Hunter Power Auras

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This page was last updated on 02/14/2012.

Hunter Power Auras Strings

This page contains the code strings for the Power Auras I use for my hunter. The image below is a description of my current Power Auras configuration.

My Hunter Power Auras setup (last updated: February 14, 2012)

Garwulf's BM Hunter Power Auras

My Hunter Power Auras - Updated February 14, 2012

All of my Hunter Power Auras are configured to live peacefully within my user interface and display harmoniously alongside the default Blizz auras.

Here’s a screenshot of my previous set (from back in WotLK) which includes a few examples for SV Hunter Power Auras.

My retired Power Auras setup, circa WotLK

Hunter Power Auras

…and for those of you not familiar with the addon, here’s a video demonstration of how Power Auras display in-game. I made it back in WotLK, so a few of these auras are no longer in my set, but it’s still a good example of how the Power Auras addon works.

Hunter Power Auras Preview

All of my Power Auras are available for copy and import. If you want to try out all of my Power Auras, then scroll down to the bottom of this guide to see the full sets for copy/paste/import.

Trying Out My Hunter Power Auras

First of all, you’ll need to have Power Auras installed. If you don’t have it, you can get it over at Curse or WoWInterface.

To import the auras, do the following…

  1. Open up your Power Auras config menu by typing in /powa.
  2. Copy the Power Aura string off this page that you wish to import.
  3. Click on the Import button in the Power Auras config menu.
  4. Hit ctrl-v to paste the string into the import field.
  5. Click Accept
  6. Repeat these steps for any and all that you wish to import.

For a more visual breakdown of the import process, visit this post for info on importing Power Auras strings.

If you want to try out my entire set, then copy the sets at the bottom of this page and then click on “Import Set”. This will dump all of these Power Auras into your addon.

General Hunter Power Auras

Aspects

This simple aura shows a nice clean translucent icon of my current aspect. It only displays Aspect of the Hawk, Fox or Cheetah – because these are exclusively self-applied. I position it just to the right of my unit frame for easy monitoring.

Version:4.23; icon:Spell_Nature_RavenForm; buffname:Aspect of the Hawk/Aspect of the Fox/Aspect of the Cheetah/Aspect of the Pack/Aspect of the Wild; begin:3; texture:74; alpha:0.65; aurastext:Hawk; owntex:true; mine:true; inVehicle:0; speed:2; PowerType:0; size:0.14; y:-188; texmode:2; ismounted:0; anim2:1; finish:3

Other Aspect Notifications (Pack and Wild)

Aspect of the Pack

This aura pulses when Aspect of the Pack is on me, whether applied by me or another hunter.

Version:4.23; anim1:2; icon:Ability_Mount_WhiteTiger; beginSpin:true; buffname:Aspect of the Pack; begin:2; x:-38; texture:29; alpha:0.65; inVehicle:0; speed:2; PowerType:0; size:0.12; y:-105; texmode:1; ismounted:0

Aspect of the Wild

Same as above, but for Aspect of the Wild.

Version:4.23; b:0.0275; anim1:2; icon:Spell_Nature_ProtectionformNature; beginSpin:true; buffname:Aspect of the Wild; r:0; begin:2; x:38; texture:23; alpha:0.65; inVehicle:0; speed:2; PowerType:0; wowtex:true; size:0.12; y:-105; texmode:1; ismounted:0

Hunter’s Mark

This aura displays when my enemy target does not have Hunter’s Mark applied, but only while in combat. Helpful for knowing when to reapply Hunter’s Mark in the case of a dispel in PvP or during target switching in a raid.

Version:4.23; b:0; anim1:2; g:0; target:true; icon:Ability_Hunter_SniperShot; buffname:Hunter's Mark; begin:2; bufftype:2; texture:110; alpha:1; inVehicle:0; speed:1.25; PowerType:0; combat:true; size:0.2; y:90; texmode:2; inverse:true; ismounted:0

Kill Shot

A small red skull and crossbones pops up to alert me the moment Kill Shot is available.

