Hunter Power Auras

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Power Auras Strings

This page contains the code strings for the Power Auras I use for my hunter. The image below is a description of my current Power Auras configuration.

Hunter Power Auras

Until I get a more in-depth video together, you can watch the demonstration below to get somewhat of an idea how they appear in-game.

Hunter Power Auras Preview

All of my Power Auras are available for copy and import. If you want to try out all of my Power Auras, then select the code block below and import it as an entire set.

My Entire Set of Power Auras – Updated: 06/08/11

Page 1

Set=Page 1@
Aura[1]=Version:4.20; anim1:2; icon:ability_hunter_aspectofthefox; buffname:Aspect of the Hawk/Aspect of the Fox; texture:22; alpha:1; inVehicle:0; speed:2; PowerType:0; size:0.18; y:0; texmode:2; inverse:true; ismounted:0@
Aura[2]=Version:4.20; b:0; anim1:2; g:0; target:true; icon:Ability_Hunter_SniperShot; buffname:Hunter's Mark; begin:2; bufftype:2; texture:110; alpha:1; inVehicle:0; speed:1.25; PowerType:0; combat:true; size:0.2; y:90; texmode:2; inverse:true; ismounted:0@
Aura[3]=Version:4.20; b:0; target:true; icon:Ability_Hunter_Quickshot; beginSpin:true; buffname:Serpent Sting; r:0; begin:2; bufftype:2; texture:24; alpha:1; duration:5; mine:true; inVehicle:0; speed:2; PowerType:0; combat:true; size:0.2; y:-35; texmode:2; inverse:true; ismounted:0; finish:3@
Aura[4]=Version:4.20; b:0; anim1:2; g:0.5686; icon:inv_alchemy_elixir_05; unitn:Pet; bufftype:8; texture:25; alpha:1; inVehicle:0; sound:11; PowerType:0; threshold:60; size:0.14; optunitn:true; y:30; texmode:2; ismounted:0@
Aura[5]=Version:4.20; b:0; anim1:3; icon:Ability_Hunter_MendPet; buffname:Mend Pet; r:0; begin:2; unitn:Pet; texture:33; alpha:1; mine:true; inVehicle:0; speed:2; PowerType:0; size:0.25; optunitn:true; y:28; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:54; timer.Transparent:true@
Aura[6]=Version:4.20; anim1:2; icon:Spell_Shadow_UnholyFrenzy; beginSpin:true; buffname:Heroism/Ancient Hysteria; begin:2; texture:16; alpha:1; inVehicle:0; speed:1.75; PowerType:0; size:0.5; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-65; timer.x:-50; timer.Transparent:true@
Aura[7]=Version:4.20; b:0; anim1:2; g:0; icon:Ability_Hunter_RunningShot; beginSpin:true; buffname:Rapid Fire; begin:2; texture:16; alpha:1; mine:true; inVehicle:0; speed:1.5; PowerType:0; size:0.4; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-60; timer.x:40; timer.Transparent:true@
Aura[8]=Version:4.20; anim1:2; g:0.7843; icon:Spell_Frost_FrostArmor; beginSpin:true; buffname:Icy Rage; r:0.4902; begin:2; x:50; texture:4; alpha:1; mine:true; inVehicle:0; PowerType:0; size:0.12; y:30; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:30; timer.x:50; timer.Transparent:true@
Aura[9]=Version:4.20; b:0.9216; anim1:2; icon:Ability_Warrior_InnerRage; beginSpin:true; buffname:Frostforged Champion; r:0; begin:2; x:70; texture:4; alpha:1; mine:true; inVehicle:0; PowerType:0; size:0.12; y:5; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:5; timer.x:70; timer.Transparent:true@
Aura[10]=Version:4.20; b:0.2353; anim1:2; g:0; icon:Ability_Hunter_RapidKilling; beginSpin:true; buffname:Fatal Flaws; begin:2; x:-70; texture:4; alpha:1; multiids:16; inVehicle:0; exact:true; PowerType:0; size:0.12; y:5; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:5; timer.x:-70; timer.Transparent:true@
Aura[11]=Version:4.20; anim1:2; icon:Ability_Mount_WhiteTiger; beginSpin:true; buffname:Aspect of the Pack; begin:2; x:35; texture:29; alpha:1; multiids:1; inVehicle:0; speed:2; PowerType:0; size:0.12; y:-105; texmode:2; ismounted:0@
Aura[12]=Version:4.20; b:0; anim1:2; g:0.8235; icon:Ability_Mount_JungleTiger; beginSpin:true; buffname:Aspect of the Cheetah; begin:2; x:-35; texture:29; alpha:1; multiids:1; inVehicle:0; speed:2; PowerType:0; size:0.12; y:-105; texmode:2; ismounted:0@
Aura[13]=Version:4.20; b:0; anim1:2; g:0.2941; icon:Ability_Druid_KingoftheJungle; beginSpin:true; buffname:Call of the Wild; begin:2; x:-50; texture:4; alpha:1; inVehicle:0; PowerType:0; combat:true; size:0.12; y:30; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:30; timer.x:-50; timer.Transparent:true@
Aura[14]=Version:4.20; anim1:2; icon:Ability_Whirlwind; beginSpin:true; buffname:Deterrence; begin:2; texture:21; alpha:1; speed:2; size:0.2; y:-25; texmode:2; finish:3; timer.h:0.7; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-25; timer.Transparent:true@
Aura[15]=Version:4.20; b:0; anim1:2; g:0.5098; icon:INV_Alchemy_Elixir_04; buffname:Speed; texture:16; alpha:1; speed:1.25; size:0.3; texmode:2; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-55; timer.x:-30; timer.Transparent:true@
Aura[16]=Version:4.20; anim1:2; icon:Ability_Hunter_MastersCall; beginSpin:true; buffname:Master's Call; begin:2; texture:17; alpha:1; aurastext:Master's Call; speed:1.8; size:0.2; y:-75; texmode:2; finish:3; timer.h:0.7; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-72; timer.Transparent:true@
Aura[17]=Version:4.20; b:0; g:0; icon:achievement_bg_kill_carrier_opposing_flagroom; buffname:Killing Streak; texture:160; alpha:0.1; mine:true; combat:true; size:1; y:180; texmode:2; timer.b:0; timer.g:0; timer.h:0.75; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:175; timer.Transparent:true; timer.UseOwnColor:true@
Aura[18]=Version:4.20; b:0.0118; anim1:2; g:0; icon:Ability_Hunter_Assassinate2; buffname:Kill Shot; begin:2; bufftype:7; texture:10; alpha:1; inVehicle:0; speed:2; exact:true; combat:true; size:0.15; y:-100; texmode:2; ismounted:0@
Aura[19]=Version:4.20; anim1:2; g:0.5765; icon:Ability_Hunter_AspectoftheViper; beginSpin:true; buffname:Fervor; r:0; begin:2; bufftype:7; texture:167; alpha:1; multiids:35; inVehicle:0; speed:2; combat:true; size:0.3; y:-125; texmode:2; ismounted:0@
Aura[20]=Version:4.20; icon:Ability_Whirlwind; beginSpin:true; buffname:Deterrence; x:-80; bufftype:7; alpha:0.8; owntex:true; inVehicle:0; combat:true; size:0.1; y:-20; texmode:2; ismounted:0@
Aura[21]=Version:4.20; icon:Ability_Hunter_MastersCall; beginSpin:true; buffname:Master's Call; x:-75; bufftype:7; alpha:0.8; owntex:true; inVehicle:0; combat:true; size:0.1; y:-50; texmode:2; ismounted:0@
Aura[22]=Version:4.20; icon:Ability_GolemStormBolt; beginSpin:true; buffname:Scatter Shot; x:70; bufftype:7; alpha:0.8; owntex:true; inVehicle:0; combat:true; size:0.1; y:-80; texmode:2; ismounted:0@
Aura[23]=Version:4.20; icon:inv_throwingaxepvp330_08; buffname:Trinket0; x:-70; bufftype:23; alpha:0.8; owntex:true; inVehicle:0; combat:true; size:0.1; y:-80; texmode:2; ismounted:0@
Aura[24]=Version:4.20; icon:Spell_Frost_ChainsOfIce; buffname:Freezing Trap; x:75; bufftype:7; alpha:0.8; owntex:true; inVehicle:0; combat:true; size:0.1; y:-50; texmode:2; ismounted:0@

