Hunter spell changes (PTR 4.0.6) - Builds, Talents and Class Mechanics - Hunter Forums
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6:27 pm
Beast Master
March 3, 2010
OfflineHere are the current changes for Hunters (more at battle.net). Please post any mistakes/changes.
- Aimed Shot! weapon damage has been increased to 200%.
- Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
- Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
- Dust Cloud's cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
- Kill Command's damage has been increased by 20%.
- Kill Shot's attack power scaling has been increased by 50%.
- Master's Call now has a 35-second cooldown, down from 1 minute. In addition, the visual effect is more obvious.
Talent Specializations
Marksmanship
- Chimera Shot's attack power scaling has been increased by 20%.
Survival
- Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.
Pets
- Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
- Shale Spiders now correctly have a special ability (Web Wrap).
- Bad Manner (monkey) now properly breaks from damage.
4:37 am
Jedi
August 1, 2010
Offline6:35 am

Officer
May 28, 2010
Offline(1) Aimed Shot! weapon damage has been increased to 200%.
(2) Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
(3) Kill Shot's attack power scaling has been increased by 50%.
(4) Chimera Shot's attack power scaling has been increased by 20%.
*crosses fingers and hopes these changes make it through*
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