Version:4.23; b:0.0118; anim1:2; g:0; icon:Ability_Hunter_Assassinate2; buffname:Kill Shot; begin:2; bufftype:7; texture:10; alpha:1; inVehicle:0; speed:2; exact:true; combat:true; size:0.18; y:-105; texmode:2; ismounted:0

Serpent Sting

A green arc spins into view indicating that my Serpent Sting is not active on my current target. Only displays when in combat – appears for 6 seconds then disappears.

Version:4.23; b:0; target:true; icon:Ability_Hunter_Quickshot; beginSpin:true; buffname:Serpent Sting; r:0; begin:2; bufftype:2; texture:24; alpha:1; duration:6; mine:true; inVehicle:0; speed:2; PowerType:0; combat:true; size:0.18; y:-27; texmode:2; inverse:true; ismounted:0; finish:3

Healing Debuff

This aura shows when my enemy target has no healing debuff applied, i.e., Widow Venom, Monstrous Bite, Furious Attacks, Mortal Strike or Wound Poison. Only displays in PvP – appears for 6 seconds then disappears.

Version:4.23; b:0; anim1:4; target:true; icon:Ability_Hunter_PotentVenom; beginSpin:true; buffname:Furious Attacks/Monstrous Bite/Mortal Strike/Widow Venom/Wound Poison; begin:1; bufftype:2; texture:24; alpha:1; duration:6; speed:1.5; PvP:true; combat:true; size:0.22; y:-28; inverse:true; finish:3

Low Health – Pet (60%)

A pulsing yellow paw appears above my character, signaling that my pet’s health is below 60%.

Version:4.23; b:0; anim1:2; g:0.5686; icon:inv_alchemy_elixir_05; unitn:Pet; bufftype:8; texture:25; alpha:1; inVehicle:0; sound:11; threshold:60; size:0.14; optunitn:true; y:30; texmode:2

Mend Pet

This displays just above the low pet health aura. This aura also includes a timer to indicate the remaining duration of Mend Pet.

Version:4.23; b:0; anim1:3; icon:Ability_Hunter_MendPet; buffname:Mend Pet; r:0; begin:2; unitn:Pet; texture:33; alpha:1; mine:true; inVehicle:0; speed:2; PowerType:0; size:0.25; optunitn:true; y:28; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:54; timer.Transparent:true

Rapid Fire

This aura appears as a red arc around my character, with a red timer at the bottom right.

Version:4.23; b:0; anim1:2; g:0; icon:Ability_Hunter_RunningShot; beginSpin:true; buffname:Rapid Fire; begin:2; texture:16; alpha:1; mine:true; inVehicle:0; speed:1.5; PowerType:0; size:0.4; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-60; timer.x:35; timer.Transparent:true

Buffs

Heroism / Bloodlust / Ancient Hysteria / Time Warp

This aura is just like the Rapid Fire aura. It displays in an arc around my character with a timer near the bottom to signal the duration of the buff.

Version:4.23; anim1:2; beginSpin:true; buffname:Heroism/Bloodlust/Ancient Hysteria/Time Warp; begin:2; texture:16; alpha:1; inVehicle:0; speed:1.75; PowerType:0; size:0.5; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-65; timer.x:-45; timer.Transparent:true

Potion of Speed / Speed Boots (PvP)

This is an old aura I used to use for Potion of Speed, but now I mainly keep it around to monitor the speed boots buff in BGs. It’s similar to the Rapid Fire and Heroism auras – showing an arc around my toon with a timer.

Version:4.23; b:0; anim1:2; g:0.5098; icon:INV_Alchemy_Elixir_04; buffname:Speed; texture:16; alpha:1; speed:1.25; exact:true; size:0.3; texmode:2; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-55; timer.x:-30; timer.Transparent:true

Item Buffs

I’ve retired these auras in my own personal setup, but I still have them configured. I use Raven for monitoring these buffs, but Power Auras is a great tool as well. If you’d care to use any of them be sure to substitute in the name of the appropriate item buff if you’re configuring for a different trinket or item proc.