Page 2

Set=Page 2@
Aura[25]=Version:4.20; b:0; g:0; thresholdinvert:true; icon:ability_hunter_mastermarksman; x:-36; bufftype:10; texture:74; alpha:0.65; inVehicle:0; PowerType:2; threshold:10; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[26]=Version:4.20; b:0; g:0.1569; thresholdinvert:true; icon:ability_hunter_mastermarksman; x:-28; bufftype:10; texture:74; alpha:0.65; inVehicle:0; PowerType:2; threshold:20; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[27]=Version:4.20; b:0; g:0.3922; thresholdinvert:true; icon:ability_hunter_mastermarksman; x:-20; bufftype:10; texture:74; alpha:0.65; inVehicle:0; PowerType:2; threshold:30; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[28]=Version:4.20; b:0; g:0.5686; thresholdinvert:true; icon:ability_hunter_mastermarksman; x:-12; bufftype:10; texture:74; alpha:0.65; inVehicle:0; PowerType:2; threshold:40; combat:true; size:0.03; torsion:1.29; y:-85; texmode:2; ismounted:0@
Aura[29]=Version:4.20; b:0; g:0.7843; thresholdinvert:true; icon:ability_hunter_mastermarksman; x:-4; bufftype:10; texture:74; alpha:0.65; inVehicle:0; PowerType:2; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[30]=Version:4.20; b:0; g:0.9608; thresholdinvert:true; icon:inv_battery_02; x:4; bufftype:10; texture:74; alpha:0.65; inVehicle:0; threshold:60; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[31]=Version:4.20; b:0; thresholdinvert:true; icon:inv_battery_02; r:0.7647; x:12; bufftype:10; texture:74; alpha:0.65; inVehicle:0; threshold:70; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[32]=Version:4.20; b:0; thresholdinvert:true; icon:inv_battery_02; r:0.6863; x:20; bufftype:10; texture:74; alpha:0.65; inVehicle:0; threshold:80; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[33]=Version:4.20; b:0; thresholdinvert:true; icon:inv_battery_02; r:0.3922; x:28; bufftype:10; texture:74; alpha:0.65; inVehicle:0; threshold:90; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[34]=Version:4.20; b:0; thresholdinvert:true; icon:inv_battery_02; r:0; x:36; bufftype:10; texture:74; alpha:0.65; inVehicle:0; threshold:100; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[35]=Version:4.20; icon:ability_hunter_mastermarksman; bufftype:10; alpha:0.1; inVehicle:0; PowerType:2; threshold:40; size:0.02; ismounted:0@
Aura[36]=Version:4.20; icon:Ability_Devour; buffname:Intimidation; x:80; bufftype:7; alpha:0.8; owntex:true; inVehicle:0; exact:true; combat:true; size:0.1; y:-20; texmode:2; ismounted:0@
Aura[37]=Version:4.20; b:0.0157; anim1:4; g:0; icon:Ability_Hunter_BeastWithin; buffname:The Beast Within; texture:6; alpha:1; speed:1.5; size:0.2; y:140; texmode:2; timer.h:0.8; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:140; timer.Transparent:true@

