Beast Master PvE Guide - Builds, Talents and Class Mechanics - Hunter Forums

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Beast Master PvE Guide
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April 8, 2011
8:40 am
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Hello, I am merely posting this information to help other Beast Master Hunters out there. This is from my experience within World of Warcraft, I have also listed and hopefully linked all the Enchants and Gems to help you find them as well as Talents and Spells. Now again this is my experience! Unbuffed I do about 15k+, fully Raid buffed I can do 23k+ (Edit: I should mention that is when I use King Krush aka Krushie)

 

Beast Master
PvE Talent Points 31/9/1
I have been using this spec for awhile as you should of noticed Spirit Bond was only taken as there was no other useful talent and we needed to go down the tree. Also having the healing bonus takes some strain off the healers.

BM Rotation;
You will start any fight with Hunter's Mark, and then applying Serpent Sting
Focus Fire
Kill Shot
Kill Command
Arcane Shot
Cobra Shot

Cooldowns
Now you will want to use Kill Command when it’s available, meaning you always need to be sure you have enough focus when it comes off cooldown.
Focus Fire is easy enough to use since your UI will give a nice big warning when it's ready. And only use it when your Pet has 5 stacks of Frenzy.
Now when dealing with Bestial Wrath you will only want to use this when you have enough Focus as you should only use Arcane Shot and Kill Command (you can get 7 shots and 2 commands in.)
Fervor, now I personally use this spell as soon as I need it. Say at the start of combat I wait till I get to about 40 focus then I use Fervor. Apart from this you should save it on certain boss fights when your required extra focus at a specific time. Either for burning, to boost focus for a Bestial Wrath, consider your boss strat and how this cooldown fits with it.

BM Glyphs;
Now before I list any Glyphs, please keep in mind that your choice in Glyphs will be effected by your gear and playstyle. What works for someone might not work for you.
Also the top two Major and Minor Glyphs are needed the last ones are the ones I found to work best but feel free to comment on which you find to work best icon_smile

Prime Glyphs
Glyph of Kill Command
Glyph of Arcane Shot
Glyph of Serpent Sting
Glyph of Kill Shot
Major Glyphs
Glyph of Disengage
Glyph of Bestial Wrath
Glyph of Trap Launcher
Minor Glyphs
Glyph of Mend Pet
Glyph of Feign Death
Glyph of Revive Pet

Reforging
Now this is where some people have issues, I myself am not a master of Reforging but any help is good help.
So when it comes to Reforging you want to make sure you are Hit capped (which is currently 961), try and do this fully though Reforging so you won't need to Gem Hit later. To do this you will want to switch your worse stat for your best stat, in a Beast Master's case you will switch Mastery for Hit. Once Hit capped you will then have some Mastery left over (if not don't worry to much) you will switch this left over Mastery for Critical Strike, as Critical Strike is a important stat for Beast Master hunter's. Plus the Critical Strike cap is 104% we may never be able to reach this but keeping out Critical Strike high is very important to do more DPS. I won't go to far into why we need Critical Strike.
Now another stat you may consider switching is Haste, not I personally won't touch this as Haste is important to Hunter's. For two reasons! 1. Haste is a Hunter's Focus Regen! 2. You want to have your Cobra Shots cooldown to be as short as possible! But don't go below 1 second as the Gobal Cooldown is 1 second.
So I guess if you had your Haste so high your Cobra Shot time was -1 you could swap some Haste for some Critical Strike.

Gemming
When it comes to Gemming most people think you need to match the Gem to the socket, when in fact you don't. Agility is the best stat for Hunter's when Gemming simple as.
Meta Agile Shadowspirit Diamond
Red Socket Delicate Inferno Ruby / Delicate Chimera's Eye
Yellow Socket Deadly Ember Topaz
Blue Socket Delicate Inferno Ruby
If you have Engineering and you create gear via Engineering you'll come across Cogwheel gems you have a choice of three though again due to Reforging you hopefully won't need the third choice.
Smooth Cogwheel
Quick Cogwheel
And the one you hopefully won't need Rigid Cogwheel

Enchanting
Enchanting is simple enough I will try and inculde all good Hunter enchants and if they come with a certain Profession!
Head
Arcanum of the Ramkahen

Shoulder
Greater Inscription of Shattered Crystal
Swiftsteel Inscription

Cloak
Enchant Cloak – Major Agility
Flexweave Underlay
Swordguard Embroidery

Chest
Enchant Chest – Peerless Stats

Bracer
Enchant Bracer – Agility
Draconic Embossment – Agility
Socket Bracer

Glove
Enchant Gloves – Major Agility
Socket Gloves
Synapse Springs

Belt
Ebonsteel Belt Buckle
Nitro Boosts

Leg
Dragonscale Leg Armor
Dragonbone Leg Reinforcements

Boots
Enchant Boots – Major Agility

Weapon
Enchant 2H Weapon – Mighty Agility

Ranged Weapn
Gnomish X-Ray Scope

Rings
Enchant Ring – Agility

April 8, 2011
1:28 pm
Takaas
Wisconsin, USA

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Great post! Thanks for sharing the info!