Flintlocke’s Woodchucker

Version:4.23; b:0.9216; anim1:2; icon:inv_misc_scopeb; beginSpin:true; buffname:Flintlocke's Woodchucker; r:0; begin:2; x:70; texture:4; alpha:1; mine:true; inVehicle:0; exact:true; PowerType:0; combat:true; size:0.12; y:10; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:10; timer.x:70; timer.Transparent:true

Badge of Conquest (Call of Conquest)

Version:4.23; b:0.2353; anim1:2; g:0; icon:Spell_Holy_ChampionsBond; beginSpin:true; buffname:Call of Conquest; begin:2; x:-70; texture:4; alpha:1; mine:true; inVehicle:0; exact:true; PowerType:0; combat:true; size:0.12; y:10; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:10; timer.x:-70; timer.Transparent:true

Insignia of Conquest (Surge of Conquest)

Version:4.23; anim1:2; g:0.7843; icon:Spell_Holy_DivinePurpose; beginSpin:true; buffname:Surge of Conquest; r:0.4902; begin:2; x:50; texture:4; alpha:1; mine:true; inVehicle:0; exact:true; PowerType:0; combat:true; size:0.12; y:35; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:35; timer.x:50; timer.Transparent:true

Pet Buffs

Call of the Wild

This is another buff aura I’ve retired in favor of Raven, but here it is if you want to use it. :)

Version:4.23; b:0; anim1:2; g:0.2941; icon:Ability_Druid_KingoftheJungle; beginSpin:true; buffname:Call of the Wild; begin:2; x:-50; texture:4; alpha:1; inVehicle:0; PowerType:0; combat:true; size:0.12; y:35; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:35; timer.x:-50; timer.Transparent:true

Beast Mastery Auras

Here are a few auras I have configured for Beast Mastery hunters.

The Beast Within

This aura displays a pulsing orb with a timer indicating the duration on The Beast Within / Bestial Wrath.

Version:4.23; b:0.0157; anim1:4; g:0; icon:Ability_Hunter_BeastWithin; buffname:The Beast Within; texture:6; alpha:1; mine:true; speed:1.5; exact:true; size:0.2; y:140; texmode:2; timer.h:0.8; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:140; timer.Transparent:true

Fervor

This aura pops up when I am at 40% focus or below -and- Fervor is available. This aura consists of two strings, so be sure to import them both separately.

String 1

Version:4.23; anim1:2; g:0.6314; icon:Ability_Hunter_AspectoftheViper; beginSpin:true; buffname:Fervor; r:0; begin:2; bufftype:7; texture:167; alpha:1; inVehicle:0; speed:2; combat:true; size:0.35; y:-135; texmode:2; anim2:1

String 2

Version:4.23; icon:ability_hunter_mastermarksman; bufftype:10; alpha:0.1; inVehicle:0; PowerType:2; threshold:40; size:0.02

Killing Streak

This aura is mainly set up to provide a timer for the Killing Streak buff. The aura itself is practically invisible and lays right over the existing in-game Killing Streak buff. The only addition is the timer, which makes it useful for knowing the remaining duration on the buff proc.

Version:4.23; b:0; g:0; icon:achievement_bg_kill_carrier_opposing_flagroom; buffname:Killing Streak; texture:160; alpha:0.1; mine:true; combat:true; size:1; y:180; texmode:2; timer.b:0; timer.g:0; timer.h:0.75; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:175; timer.Transparent:true; timer.UseOwnColor:true

Spirit Bond

This aura is designed to display when Spirit Bond is not active – meaning my pet is either not out, dead, or I’ve lost control of my pet. It sits just to the left of my unit frame.