General Hunter

Hunter’s Mark

This aura displays when my enemy target does not have Hunter’s Mark applied, but only while in combat. Helpful for knowing when to reapply Hunter’s Mark in the case of a dispel in PvP or during target switching in a raid.

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:botrue; icon:stInterface\Icons\Ability_Hunter_SniperShot; size:nu0.1499999910593; torsion:nu1; r:nu1; y:nu100; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu34; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu3; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stHunter's Mark; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:botrue; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Kill Shot

A small red skull and crossbones pops up to alert me the moment Kill Shot is available.

Version:st3.0.0E; gcd:bofalse; b:nu0.019607843137255; anim1:nu1; g:nu0; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_Assassinate2; size:nu0.1499999910593; torsion:nu1; r:nu1; y:nu-70; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu10; slot:nu16; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; spec2:botrue; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu1; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu2; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stKill Shot; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Serpent Sting

A green arc spins into view indicating that my Serpent Sting is not active on my current target. Only displays when in combat.

Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:botrue; icon:stInterface\Icons\Ability_Hunter_Quickshot; size:nu0.40000000596046; torsion:nu1; r:nu0.03921568627451; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu16; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu5; mine:botrue; multiids:st; inVehicle:nu0; speed:nu2; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu4; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stSerpent Sting; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:botrue; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Low Health – Pet (60%)

A pulsing yellow paw appears above my character, signaling that my pet’s health is below 60%.

Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu2; g:nu1; optunitn:botrue; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\icons\Spell_fire_meteorstorm; size:nu0.1499999910593; torsion:nu1; r:nu1; y:nu40; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:stPet; bufftype:nu8; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu29; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; spec2:botrue; threshold:nu60; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu11; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu5; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:st???; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Mend Pet

This displays just above the low pet health aura. This aura also includes a timer to indicate the remaining duration of Mend Pet.

Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu2; g:nu1; optunitn:botrue; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_MendPet; size:nu0.28000000119209; torsion:nu1; r:nu0; y:nu40; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:stPet; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu33; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu6; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stMend Pet; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu6; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu58; timer.h:nu0.69999998807907; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu0; timer.Texture:stMonofonto

Rapid Fire

This aura appears as a red arc around my character, with a red timer at the bottom right. It lives in the same space as Heroism.

Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu2; g:nu0; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_RunningShot; size:nu0.59999996423721; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu16; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:nu0; speed:nu1.25; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu9; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stRapid Fire; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:botrue; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu9; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu-65; timer.h:nu0.69999998807907; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu55; timer.Texture:stMonofonto

Low Mana (at 20%)

This auras displays as a pulsing blue starfire aura right on top of my character; much like the Aspect of the Dragonhawk (not active) aura, only larger. It appears once I’m at or below 20% mana, and goes away once I’m above 20%.

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu2; g:nu0.25098039215686; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\icons\Spell_fire_meteorstorm; size:nu0.40000000596046; torsion:nu1; r:nu0.3921568627451; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu9; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu22; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1.75; anim2:nu0; stacksOperator:st>=; realaura:nu1; spec2:botrue; threshold:nu20; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu1; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu23; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:st???; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:botrue; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Full Mana* w/ Aspect of the Viper Active (*at 90%)

This aura is identical to the above aura, but is green in color. It appears once I’ve reached 90% mana while still in Aspect of the Viper, signaling me to switch to Aspect of the Dragonhawk. This aura has a conditional, which means my Aspect of the Viper aura is required for it to work properly.

Version:st3.0.0E; gcd:bofalse; TimerInactiveDueToMulti:botrue; b:nu0; anim1:nu2; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\icons\Spell_fire_meteorstorm; size:nu0.40000000596046; torsion:nu1; r:nu0; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu9; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu22; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1.75; anim2:nu0; stacksOperator:st>=; realaura:nu1; spec2:botrue; threshold:nu90; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu1; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu24; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:st???; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:botrue; spec1:botrue; Debug:bofalse; beginSpin:botrue; Showing:botrue; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Aspects

With the exception of Aspect of the Dragonhawk (which doesn’t have an aura), all of my aspect Power Auras are identical apart from the color.

Aspect of the Dragonhawk (not active)

This aura appears only when I am not in Aspect of the Dragonhawk.

