Fun with Disengage

Last week, Frost put together a really great video tutorial demonstrating the jump-Disengage technique. If you haven’t yet seen it, I highly recommend spending a few minutes to view it. Being able to master this technique is a huge advantage for a hunter, both in PvE and PvP.

There’s also another little nifty use for Disengage that you may not be aware of. As long as you’re in combat when you do it, you can jump from ridiculous heights and land unscathed by way of Disengage.

Here… I’ll show you how.

Garwulf Cheats Death: Using Disengage to Avoid Fall Damage

If you can master this technique it will not only help you survive in a lot of situations, but it will no doubt get under your enemies’ skin, especially if they try to follow you down. 😈 Imagine the look on the person’s face as they stare at the corpse release button, while you’re busy mourning their death, teabagging their corpse, planting your flag in them, or w/e your thing is…

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Hunter Basics: The Jump Shot

Lisselis, NE Hunter

If you’ve played a hunter for any significant amount of time, you’ve probably at least heard of the jump shot.

While running away from an enemy target, the hunter spins around 180 degrees, fires a shot, spins back around, and continues to run in the original direction.

When I first read about this move, it was regarding PVP strategies and involved wing-clipping and frost-trapping in addition to the jump shot. I thought it sounded complicated, difficult to execute, and only useful for hard-core PVP hunters.

Wrong, wrong, and wrong.

This move is surprisingly easy to get the hang of. It might even come naturally if you’re in a situation where you absolutely need to use it.

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Upcoming Hunter Changes

Posted today by Ghostcrawler in the Damage Dealing forum. Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE. Lies! We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be able to catch up in a way they have as yet been unable to do. We …

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