Version:4.23; b:0; anim1:2; g:0; icon:Ability_Druid_DemoralizingRoar; buffname:Spirit Bond; begin:2; x:-350; texture:29; speed:2; size:0.24; y:-198; texmode:2; inverse:true; finish:3

My Entire Set of Power Auras – Updated: 02/14/2012

These two sets contain all of the Power Auras I have configured. Many of them are not active, so if you want to try them be sure to check the Spec 1 and/or Spec 2 boxes on the Power Auras config page.

Page 1

Set=Page 1@
Aura[1]=Version:4.23; icon:Spell_Nature_RavenForm; buffname:Aspect of the Hawk/Aspect of the Fox/Aspect of the Cheetah/Aspect of the Pack/Aspect of the Wild; begin:3; texture:74; alpha:0.65; aurastext:Hawk; owntex:true; mine:true; inVehicle:0; speed:2; PowerType:0; size:0.14; y:-188; texmode:2; ismounted:0; anim2:1; finish:3@
Aura[2]=Version:4.23; b:0; anim1:2; g:0; target:true; icon:Ability_Hunter_SniperShot; buffname:Hunter's Mark; begin:2; bufftype:2; texture:110; alpha:1; inVehicle:0; speed:1.25; PowerType:0; combat:true; size:0.2; y:90; texmode:2; inverse:true; ismounted:0@
Aura[3]=Version:4.23; b:0; target:true; icon:Ability_Hunter_Quickshot; beginSpin:true; buffname:Serpent Sting; r:0; begin:2; bufftype:2; texture:24; alpha:1; duration:6; mine:true; inVehicle:0; speed:2; PowerType:0; combat:true; size:0.18; y:-27; texmode:2; inverse:true; ismounted:0; finish:3@
Aura[4]=Version:4.23; b:0; anim1:2; g:0.5686; icon:inv_alchemy_elixir_05; unitn:Pet; bufftype:8; texture:25; alpha:1; inVehicle:0; sound:11; threshold:60; size:0.14; optunitn:true; y:30; texmode:2@
Aura[5]=Version:4.23; b:0; anim1:3; icon:Ability_Hunter_MendPet; buffname:Mend Pet; r:0; begin:2; unitn:Pet; texture:33; alpha:1; mine:true; inVehicle:0; speed:2; PowerType:0; size:0.25; optunitn:true; y:28; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:54; timer.Transparent:true@
Aura[6]=Version:4.23; anim1:2; icon:Ability_Shaman_Heroism; beginSpin:true; buffname:Heroism/Bloodlust/Ancient Hysteria/Time Warp; begin:2; texture:16; alpha:1; inVehicle:0; speed:1.75; PowerType:0; size:0.5; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-65; timer.x:-45; timer.Transparent:true@
Aura[7]=Version:4.23; b:0; anim1:2; g:0; icon:Ability_Hunter_RunningShot; beginSpin:true; buffname:Rapid Fire; begin:2; texture:16; alpha:1; mine:true; inVehicle:0; speed:1.5; PowerType:0; size:0.4; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-60; timer.x:35; timer.Transparent:true@
Aura[8]=Version:4.23; anim1:2; g:0.7843; icon:Spell_Holy_DivinePurpose; beginSpin:true; buffname:Surge of Conquest; r:0.4902; begin:2; x:50; texture:4; alpha:1; mine:true; inVehicle:0; PowerType:0; combat:true; size:0.12; y:35; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:35; timer.x:50; timer.Transparent:true@
Aura[9]=Version:4.23; b:0.9216; anim1:2; icon:inv_misc_scopeb; beginSpin:true; buffname:Flintlocke's Woodchucker; r:0; begin:2; x:70; texture:4; alpha:1; mine:true; inVehicle:0; exact:true; PowerType:0; combat:true; size:0.12; y:10; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:10; timer.x:70; timer.Transparent:true@
Aura[10]=Version:4.23; b:0.2353; anim1:2; g:0; icon:Spell_Holy_ChampionsBond; beginSpin:true; buffname:Call of Conquest; begin:2; x:-70; texture:4; alpha:1; mine:true; inVehicle:0; exact:true; PowerType:0; combat:true; size:0.12; y:10; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:10; timer.x:-70; timer.Transparent:true@
