I've been reading these forums for awhile now and i figured I'd sign up.
I've played My hunter since classic, I remember paladin out of combat ressing in MC.
Thoughts on current the current hunter class.
R.I.P. volley, but I'm glad I don't have to use it anymore it's mana draining potential always made me upset. And, it's replacement is the "new" multi-shot. I HATE the new multi-shot, i think a cool way it could be used would be a long range cone "spell," because I cant use volley to pop stealth'd characters anymore in pvp and i hate using multi-shot in pve instances. It's kind of useful if talented in MM, and its alright in SURV if you have serpent spread. Maybe in longer fights in Cata serpent spread will be more useful.
A lack of DD potential?
universal DD as a hunter: Arcane shot, multi-shot in aoe form, kill command, auto-shot, steady shot, kill shot and cobra shot in cata.
Now, as a BM spec'd hunter at the moment I find myself spamming arcane shot and trying to get off kill shots as much as possible. I only use kill command when I'm burning my cool downs, Rapid fire and BW, to make the focus loss from using kill command seem less apparent. But, I feel that my hunter is just a little under the average in the dps experience in battlegrounds. I feel I can't burst damage enough to take down someone who is getting heals, even with the new venom spell and trying to dps a restro druid atm, good luck you need to scatter and intimidate just right to kill them.
MM spec is the most unimaginative spec of the hunter. The talents seem very boring, if hunter specs in term of fun where described as cars and trucks, BM would be a semi-trunk, Surv would be a WRX and marks would be a tricycle. Really? true shot aura is cancelled by might? a spell all paladins get…and we have to spend a talent point for an inferior one? the best thing in the marks tree is post-haste. And, marked for death is really a talent? stop being lazy and make a /cast hunter's mark /petattack macro instead of wasting one or two points here. Overall EFF this tree.
Surv is fun wont dwell to much on this tree, but i hate being a DoT, hunter. DD plz!!!!!!!!!!!!!!
I think hunters have had the same abilities for too long, they need a revamp. Aimed shot has gone back to its roots. Chimera heals health now, ok…cool. arcane shot and steady shot just gets redundant, I guess i need a new perspective once Aspect of the fox and camo are out.
Trap launcher
This is fun and useful, but takes time to master in pvp. Pve is no prob especially if one keeps trap launcher ready and can regain focus OOC. A change that would help, but make the huntard stereotype seem true, is if once trap launcher has been proc'd a trap would automatically be placed at the enemies' feet and %100 proc'd. Although I'm fine with it now.
CC
Traps same since classic (but can now be projectiles and entrapment), scatter has increased range, concussive (did the cooldown get reduced?), intimidate. no complaints here, but we need something new to make hunters seem refreshed. My biggest complaint on CC with hunter is a not CCing through a spell, but with the longest range, which casters now have 40 yard range and its hard to kite them, A hunter must stay at max range and once he or she sees a spell being cast by a caster he or she must get past 40 yards to interrupt their casting. I mean we have bows, give us longer range than anyone else…jeez.
Thanks for viewing,
Rurug