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1;  optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse;  icon:stInterface\Icons\Ability_Hunter_Pet_DragonHawk;  size:nu0.19999998807907; torsion:nu1; r:nu1; y:nu-30; x:nu0;  customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0;  unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse;  texture:nu22; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse;  isResting:nu0; duration:nu0; mine:bofalse; multiids:st;  CurrentMatch:stAspect of the Dragonhawk; inVehicle:nu0; speed:nu1;  anim2:nu0; buffname:stAspect of the Dragonhawk; spec2:botrue;  stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse;  threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0;  wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu1;  inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1;  CurrentSlot:nu2; inRaid:nu0; tooltipCheck:st; customtex:bofalse;  stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue;  Debug:bofalse; beginSpin:bofalse; Showing:bofalse;  UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse;  texmode:nu2; inverse:botrue; ismounted:nu0; targetfriend:bofalse;  randomcolor:bofalse; finish:nu1

Aspect of the Viper

This aura displays around my character only when in Aspect of the Viper.

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu0.25490196078431; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_AspectoftheViper; size:nu0.30000001192093; torsion:nu1; r:nu0.41176470588235; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu24; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; spec2:botrue; buffname:stAspect of the Viper; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu14; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Aspect of the Pack

Shows when Aspect of the Pack is active; either by me or another hunter.

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Mount_WhiteTiger; size:nu0.30000001192093; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu24; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu15; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stAspect of the Pack; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Aspect of the Cheetah

Displays when I’m in Aspect of the Cheetah.

Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Mount_JungleTiger; size:nu0.30000001192093; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu24; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu16; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stAspect of the Cheetah; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Aspect of the Beast

Displays when I’m in Aspect of the Beast

Version:st3.0.0E; gcd:bofalse; b:nu0.25490196078431; anim1:nu1; g:nu0.72549019607843; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Mount_PinkTiger; size:nu0.30000001192093; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu24; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu17; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stAspect of the Beast; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Buffs

Heroism

This auras is nearly identical to that of Rapid Fire. The only differences are that this one displays in white and has its timer on the left.

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu2; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Shaman_Heroism; size:nu0.59999996423721; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu16; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1.25; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu8; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stHeroism; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:botrue; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu8; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu-65; timer.h:nu0.69999998807907; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu-55; timer.Texture:stMonofonto

Item Buffs

I have my buffs laid out to the left and right of my character. The percentage based damage modifiers are on the left, while the AP increasing buffs display on the right. They display as small pulsing auras that spin into view. each buff also has a timer showing the duration of the buff.

Whispering Fanged Skull (Icy Rage)

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu2; g:nu0.7843137254902; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Frost_FrostArmor; size:nu0.1499999910593; torsion:nu1; r:nu0.50980392156863; y:nu10; x:nu95; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu4; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu10; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stIcy Rage; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:botrue; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu10; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu10; timer.h:nu0.69999998807907; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu85; timer.Texture:stMonofonto

Ashen Verdict Ring (Frostforged Champion)

Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu2; g:nu0.45098039215686; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Warrior_InnerRage; size:nu0.1499999910593; torsion:nu1; r:nu1; y:nu-25; x:nu95; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu4; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu11; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stFrostforged Champion; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:botrue; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu11; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu-22; timer.h:nu0.69999998807907; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu85; timer.Texture:stMonofonto

Needle Encrusted Scorpion (Fatal Flaws)

Version:st3.0.0E; gcd:bofalse; b:nu0.23529411764706; anim1:nu2; g:nu0; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_RapidKilling; size:nu0.1499999910593; torsion:nu1; r:nu1; y:nu-60; x:nu-95; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu4; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; spec2:botrue; InactiveDueToState:bofalse; threshold:nu50; exact:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu12; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stFatal Flaws; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:botrue; Showing:botrue; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu0.69999998807907; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stMonofonto; timer.enabled:botrue; timer.Showing:botrue; timer.lastShownLarge:nu24; timer.y:nu-53; timer.x:nu-85; timer.CustomDuration:nu0; timer.Transparent:botrue; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu12; timer.cents:bofalse

Tier 10 Set Bonus Buffs

My Tier 10 buffs display at the top of my buff columns, as they are the most powerful.

2pc Bonus – Exploit Weakness

Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu2; g:nu0.84313725490196; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_PiercingShots; size:nu0.19999998807907; torsion:nu1; r:nu1; y:nu50; x:nu-95; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu4; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu21; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stExploit Weakness; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:botrue; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu21; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu45; timer.h:nu0.69999998807907; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu-85; timer.Texture:stMonofonto

4pc Bonus – Stinger

Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu2; g:nu0.7843137254902; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_PoisonArrow; size:nu0.19999998807907; torsion:nu1; r:nu0.17647058823529; y:nu50; x:nu95; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu4; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu22; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stStinger; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:botrue; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu22; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu45; timer.h:nu0.69999998807907; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu85; timer.Texture:stMonofonto

Pet Buffs

These buffs display much like the item buffs; with Call of the Wild’s percentage based buff to the left, and Furious Howl’s AP increasing buff on the right. These buffs have timers as well.

Call of the Wild

Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu2; g:nu0.29411764705882; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_KingoftheJungle; size:nu0.1499999910593; torsion:nu1; r:nu1; y:nu10; x:nu-95; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu4; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu19; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stCall of the Wild; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:botrue; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu19; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu10; timer.h:nu0.69999998807907; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu-85; timer.Texture:stMonofonto

Furious Howl

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu2; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_Pet_Wolf; size:nu0.1499999910593; torsion:nu1; r:nu1; y:nu-60; x:nu95; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu4; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu18; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stFurious Howl; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:botrue; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu18; timer.cents:bofalse; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu-53; timer.h:nu0.69999998807907; timer.ShowOnAuraHide:bofalse; timer.Transparent:botrue; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu85; timer.Texture:stMonofonto

Culling the Herd

This aura displays a warning icon when Culling the Herd is not active.