Aura[11]=Version:4.23; anim1:2; icon:Ability_Mount_WhiteTiger; beginSpin:true; buffname:Aspect of the Pack; begin:2; x:-38; texture:29; alpha:0.65; inVehicle:0; speed:2; PowerType:0; size:0.12; y:-105; texmode:1; ismounted:0@
Aura[12]=Version:4.23; b:0; anim1:2; g:0.2941; icon:Ability_Druid_KingoftheJungle; beginSpin:true; buffname:Call of the Wild; begin:2; x:-50; texture:4; alpha:1; inVehicle:0; PowerType:0; combat:true; size:0.12; y:35; texmode:2; ismounted:0; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:35; timer.x:-50; timer.Transparent:true@
Aura[13]=Version:4.23; anim1:2; icon:Ability_Whirlwind; beginSpin:true; buffname:Deterrence; begin:2; texture:21; alpha:1; speed:2; combat:true; size:0.16; y:-20; texmode:2; finish:3; timer.h:0.7; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-20; timer.Transparent:true@
Aura[14]=Version:4.23; anim1:2; icon:Ability_Hunter_MastersCall; beginSpin:true; buffname:Master's Call; begin:2; texture:17; alpha:1; aurastext:Master's Call; mine:true; speed:1.8; exact:true; size:0.2; y:-75; texmode:2; finish:3; timer.h:0.7; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-72; timer.Transparent:true@
Aura[15]=Version:4.23; b:0; g:0; icon:achievement_bg_kill_carrier_opposing_flagroom; buffname:Killing Streak; texture:160; alpha:0.1; mine:true; combat:true; size:1; y:180; texmode:2; timer.b:0; timer.g:0; timer.h:0.75; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:175; timer.Transparent:true; timer.UseOwnColor:true@
Aura[16]=Version:4.23; b:0.0118; anim1:2; g:0; icon:Ability_Hunter_Assassinate2; buffname:Kill Shot; begin:2; bufftype:7; texture:10; alpha:1; inVehicle:0; speed:2; exact:true; combat:true; size:0.18; y:-105; texmode:2; ismounted:0@
Aura[17]=Version:4.23; icon:Ability_Whirlwind; beginSpin:true; buffname:Deterrence; x:-80; bufftype:7; owntex:true; inVehicle:0; combat:true; size:0.1; y:-15; texmode:2; ismounted:0@
Aura[18]=Version:4.23; icon:Ability_Hunter_MastersCall; beginSpin:true; buffname:Master's Call; x:-75; bufftype:7; owntex:true; inVehicle:0; combat:true; size:0.1; y:-45; texmode:2; ismounted:0@
Aura[19]=Version:4.23; icon:Ability_GolemStormBolt; beginSpin:true; buffname:Scatter Shot; x:70; bufftype:7; owntex:true; inVehicle:0; combat:true; size:0.1; y:-75; texmode:2; ismounted:0@
Aura[20]=Version:4.23; icon:inv_throwingaxepvp330_08; buffname:Trinket0; x:-70; bufftype:23; owntex:true; inVehicle:0; combat:true; size:0.1; y:-75; texmode:2; ismounted:0@
Aura[21]=Version:4.23; icon:Ability_Druid_FerociousBite; buffname:Bestial Wrath; x:75; bufftype:7; owntex:true; inVehicle:0; combat:true; size:0.1; y:-45; texmode:2; ismounted:0@
Aura[22]=Version:4.23; anim1:2; g:0.6314; icon:Ability_Hunter_AspectoftheViper; beginSpin:true; buffname:Fervor; r:0; begin:2; bufftype:7; texture:167; alpha:1; multiids:38; inVehicle:0; speed:2; combat:true; size:0.35; y:-135; texmode:2; anim2:1@
Aura[23]=Version:4.23; b:0; anim1:4; target:true; icon:Ability_Hunter_PotentVenom; beginSpin:true; buffname:Furious Attacks/Monstrous Bite/Mortal Strike/Widow Venom/Wound Poison; begin:1; bufftype:2; texture:24; alpha:1; duration:6; speed:1.5; PvP:true; combat:true; size:0.22; y:-28; inverse:true; finish:3@
Aura[24]=Version:4.23; b:0.0275; anim1:2; icon:Spell_Nature_ProtectionformNature; beginSpin:true; buffname:Aspect of the Wild; r:0; begin:2; x:38; texture:23; alpha:0.65; inVehicle:0; speed:2; PowerType:0; wowtex:true; size:0.12; y:-105; texmode:1; ismounted:0@

