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Good Time For Hunters
January 16, 2011
6:02 am
Takaas
Wisconsin, USA

Officer
Forum Posts: 837
Member Since:
May 28, 2010
Offline

Even with the adjustments needed to dps, I'm finding good Hunters being in demand. Esepcially when it comes to running heroics. Why is that? We can crowd control pretty much anything.

MAGE: Polymorph-Transforms the enemy into a sheep, forcing it to wander around for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.

ROGUE: Sap-Incapacitates the target for up to 1 min.  Must be stealthed.  Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target.  Only 1 target may be sapped at a time.

RETRIBUION PALADIN: Repentance: Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.

SHAMAN: Hex-Transforms the enemy into a frog. While hexed, the target cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 1 min. Only one target can be hexed at a time. Only works on Humanoids and Beasts.

WARLOCK: Seduction-Seduces the target, preventing all actions for up to 30 sec. Any damage caused will remove the effect. Only works against Humanoids.

HUNTER: Freeze Trap-Launch a freeze trap to the target location that freezes the first enemy that approaches, preventing all action for up to 1 min. Any damage caused will break the ice.  Trap will exist for 1 min.

So make sure you are good or are working on getting good with those traps!

January 17, 2011
5:05 pm
Anj

Beast Master
Forum Posts: 463
Member Since:
March 3, 2010
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Just yesterday, our guild chat lit up when someone posted about the upcoming hunter changes. A lot of us were excited, so excited in fact that some are already thinking about transferring their hunter and/or rolling a hunter. Yes, it's really a good time for hunters!

January 27, 2011
12:06 pm
Ghostmann
USA

Maggot
Forum Posts: 2
Member Since:
December 17, 2010
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3
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Sometimes I will ice trap one target and then use the wyvern sting on another target to put it to sleep. It's available to survival spec hunters.  The ice trap is easiest to do if the tank lets you initiate the pull.  The sting is easier to do after the pull because it's fired at your targeted enemy.

January 30, 2011
8:21 am
Takaas
Wisconsin, USA

Officer
Forum Posts: 837
Member Since:
May 28, 2010
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4
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I guess this could fall under this post. I love the survivability we have when soloing. Example………

Tol Barad, daily quests. Killing the ettin, Problim. There is always shouts of, "Looking for help with Problim!". I smile to myself because I just have to call out my turtle, Tank and have no problem soloing Problim. I help out a fellow guildie quite often on this quest when she is on her Paladin. In fact she usually asks if we can group to get all the Tol Barad dailies, which are much easier with my pet and me along.

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