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu2; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stINTERFACE\ICONS\inv_misc_monsterhorn_06; size:nu0.1499999910593; torsion:nu1; r:nu1; y:nu-105; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu27; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; CurrentMatch:stCulling the Herd; inVehicle:bofalse; speed:nu1.5; buffname:stCulling the Herd; anim2:nu0; InactiveDueToState:botrue; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; spec2:botrue; id:nu25; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; CurrentSlot:nu6; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; sound:nu0; finish:nu1

Survival

Black Arrow

This aura appears as a purple arc that spins into view around my character, signaling when Black Arrow is off of cooldown.

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu0; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shadow_PainSpike; size:nu0.5; torsion:nu1; r:nu0.50980392156863; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu16; slot:nu11; alpha:nu1; aurastext:st; symetrie:nu1; owntex:bofalse; isResting:nu0; duration:nu5; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; spec2:bofalse; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu7; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stBlack Arrow; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:botrue; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Lock and Load

This aura appears as a pulsing fireball above my character.

Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu2; g:nu0.64705882352941; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_LockAndLoad; size:nu0.24999998509884; torsion:nu1; r:nu1; y:nu160; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu13; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu13; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stLock and Load; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:bofalse; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Marksmanship

Improved Steady Shot

This aura functions similarly to my Lock and Load aura. It displays as a pulsing aura above my character when the Improved Steady Shot buff is active.

Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu2; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_ImprovedSteadyShot; size:nu0.44999998807907; torsion:nu1; r:nu1; y:nu115; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu17; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu20; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stImproved Steady Shot; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

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{ 71 comments… read them below or add one }

1 dooky May 3, 2010 at 1:38 am

That is priceless dude… I love your guides

Reply

2 Garwulf May 3, 2010 at 9:41 am

Thanks dooky. I’m glad you like ‘em. :D

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3 Elexi October 31, 2011 at 1:53 am

pls can you teal me what s the name hunter pet in the video and which location there is pls

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4 Martbenzak May 3, 2010 at 12:08 pm

Do you have any way of tracking Culling the Herd? I sometimes wait a couple globals after my 2P T10 proc if Culling isn’t up before reapplying Serpent.

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5 Garwulf May 3, 2010 at 1:33 pm

I don’t use one currently, but I can configure one and load up the string…

brb

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6 Garwulf May 3, 2010 at 1:46 pm

I just configured a Power Aura for Culling the Herd and added the string to the page. It’s at the bottom.

Since the buff has such a huge uptime, I inverted the aura so that it only displays when it’s not up. I prefer to have less auras visible, and instead use them as alerts and notifiers instead. Let me know if that works for you. :)

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7 Martbenzak May 3, 2010 at 3:21 pm

That’s great. It does have 85-90% uptime, but every once in a while it isn’t up when my T10 procs the first time.

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8 Garwulf May 3, 2010 at 3:40 pm

Yep, I know what you mean. Since I’m SV and don’t use my 2pc. T9 anymore, I don’t rely upon the buffs quite as much. If and when I go back to MM, buff auras like that one will be nice to have.

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9 Zobbl May 4, 2010 at 11:13 pm

Hello there
very nice repository for PowerAuras Strings – of course no beginners guide ;)

personally, i wasnt able to test power auras till now (lack of time and so on ^^) and i still got no answer whether it’s possible to combine these strings with sounds.
e.g. my t10 procs, the aura comes up and plays a sound

would be very very nice, but if not, some other addon must do the work for me ;)

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10 Garwulf May 4, 2010 at 11:39 pm

Yes, you can definitely add sounds to the auras. I’m not done with the page, so bear with me. I’ve still more info to add to it.

In the meantime, if you have some questions, fire them over. I’ll try my best to help.

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11 Zobbl May 5, 2010 at 12:02 am

thanks for your help ;)
personally im working on my own UI and power auras is a must-have for me since i appreciate everything that does not require any reading (like my bars from ForteXorcist that im using at the moment until my UI is ready to use)
very soon im getting to the details of power auras and then you have to answer all my questions :>
be prepared ;)

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12 Krait May 5, 2010 at 10:06 am

Oh my god… I’m simply speechless… These strings are pure and total ownage (and they contribute to my DPS aswell, because with PA i pay much more attention to my buffs).

I simply love them <3

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13 Garwulf May 5, 2010 at 10:11 am

Thanks Krait, I’m glad you like them. :)

Happy DPS’ing.

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14 Taegon May 6, 2010 at 6:24 am

Nice work, Garwulf. One question regarding the “Full Mana* w/ Aspect of the Viper Active (*at 90%)” poweraura: I seem to have that one show up when I’m not in Viper, it’ll just pop up when I login for example. Where in that config do you actually check for being in AotV? Or am I using it incorrectly?

Thanks.

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15 Garwulf May 6, 2010 at 12:07 pm

It has a dependency. In order for it to work, you need to tie it in with your AotV aura. For me, the AotV aura is number 14. Yours is probably in a different location, so just hover over the aura in the config pane and note the number in the tooltip. Swap that number in place of mine, which is [14] I believe. That should have it working as intended.