Page 2

Set=Page 2@
Aura[25]=Version:4.23; b:0; g:0; thresholdinvert:true; icon:ability_hunter_mastermarksman; x:-36; unitn:BlueCrabGuy; bufftype:10; texture:74; alpha:0.65; inVehicle:0; PowerType:2; threshold:10; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[26]=Version:4.23; b:0; g:0.1569; thresholdinvert:true; icon:ability_hunter_mastermarksman; x:-28; unitn:BlueCrabGuy; bufftype:10; texture:74; alpha:0.65; inVehicle:0; PowerType:2; threshold:20; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[27]=Version:4.23; b:0; g:0.3922; thresholdinvert:true; icon:ability_hunter_mastermarksman; x:-20; bufftype:10; texture:74; alpha:0.65; inVehicle:0; PowerType:2; threshold:30; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[28]=Version:4.23; b:0; g:0.5686; thresholdinvert:true; icon:ability_hunter_mastermarksman; x:-12; bufftype:10; texture:74; alpha:0.65; inVehicle:0; PowerType:2; threshold:40; combat:true; size:0.03; torsion:1.29; y:-85; texmode:2; ismounted:0@
Aura[29]=Version:4.23; b:0; g:0.7843; thresholdinvert:true; icon:ability_hunter_mastermarksman; x:-4; bufftype:10; texture:74; alpha:0.65; inVehicle:0; PowerType:2; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[30]=Version:4.23; b:0; g:0.9608; thresholdinvert:true; icon:ability_hunter_mastermarksman; x:4; bufftype:10; texture:74; alpha:0.65; inVehicle:0; PowerType:2; threshold:60; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[31]=Version:4.23; b:0; thresholdinvert:true; icon:ability_hunter_mastermarksman; r:0.7647; x:12; bufftype:10; texture:74; alpha:0.65; inVehicle:0; PowerType:2; threshold:70; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[32]=Version:4.23; b:0; thresholdinvert:true; icon:ability_hunter_mastermarksman; r:0.6863; x:20; bufftype:10; texture:74; alpha:0.65; inVehicle:0; PowerType:2; threshold:80; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[33]=Version:4.23; b:0; thresholdinvert:true; icon:ability_hunter_mastermarksman; r:0.3922; x:28; bufftype:10; texture:74; alpha:0.65; inVehicle:0; PowerType:2; threshold:90; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[34]=Version:4.23; b:0; thresholdinvert:true; icon:ability_hunter_mastermarksman; r:0; x:36; bufftype:10; texture:74; alpha:0.65; inVehicle:0; PowerType:2; threshold:100; combat:true; size:0.03; torsion:1.3; y:-85; texmode:2; ismounted:0@
Aura[35]=Version:4.23; icon:Ability_Devour; buffname:Intimidation; x:80; bufftype:7; owntex:true; inVehicle:0; exact:true; combat:true; size:0.1; y:-15; texmode:2; ismounted:0@
Aura[36]=Version:4.23; b:0.0157; anim1:4; g:0; icon:Ability_Hunter_BeastWithin; buffname:The Beast Within; texture:6; alpha:1; mine:true; speed:1.5; size:0.2; y:140; texmode:2; timer.h:0.8; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:140; timer.Transparent:true@
Aura[37]=Version:4.23; b:0; anim1:2; g:0; icon:Ability_Druid_DemoralizingRoar; buffname:Spirit Bond; begin:2; x:-350; texture:29; speed:2; size:0.24; y:-198; texmode:2; inverse:true; finish:3@
Aura[38]=Version:4.23; icon:ability_hunter_mastermarksman; bufftype:10; alpha:0.1; inVehicle:0; PowerType:2; threshold:40; size:0.02@
Aura[39]=Version:4.23; b:0; anim1:2; g:0.5098; icon:INV_Alchemy_Elixir_04; buffname:Speed; texture:16; alpha:1; speed:1.25; exact:true; size:0.3; texmode:2; timer.h:0.65; timer.Texture:AccidentalPresidency; timer.enabled:true; timer.cents:false; timer.y:-55; timer.x:-30; timer.Transparent:true@

