Misdirecting to Pet for Freezing Trap - General Hunter Discussion - Hunter Forums
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5:49 am
I'm hoping you guys can simplify this process. This is exclusively for Cataclysm 5-man heroics at the moment. Up til now when I've been asked to trap a mob, I've either had to cc pull or place the trap in what I hope will be the mob's path of attack when the group is pulled. But I've been experimenting with sending my pet to a far off location, launching a trap on him and then misdirecting the selected mob to him. All of that works well in my trial-and-error at Twilight Highlands, but I want to make sure it works the first time I use it with a group.
This seems to be an overly complex process (compared to a Mage sheep or rogue sap or any other cc) . First, I have to select "go to" rather than "follow" for the pet, then I have to make him "passive" rather than "defensive" in the slim chance that he damages the trapped mob and frees him, then I have to cast "misdirect" to him, then I have to shoot "arcane shot" at the mob, and immediately press [ESC] so I don't keep attacking him after he's frozen, then I have to press my macro key to "hunter's mark" the tank's target, then I have to make the pet "defensive" and send him against the tank's target and start attacking that target myself.
Should I even attempt this … or simply claim I'm a huntard … or is there a series of macros that can do this (including an effective [ESC] to stop autoattack — believe me, no switches or button, stop attacks)? Am I making this all too complex?
2:28 pm
Jedi
August 1, 2010
Offline9:31 am
Lodge Muse
August 6, 2010
Offline8:53 am
Maggot
August 5, 2010
OfflineI think there is some merrit to this idea.
One of the issues I keep haveing is with tanks not letting me use the lunch pull method. I then try to use distracting shot to pull the mob to me, but (assuming it is not a caster, which it is half the time) it gets half way to me then runs back to the tank when they AOE/Taunt it back. With this as a method, you are not cooldown limited, if the tank grabs the target back, you can MD and try again.
Another variation on this could be to send your pet in to build up some aggro, then call it back to you. you can lay a trap at your feet and keep MD the mob till your pet reaches you. This could work well if you were trying to trap two targets as well. Pull with trap lancher, then when the trap is off cool down lay it down, and MD pet/call it back. Again gives you more chances than Distracting Shot.
I also think the "Stay" comand might be less combersome than the "Go Here" tactic. Rather than useing the mouse to select where to send your pet, just go their yourself, then have a key bound for "Stay" when your pet is in possition. I would find moveing myself around much easier than telling my pet where to go. You could start your pet in place where you want the mob to go, or if needed during the fight, drag the pet to your click stay and then run away from them. I would much rather keybind stay and move myself then awkwardly position a green circle.
10:11 am
OP, here … thanks guys! You'd think with the renewed importance of hunter's traps that more tanks would be aware of how they work. But, no … this whole concept of misdirection to the pet is to avoid a cc pull. I can't tell you the number of times the tank marks the mobs with a square and moon and then immediately pulls the skull, thinking that I'm like a mage and can pull a target out of a running group and freeze it as fast as the mage can sheep his. And by the time I can distract, the tank has built up aggro. The last time I told a tank that he didn't understand the concept of tanks and asked for a sec to explain … he kicked me!
10:32 am
Maggot
August 5, 2010
OfflineYeah, the last time I tried to explain they claimed that was just my server. . . . right, ok. I suggested they check on MMO-Champion, not as a plug, they had a post on the front page that agreed and I thought maybe if it was a general opinion shared by many, rather than mine it might have more weight, plus might point them in the direction of always do it that way, not just his one time. Nope, they made comments to the effect of so what. . . . I don't think they had even heard of the site before. They let me do it my way when my healer BF said I was right but with much commenting.
Ohh and once I had a tank refuse to tank when I pulled with the trap. He called us all retards and sat there refusing to do anything while we stuggled. The funny part of that was a DPS voted to kick him for a "bad attitude" and it failed (took too much time deciding) so the DPS promptly left.
I can emphthize with the tanks a bit in not likeing it. I am sure at times it is not fun to let someone else pull when you are used to it. Plus it can take longer when you don't have vent. I know I am a bit on the caution side about pulling too soon and constantly typeing ready can slow things down, just like thinking the tank is ready when they are not can mess things up. I'd rather it take a bit longer to make sure people are ready than wipe. But it usally only takes a couple of pulls to get a feel for eachother.
I may just make a macro to spam at the start and be done with it.
10:26 am
Most heroic groups ive been in ive been expected to pull with just a trap right under the mob im supposed to freeze. I ussually camo, MD then do it for shits and gigs and to help get aggro onto tank once the pull has started. If the tank doesnt pick up aggro you can always FD then MD. When there is a mage or shaman in the group that likes to pull before you can place your trap dont be afraid to hit your mob with a wyvern sting. This puts him in place so you can trap easier instead of doing the whole guessing where hes going to path and how long it takes for travel time nad what not. Also you should be using wyvern sting to pull any moving mobs because i find its too risky to do the guessing game. I learnt this the hard way when freezing in BoT.
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