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16 Quill2006 May 6, 2010 at 4:42 pm

Hey Gar, I thought I’d mention that your post says “Aspect of the Viper: This aura displays around my character only when in Aspect of the Dragonhawk.” You mean Aspect of the Viper, of course! :D

I have a power aura that shows up when I do not have Trueshot Aura up, but currently it also shows when Abomination’s Strength or Unleashed Rage overwrite Trueshot Aura. I don’t care if it’s being overwritten, I just want to make sure I have it up. I tried adding the other two names to my power aura, but it didn’t seem to do anything.

It isn’t a terribly important now that I have Trueshot Aura macroed to Aspect of the Hawk and Aspect of the Viper, but every once in a while I end up being very glad it’s there. Any suggestions on how to get the aura to show up when I don’t have any of the following: Trueshot Aura, Abomination’s Strength, or Unleashed Rage?

Here’s the aura string:
Version:st3.0.0E; gcd:bofalse; b:nu0.43529411764706; anim1:nu4; g:nu0; optunitn:bofalse; ignoremaj:bofalse; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_TrueShot; size:nu0.20999999344349; torsion:nu1; r:nu1; y:nu127; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu34; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1.25; anim2:nu0; stacksOperator:st>=; realaura:nu1; CurrentMatch:stTrueshot Aura; buffname:stTrueshot Aura; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu12; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; CurrentSlot:nu2; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

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17 Garwulf May 6, 2010 at 6:25 pm

Thanks for that heads-up Quill. I made the correction.

I’ll get a Power Aura up for your TSA. ;) Since I’m not currently specced MM, I don’t use one, but I’ll fix you up.

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18 Garwulf May 11, 2010 at 12:00 am

Hey Quill2006,

I meant to get back to you sooner regarding the PA for TSA, but I’ve been terribly busy.

Alright… so let me get this straight and make sure I have the logic correct…

You want an aura that displays when your TSA is not up, but not when Abom’s Might or Unleashed Rage are overwriting it, correct?

To do this, I think 3 auras would be needed. One aura to alert if TSA is down, but it would then check for Abom’s or Unleashed Rage as well. If either of them are active, then you’d still see no aura, as the buff would still be coming from somewhere. The other 2 auras would run the same checks.

In short, you’d only see the aura if none of the buffs are active. This would eliminate the clumsy on/off display of the Power Aura when grouped with an Enh Shammy and/or Blood DK. Let me know if this is precisely what you’re after and I’ll look into it further.

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19 Kazador May 25, 2010 at 1:59 pm

Hey Gar,

I’d also love to see an aura that notifies you only if TSA and similar buffs are NOT active.

Thanks!

Kaz

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20 Garwulf May 25, 2010 at 2:01 pm

I’ll have one up sometime soon.

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21 Taegon July 17, 2010 at 4:58 pm

Gar/Quill,

Were either of you ever able to come up with a Power Auras config to activate when TSA, Abomination’s Might, and/or Unleashed Rage are missing?

Taegon

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22 Quill2006 June 4, 2010 at 9:41 pm

Sorry it’s taken me so long to reply, Gar. I hadn’t looked at this post in a bit. Yes, that’s exactly what I need! Something that shows up ONLY when I don’t have TSA, Abomination’s Might (or whatever that Blood DK ability is called) or Unleashed Rage aren’t up. Ideally, I would rarely ever see it, but it would come in handy when I’m being an idiot after a wipe and haven’t reapplied my TSA.

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23 Chris Ryan August 12, 2011 at 9:47 am

You should include this two useful auras:
Tell you in Widow Venom is not active on bg or arena target
Version:4.21; b:0.1961; g:0.7647; target:true; icon:Ability_Hunter_PotentVenom; buffname:Widow Venom; r:0.0902; x:126; bufftype:2; aurastext:Widow Venom; InstanceBg:true; mine:true; textaura:true; InstanceArena:true; size:1.5; y:92; inverse:true
This tells you if the target has a dispel-able shield or buff and to use tranquilizing shot
Version:4.21; b:0.8078; anim1:4; g:0; target:true; icon:Spell_Shadow_DetectLesserInvisibility; buffname:Power Word: Shield/Innervate/Nature’s Grasp/Mana Shield/Ice Barrier/Avenging Wrath/Hand of Sacrifice/Fear Ward/Bloodlust/Heroism/Arcane Power; x:-119; texture:16; alpha:1; aurastext:TRANQUILIZE; speed:2; textaura:true; size:1.5; y:92; anim2:7; finish:0

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24 Keeva May 6, 2010 at 9:20 pm

I’ve resurrected my hunter in order to get ready for World of Altcraft – Cataclysm. I haven’t played her since.. I can’t even remember. Let’s just say she had no talents (nor did my pets) when I logged in, so it must be a while.

Which means I can’t remember anything, and I’m totally clueless.

I hart this site.

I also don’t know what I ever did before Power Auras!

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25 Shahinson May 7, 2010 at 2:55 am

Gar how can i make my own aura? its so difficult with so many weird settings on it dont know how it works :P

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26 Quill2006 May 7, 2010 at 3:49 am

Practice with someone else’s! As is probably evident, I’m not proficient with it yet, but that’s how I’ve learned to create my own auras; I’ve taken auras other people made and messed around with them to get the results I wanted. For example, I use several of Garwulf’s auras, but they look completely different from his.