Even though I don’t use this entire set of auras, I’ve configured them to all display comfortably for those of you that maybe want to have a go with all of them.

Hunter Power Auras

Hunter Power Auras - The Complete Set

This complete set contains additional notification auras for “Action Usables”, i.e., abilities that are off cooldown and ready for use. There’s also a handy HUD focus bar which you can try out.

Try ‘em out…see if you like them. You can always use them as a starting point for other Power Aura ideas or change their look and behaviors to suit your preference.

If you have any questions or comments regarding these or any other Hunter Power Auras, please post them below.

WoW Keybinds & Macros Addon

{ 75 comments… read them below or add one }

Levitimg August 7, 2011 at 3:35 pm

can you make one for aspect of the hawk?

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Eric August 25, 2011 at 9:33 am

Hi – thx, for the power auras and the website. one question is why an aura does not pop up when kill command is ready?

Eric

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Garwulf August 28, 2011 at 5:22 pm

You can certainly make one for KC, if you want. I just tend to only use Power Auras for spells which have longer cooldowns, procs, etc. For monitoring shorter CD abilities I use OmniCC.

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Sky September 19, 2011 at 9:05 pm

Why do you still have mana-based auras?

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Garwulf September 19, 2011 at 9:56 pm

The sets just below the video are updated for Cataclysm, however, the ‘individual auras’ are in need of revision.

It’s a case of me having too much time on my hands a year ago, allowing me to post all of this stuff, yet no time to update it now. I’ll get to it though, so thanks for the reminder. :)

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Elexi October 31, 2011 at 1:42 am

pls can you teal me where are make this pet from video this wolf name of location pls

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Raenyk November 24, 2011 at 7:39 am

He’s Karoma, you can find him in Twilight Highlands.

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Hayley January 13, 2012 at 3:26 pm

I don’t suppose there’s a way of getting a power aura to show when the tier 13 set bonus procs is there please? The 4 pc one off arcane shot. I have no idea how to work these things but I modify my rotation to hard cast aimed shot if my haste is buffed so would be handy to have it flash in my face.

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Darren March 10, 2012 at 4:31 pm

I DL your compliations to find out theres a lot of fricken add ons, more then mentioned anywhere. I had to delete them cause I got tired of trying to install. So I guess there’s no way to use them all, should I just use the ones here or what?

very confused
Darren

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Boris June 7, 2012 at 2:28 am

Hey Garwulf, been really reading on your guides and quite frankly, it helped me alot on my BM hunter. Now in terms of powerauras though, do you by chance still have the poweraura imports for your WoTLK one? Cant seem to us the new powerauras string for the old powerauras which is supported for WoTLK 3.3.5

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Shaun July 4, 2012 at 12:18 am

there is an addon that can track the 4set…

ExtraCD , will show the trinket procs, 4set proc, glove proc if eng.

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israel rozar July 18, 2012 at 10:20 am

Do u have wotlk config?

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