and its cooldown is too long while other classes have damage-reducing abilities PLUS immunities. I just want our survivability to be in par with others classes, not better but not worse either. I would like to see the summon pet bug fixed so that they don't get one-shot. I would also like to see the Aggresive stance back for pets because it seems like those of us that are careful with our pet stance were punished because of all the others that don't pay attention to their pet's stance. Aggresive was an extremely good ability on PVP and it was just taken away to help those that don't pay attention to their pets. Give BM a better tree bonus. I don't play BM but I feel bad for them because their “Beast Mastery” talent doesn't really stand out there as a “powerful-last talent of tree” ability. Maybe give them the ability to summon multiple pets for a short period of time. I also think that Aspect of the Wild be changed so that it increases all the resistances which might make it worth dropping the damage bonus from Aspect of the Hawk.
Things that would be nice to have: the ability to choose cunning, ferocity, or tenacity and choose the buffs for all the pet skins out there so that we can use a pet whose looks we like and not feel forced to bring a pet we don't like or we're sick of (looking at you Cat!). Disable all spells/damage against a beast being tamed other than by the hunter doing the taming unless aggro is dropped because of death or feign death or something like that. The ability to tame beasts as mounts (ie. horses, Rhinos, etc..). The ability to have temporary mind control of a beast allowing you to simply send the beast to auto attack a target until the mind control effect wears off. The ability to dual-wield pistols. The ability to sacrifice our pets and get a percentage of their health. Adding increased swimming speed to Aspect of Cheetah and Pack (after all, we're all about fast moving in the outdoors while hunting down our prey.).
■What spells do you use the least?
Pathfinding – doesn't really have a signifacnt impact in PVE or PVP.
Resistance is Futile – It's in the wrong tree. Put it in BM tree.
Counterattack – After the change to Deterrece, this ability is dead in the water.
Feed Pet – Mend pet doesn't cost any focus so I don't see a real need for feeding the pet.
Immolation Trap – what for?
Widow Venom – 15 focus for a tiny insignificant debuff?
Aspect of the Wild – Not worth dropping damage bonus from Hawk just for one resistance.
Camouflage – No real advantage. Add damage bonus to first shot fired when camouflaged.
September 26, 2010
Interesting list of wishes and quality of life stuff.
My response (Page 4 also dealt with minimum range, but differently… giving Wing Clip a knockback of 5 yards so we had a chance to gain range. There seems to be a lot of requests for dual pistols, and I suggested making all range weapons (one and two hand…pistols and rifles sort of thing) same as blade and blunt weapons, but only available to hunters and give us a relic. After all, why have melee weapon(s) when our melee is so pitiful?
I also suggested talented range extension and even range modifiers, reducing effectiveness at increased ranges.
It is interesting to see what other hunters wish for…