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27 diegoslacer May 26, 2010 at 8:20 pm

Wow thx for this it really helped me a lot with my tracking of auras really a nice one.I couldn’t put your ui because my resolution is low because i use a laptop so i cant use it but it seems really cool and thx again for this and one more question how is the song called that you put on the video i am just curious XD

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28 Garwulf May 26, 2010 at 8:59 pm

The song is called “Heart of the Unicorn” by Gamma Ray. ;)

Btw, you could probably get my UI to work if you used the UI scale. Just thought I’d mention it. :)

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29 diegoslacer May 27, 2010 at 4:56 pm

o ok thx i will try that =)

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30 Delvesdeep May 27, 2010 at 8:55 am

I hate to sound stupid, but can you give a little more detail about how to copy and import your strings, and where to import them, ie, which folder, etc. I would really like to give your Power Auras a try, but I haven’t done this kind of thing before.
Thanks

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31 Garwulf May 27, 2010 at 11:01 am

Delvesdeep,

That’s not a stupid question. In fact, I’m glad you asked, because it reminds me that I need to put import instructions on that page. In the meantime, there’s some info in this post that will help.

http://huntsmanslodge.com/4057/my-survival-guide-to-surviving-in-pvp-as-a-survival-hunter-part-two.htm

Scroll down until the image just before the strings.

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32 Delvesdeep May 27, 2010 at 9:04 am

Ha ha, never mind, I found your tweet. For those new to Garwulf’s site, and had the same problem, look for GarUI in wowinterface.com, or click on link from his recent tweets.

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33 Littlebear (US) June 15, 2010 at 6:42 pm

Any idea on PowerAuras for DBW? I’m not always seeing the change. (As tauren, changing to Taunka isnt much different.)

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34 Garwulf June 15, 2010 at 7:07 pm

Littlebear,

You’ll need to set up three separate auras – one for each of the buffs.

- Agility of the Vrykul: 600 Agility
- Power of the Taunka: 1200 Attack Power
- Aim of the Iron Dwarves: 600 Critical Strike Rating

I suggest importing one of my buff strings, like Icy rage for example, then just substitute the buff name for Agility of the Vrykul. Repeat the steps twice more for the other two buffs.

I’m not lucky enough to have a DBW, but if I did have one, I’d probably configure the buffs to share the same location – and differentiate them by graphic, color, or both.

Grats on the trinket. :)

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35 Littlebear June 16, 2010 at 7:57 am

Thanks Garwulf. I suspected that might be the case. I appreciate the help!

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36 Delvenar June 25, 2010 at 2:20 pm

Just wanted to say thanks for putting all those scripts up for everyone. I just finally picked this up to help boost my dps by tracking all the procs now, and i was pretty lost on setting it up. Using yours to start with was great, and i’m just tweaking them for my own taste for now (gotta raid tonight heh) and i’ll do more in-depth looking at the actual scripts later on. Anyway thanks, huge help! Oh, and your comment about the DBW ones helped too, the icons are all ? til you proc each one, but they work perfectly.

Now i just have to figure out where to put everything for my liking and move all the timers to match up. Awesome work =)

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37 Senra June 26, 2010 at 12:58 pm

Ive been an on off player for WoW for years now and recently Ive made my hunter my main (Mostly cause its my first char that Ive been able to stick with all the way to 80) I thought I didnt need all these add ons but lately Ive been experimenting and trying them out. I like the idea of these Power Auras but when I tested a few of yours on the test dummy they didnt seem to work. Am I doing something wrong? I imported them in but when I ctrl click em it says that they should be working when they clearly are not. Any advice?

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38 Anzor June 28, 2010 at 9:41 pm

PowerAuras can sometimes be finicky. If it says it should show, then the strings themselves are correct.

Try to open the PowerAuras config screen “/powa”, click “Test All” (shows all the strings) then “Hide All” (will clear your screen). Test it out.

The other option is reload your UI. Sometimes logging off and back on won’t do this (at least not always for me). Try “/reload” and see if that doesn’t help.

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39 Garwulf June 30, 2010 at 12:38 am

Good suggestion Anzor, and thanks for offering that up. I’ve been a little busy as of late, so kudos for stepping up and being helpful. :)

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40 Garwulf July 18, 2010 at 2:37 pm

@ Taegon

I haven’t officially found a way to include all of those buffs into one aura. The best I was able to come up with was to create 3 auras that all share the same space.

Aura A – Shows when TSA is not active
Aura B – Shows when Abom’s Might is up
Aura C – Shows when Unleashed Rage is up

Obviously, I’d prefer to not have any auras visible, but I didn’t spend enough time with it to see if it allows for conditionals like that.

I’ve also ran quite a few searches and have not turned up anything more effective than the method I came up with. I’ll post the aura combos when I get a chance. At least it will be something, and could perhaps lead to someone else chiming in with a better option.

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41 Hawkeyehunt September 4, 2010 at 9:40 am

This is Well and Nice..However, all of us aren’t computer wise..so where does someone place these auras data for them to work?..
yours truly a
A real hunter.

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42 Dropper September 10, 2010 at 7:50 pm

See post #29.

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43 deerheart September 11, 2010 at 12:35 pm

how do can i get differnt code strings then the ones listed

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44 moinkers September 11, 2010 at 2:10 pm

its not working for me

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45 LordDrago October 19, 2010 at 12:34 pm

Quick question are you going to update the code to reflect the new changes that 4.0.1 brought?

