Oh glorious 85, how...
 
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Oh glorious 85, how I love to hate you!

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(@niika)
Posts: 1010
 

Seven brothers.  Up to the challenge. :-p

 

Actually, after tonight, I think a wet noodle could lick my brain and get nothing.  So many stoopid issues after hitting guild level 5.  it was sad.


 
Posted : 19/12/2010 12:28 pm
(@celika)
Posts: 293
 

lol when TM hit level 5 a few days ago nothing came of it or was said besides.  "we'll give you bonus' when we want"  and that was it.  TM is sooo drama free it's redic.


 
Posted : 20/12/2010 3:13 am
(@abbynormal)
Posts: 364
 

Ok - I am lost.  What's up with the Level 5?  I imagine our guild is there but I haven't been on for a few days.


 
Posted : 20/12/2010 3:28 am
Windolicker
(@indomitus)
Posts: 224
 

Basically, it makes it so that whenever you loot money, an extra 5% is generated and put into the guild bank.


 
Posted : 20/12/2010 9:58 am
(@takaas)
Posts: 861
 

Abbynormal said:

I picked up a bow last night in a random (the only one I have found on Hyjal) that made giving up my ICC Lady D one ok and am undecided on some footwear.  

 

I took Cobra out of my rotation for the moment as well.   A level 85 hunter said Cobra puts out more dmg than steady shot once you have levelled so we'll see.   Right now I am about 1/2 way through 82. 

 

Side note:  the bears on the trampoline - so much fun in addition to the "Bounce" achievement!  Jousting, love the pet but geez that was hard.


UNLESS...you are Marksmanship. Steady is used ALOT and you definately want it glyphed. SV and BM will find Cobra more useful though.


 
Posted : 20/12/2010 2:50 pm
(@celika)
Posts: 293
 

leave it to Tak to bring the topic back to subject =P   Got to have someone anchor us all down every now and then.


 
Posted : 20/12/2010 3:27 pm
(@drach)
Posts: 490
 

Takaas said:

Abbynormal said:

I picked up a bow last night in a random (the only one I have found on Hyjal) that made giving up my ICC Lady D one ok and am undecided on some footwear.

I took Cobra out of my rotation for the moment as well.   A level 85 hunter said Cobra puts out more dmg than steady shot once you have levelled so we'll see.   Right now I am about 1/2 way through 82.

Side note:  the bears on the trampoline – so much fun in addition to the "Bounce" achievement!  Jousting, love the pet but geez that was hard.


UNLESS…you are Marksmanship. Steady is used ALOT and you definately want it glyphed. SV and BM will find Cobra more useful though.


Word, I don't even use Steady Shot anymore, strictly Cobra for me, I was finding that I was doing more damage just keeping Cobra in the rotation. Even on long boss fights, it keeps my focus up enough to take care of business, or bidness as I like to call it. If focus gets too low, just pop out a Fervor, and you're good to go.


 
Posted : 20/12/2010 11:37 pm
(@abbynormal)
Posts: 364
 

I must be doing something wrong or have my talents jacked up because Cobra does nothing for me.  When I replaced SS with Cobra my DPS dropped considerably.   Oddly enough I added Arcane back in and it is doing more damage then it used to. 

Come to think of I believe I have 2 talent points unassigned.  

Time to research SV trees.

I probably need to visit and reforge.  What is with all of the new gear being so high on haste?


 
Posted : 21/12/2010 12:31 am
(@drach)
Posts: 490
 

Abby, I forget, what spec are you? 

I hear ya about the new gear, I am constantly reforging to stay at the hit cap, it's frustrating at times. There's almost a lack of hit rating on anything at all worthwhile.

This has been my general priority as of late (got it from WHU):

  • Focus Fire when it’s ready
  • Kill Shot (if available)
  • Kill Command
  • Arcane Shot
  • Cobra Shot

My rotation usually looks like, H.Mark-->Serpent Sting-->Kill Command-->Arcane Shot--->Cobra Shot--->Kill Command--->Cobra, etc., that's generally what I've been doing and using cooldowns when possible on Beast Within and Focus Fire. I try not to use a full Focus Fire until right after a Kill Command so my pet has all the benefits for his attack too.


 
Posted : 21/12/2010 12:55 am
(@abbynormal)
Posts: 364
 

Survival

Hunters Mark -> Blackflight Arrow -> Explosive Arrow - Serpent Sting -> SS, SS, SS, Kill Command when it is up.

Last night when I found I was having to move around quite a bit in the waterworld instance I replaced SS with Arcane and seemed to do OK.


 
Posted : 21/12/2010 2:31 am
(@takaas)
Posts: 861
 

Here is something I took from Warcraft Hunter's Union for Survival Hunters…

 

Standard rotation

The standard SV single-target rotation is a priority-based rotation. You want to use whatever shot is highest on the priority list and available, while at the same time saving up focus to fire Explosive Shot and Black Arrow as they become available. You want to be in Aspect of the Hawk and start the fight by applying Hunter's Mark (Don't forget this! It's 1,772 attack power!) and Serpent Sting.

  • Explosive Shot
  • Kill Shot
  • Black Arrow
  • Arcane Shot
  • Cobra Shot

You will very rarely be able to use Arcane Shot, by the way. Also, with the Careful Aim talent, it's actually better to drop Arcane Shot entirely for the first 20 percent of boss health; however, this will rarely be an issue since you'll be building up your focus after dumping it to near zero with your opening Explosive, Serpent Sting, and Black Arrow.

AoE rotation

In most heroic fights, you'll be using AoE — just make sure that your Multi-Shot is not going to hit any CCed targets! Breaking CC is one of the signs of a bad hunter, and any CC you or your pet breaks is entirely your fault. When in doubt, don't use Multi-Shot at all. Better safe than wiped.

You'll want to start your AoE fights with a Misdirection to the tank, launching an Explosive Trap, then firing a pair of Multi-Shots at the mobs. You'll then alternate between Cobra Shot to build up focus and Multi-Shot to DPS until there are too few mobs to make Multi-Shot worth it.

One of the commonest mistakes I see hunters make in 5-mans is using Multi-Shot when it's not actually worth it. While this problem is more prevalent in MM and BM, SV hunters can suffer from it too. When to use Multi-Shot is a tad more complicated for SV, since we need to look not just at the Multi-Shot and Serpent Spread damage but also estimate how many ticks of Serpent Sting those mobs will get. Just understand that most of the time, you're firing Multi-Shot at the expense of an Explosive Shot — the largest damaging hunter shot.

Here are the rules of thumb:

  • If there are four or more mobs, you want to spam Multi-Shot as often as you can.
  • If there are three mobs, you want to use Multi-Shot once to apply Serpent Sting to them, then return to your single-target rotation.
  • If there are two mobs, it can sometimes be worth applying Multi-Shot only once, as long as the secondary mob will stay alive for at least 9 seconds. After that, though (once you're rolling your main target's Serpent Sting with Cobra Shot), it's no longer worth using it. In other words, the reason it's advantageous is because you're also saving the 25 focus you'd normally spend to apply Serpent Sting to your primary target in the first place.
  • Explosive Trap if there are at least three mobs.

 
Posted : 21/12/2010 7:35 am
(@celika)
Posts: 293
 

Abby if you are Survi and SS is doing more then Cobra,  this means you are lacking tons of mastery =D and with that.. tons of dps.


 
Posted : 24/12/2010 9:01 pm
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