April 12, 2011
4:03 am
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Garwulf
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Fantastic BM guide.

Thanks for posting this! Laughing

April 12, 2011
5:34 am
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Agio

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Like everyone else here I avoid criticizing anyone or anything unless it could conceivably be detrimental to this site and this 'guide' could be. Credit should be given where it is due.

All of the information in this guide has basically been plagiarized from Frostheim at WHU.

Example

It's been condensed from 4-5 guides into an easy enough all in one format which is good but it's disingenuous to claim it comes from personal experience.

Some players put in enormous amounts of time to arrive at the conclusions in the post above and perhaps the poster has however the content is disturbingly familiar and could give Gar and the Lodge a bad rap.

Not knowing you aren't supposed to be able to achieve something often ensures that you will.   Book of Agio 22:2

April 12, 2011
5:56 am
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CrimsonGeezer
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Can someone help me with understanding the major glyphs, I can't for the life of me get my mind around Glyph of Disengage being a must have, even though every guide I've read recommends it.  Keep in mind I seldom ever pvp, and I stay stuck in the hunter vs the world mentality.  The mind set might be only reason I don't get it, but since I solo so much I use Glyph of Mending instead.  I do keep Dust of Disappearance on me to change if needed, but I rarely change them out.

"If you believe in yourself, and have dedication and pride – and never quit, you'll be a winner.  The price of victory is high, but so are the rewards."  Paul William Bryant

April 12, 2011
6:00 am
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Drach
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I’m with you Crimson, I dont use the disengage either and go with mending, for a PvE build mending makes more sense, the disengage is more useful really for the PvP crowd. I would just stick with mending, however once the new patch hits we will have to readjust that spot because of the happiness being removed.

http://i.imgur.com/73EF5.png

April 12, 2011
6:13 am
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Garwulf
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Agio,

Regardless of whether the info is similar (or identical) to that found on the WHU, it doesn't appear that Lilatha has ripped it off. This post checks out on CopyScape. icon_wink

If it is a straight copy/paste from WHU, then I'd like to give them credit. Link me the guide where the wording has been stolen. I didn't see anything in your example that led me to believe it was yanked off WHU.

Crim,

Disengage is a good choice for PvE because faster movement and quicker positioning equals more efficient DPS'ing. We don't have many major glyphs that directly help in terms of DPS, which makes Disengage a good option. Mending isn't bad either, but I view it as more of a solo-hunter type of glyph.

April 12, 2011
6:17 am
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Ozolin
St. Louis, Missouri, USA

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Couldn't agree more about Disengage. I use it a LOT for positioning during heroic boss fights and even in raids.

http://i43.tinypic.com/2uscqr8.png

April 12, 2011
7:22 am
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Agio

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Okay Gar, sorry about that. I didn't say ripped off, I said plagiarized. Read all of Frostheims Cata BM guides-build one was the most obvious. No matter, my apologies. I'd delete my post but I can't so mayhap you could. Cheers.

CG n Drach-I've found Disengage extremely helpful in fights for mobility and range, particularly if you combine it with jump. I have it bound to V so it's natural to hit it and the spacebar almost simultaneously-air born dwarf is so cool.

For example if your inept as I am and a whole pack is on your behind you stop, hit disengage/jump and fly backwards over top of them and blast them from behind. I think I ripped that off of a roadrunner cartoon or something.

Later all.

Not knowing you aren't supposed to be able to achieve something often ensures that you will.   Book of Agio 22:2

April 12, 2011
7:48 am
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CrimsonGeezer
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Okay, I'm beginning to see the disengage thing, have to try that.  Of course I've always been a little afraid of disengage since I think about lvl 70.  We were all still learning, and three of us decided to hit Sethekk Halls.  Just inside entrance, the two mobs came around the corner, of course I opened up with everything I had and just as certain here came the mobs to me.  No worries, I hit wing clip and disengage.  Then looked around and wondered how the H I ended up back outside the instance.  Foot in mouth


"If you believe in yourself, and have dedication and pride – and never quit, you'll be a winner.  The price of victory is high, but so are the rewards."  Paul William Bryant

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