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46 Ruko October 20, 2010 at 10:22 am

dude u rock…

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47 Garwulf October 21, 2010 at 10:21 am

Thank you. I try… \m/

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48 Mahalia August 31, 2011 at 7:01 am

Dag nabbit good stuff you whiepprsnapeprs!

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49 aekae October 20, 2010 at 8:52 pm

question on the pic, what is the bar behind the bartender bars? and under it, is that just a skin for bartender?

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50 Garwulf October 21, 2010 at 10:21 am

Those are KG Panels.

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51 Caesei Malestrom November 1, 2010 at 6:42 pm

These don’t seem to be working in 4.0.1 – I’ve got the strings in and they test all/hide all fine.
I’ve done multiple reloads and logins / exits (reloadui as well)

I’m just trying beast since returning to the game after over a year absence and this would help with the “training wheels”.

:)

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52 Caesei Malestrom November 1, 2010 at 6:48 pm

Oops, I meant the list in the “Training Wheels” not these. :(

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53 Darrwyn December 2, 2010 at 10:10 pm

Gar,

While I certainly appreciate your effort and expertise, I much preferred your older set. I found this set too small, and therefore too hard to see. Strangely enough, after a while, most of the auras just didn’t work either, or I just couldn’t see them.

I do like your ‘focus bar’ though, and will be keeping that.

I was an avid user of your previous set, until it just mysteriously disappeared from my Aura set. No idea why or how, it just isn’t there now, and it was the other day. But that’s another story, I guess.

Once again, I stress I really appreciate your efforts, but this setup just doesn’t do it, for me.

Cheers,

Darrwyn

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54 Rodericus January 14, 2011 at 1:40 am

Hi Garwulf.

Great site. I took the liberty of installing your UI and i am very impressed. Great work m8.

I still have to adapt some stuff to my toon. Was wondering if you are going to do some update to Power Auras…i have some trouble using that addon :) .

Thanks again for such a nice work, helping others improving their hunting.

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55 Semero April 26, 2011 at 8:03 pm

Hey Garwulf

I wonder if u could make an aura with Misdirection, to show if it’s active or not and the CD

Thanks and u did a pretty nice job here (I tried to make some myself and it didn’t worked that well >.<)

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56 Arifinwe July 2, 2011 at 9:26 am

Awesome job with the UI Garwulf, I have been using it since you worked out all the bugs last fall. One quick questions – the heroism timer for Power Auras – how would you re-code it to include Ancient Hystaria(Corehound) and Time Warp(Mage)?
Keep up the good work!!!

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57 Garwulf July 5, 2011 at 7:53 am

You just add all of the spell names that you want, separated by /.

Here’s the string if you want to import it:

Aura[6]=Version:4.20; anim1:2; icon:Spell_Shadow_UnholyFrenzy; beginSpin:true; buffname:Heroism/Ancient Hysteria/Time Warp; begin:2; texture:16; alpha:1; inVehicle:0; speed:1.75; PowerType:0; size:0.5; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-65; timer.x:-50; timer.Transparent:true@

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58 Sphagnum July 7, 2011 at 11:50 pm

Total n00b question here. Where do I…..ummm….paste these?

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59 Sphagnum July 7, 2011 at 11:52 pm

Nevermind! Lol I figured it out literally a second after I posted this.

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60 socass November 24, 2011 at 1:41 am

tell me
im tired of tring to find out
thanks anyway

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61 Sphagnum July 9, 2011 at 6:37 am

Hey Gar!
Would you be willing to develop a Power Aura involving Concussive Shot. I’m pretty new at it and not quite advanced enough to make one so that theres an aura up when Concussive Shot is up.
If not, I’ll get there eventually. Thanks either way!

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62 Garwulf July 9, 2011 at 7:52 am

When I get a chance to log in I’ll throw one together and paste it here in the comments. :)

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63 Sphagnum July 9, 2011 at 10:18 pm

Thanks a ton!

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64 Levitimg August 7, 2011 at 3:35 pm

can you make one for aspect of the hawk?

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65 Eric August 25, 2011 at 9:33 am

Hi – thx, for the power auras and the website. one question is why an aura does not pop up when kill command is ready?

Eric

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66 Garwulf August 28, 2011 at 5:22 pm

You can certainly make one for KC, if you want. I just tend to only use Power Auras for spells which have longer cooldowns, procs, etc. For monitoring shorter CD abilities I use OmniCC.

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67 Sky September 19, 2011 at 9:05 pm

Why do you still have mana-based auras?

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68 Garwulf September 19, 2011 at 9:56 pm

The sets just below the video are updated for Cataclysm, however, the ‘individual auras’ are in need of revision.

It’s a case of me having too much time on my hands a year ago, allowing me to post all of this stuff, yet no time to update it now. I’ll get to it though, so thanks for the reminder. :)

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69 Elexi October 31, 2011 at 1:42 am

pls can you teal me where are make this pet from video this wolf name of location pls

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70 Raenyk November 24, 2011 at 7:39 am

He’s Karoma, you can find him in Twilight Highlands.

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71 Hayley January 13, 2012 at 3:26 pm

I don’t suppose there’s a way of getting a power aura to show when the tier 13 set bonus procs is there please? The 4 pc one off arcane shot. I have no idea how to work these things but I modify my rotation to hard cast aimed shot if my haste is buffed so would be handy to have it flash in my face.

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