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Pet Special Ability & Macro Questions
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November 22, 2011
8:15 am
Agio

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When using a pet with a special ability, say monkey and bad manners. Do you manually control the special ability with a keybind or macro? This applies to all special abilities. I want to make sure I'm not negating the special ability by continuing to attack the target after the special has been used.

Also, Bandet had posted a rather long and unclear response about macroing. Suggested, well insisted putting the 1st line in the macro as stopattack or stopcasting in everything except cobra. Does anyone do this and if so, which is it? stopattack or stopcasting? Any clarity on this would be helpful.

Lastly and unrelated, is there anything a hunter can do to break out of a rogues sap?

Think of me as a Grade 9 student looking to get into High School.

Thanks-A

Not knowing you aren't supposed to be able to achieve something often ensures that you will.   Book of Agio 22:2
November 22, 2011
9:26 am
Garwulf
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For Bad Manner I'd recommend going manual cast with it. Because it's a disorient ability – and it can break on damage – this makes it a key ability, but one you need to time well. I'd probably go with the macro I gave Takaas…

/cast Bad Manner
/stopattack

This will help ensure you don't break the effect.

As for other pets… 

It depends on the ability, I think. For example, I keep Spirit Mend on autocast, but I also have it in a macro so that I don't have to wait for its autocast.

On my horde hunter I do the same thing with my wasp, but with my owl I don't bother… I just leave his Snatch ability on autocast.

When I use a spider or siithid I do the same thing -- autocast, but with a manual option as well.

If you want to be 'totally pro', go the manual route. If you're like me and don't want to bother with controlling yet another ability – all the time, then try the 'autocast, but with a macro as well' approach.

As for the other question…stopcasting is the command you want. It immediately cancels the current action. Stopattack stops everything, including your auto-shot. That command is needed for certain things, such as the Bad Manner macro I noted above, but generally speaking you don't want to stop attacking usually.

Hope that clears things up a bit. icon_smile

November 22, 2011
10:45 am
Takaas
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Agio said:

Lastly and unrelated, is there anything a hunter can do to break out of a rogues sap?

Quoting from Bandet's post regarding fighting the different classes in PvP.

Rogues are very easy to predict when you have as much practice as I do. I have beaten some of the best rogues in the world in 1v1 as a hunter, the fight is generally in our favor. MM is a lot better versus rogues because of readiness. They have a lot of cooldowns to burn through before they die, and you will need every one of yours.

Start in camo with track hidden, 70% of the time I can scatter them out before they cheapshot me.

Don't stand on a trap, they will just disarm it. You can trap if you break their opener with scatter.

The goal is to get from the opener (Usually they WILL get on you) to maxrange. Once you are there, it is a walk in the park. If you don't get max range, you take too long, or use too many coodowns you will die.

I use a monkey because it lets me blind them when they cheap shot, so they can't kidney. You can also accomplish the same thing with a shale spider. You might also get to use it when they blind you (Make sure to do it so their blind wears off before yours). This stops them from restealthing and opening on you again. This also helps as you can normally only trinket one blind, while they have two. You almost always want to save trinket for blind, unless you can prevent the effect with another method, such as a pet cc.

If they get the opener, stop the stunlock. Do it late enough in CS, and you can trap after. Freedom, and bolt. They will probably trinket trap. If they do, scatter and disengage. You need range, and fast.

Save roar of sac for if you get stunned with shadow dance up, your health will drop faster than panties on prom night.

They might try to CC your pet to stop you from stopping them from getting their opener. This generally is futile as you can just trinket with bullheaded. They don't have enough abilities for it to work well. They could also try to CC you and kill your pet. Make sure you have cower bound, but they generally don't do this. If they try, you need to keep it alive, dismiss your pet, or CC them. This is also why it is a good idea to have a monkey. If they try to kill it, it can cc them while you are CCd. They might also use this tactic just to get you to blow a trinket so they can blind you. Don't fall for it, they generally can't kill your pet unless you are blinded, no cc is long enough. If they DO use blind, you are safe to trinket it.

You only got one deterrence, you should use it when they vanish right on top of you. Get it off fast because within a second cheap shot is coming. They will miss the cheapshot and you will laugh.

They can't really use combat readiness since its tied with clos. They use that a lot to stop the traps and remove marks. If they do use it, don't hit them. Just run away. Conc shot will -NOT- reset the timer, so spam away.

VERY IMPORTANT: They will evasion as they are on top of you, DO NOT TRY TO SCATTER SHOT. It is a 25% chance to miss, and then you will have wasted one of your most important cooldowns. Don't risk it unless you have NOTHING else to throw at them. In this situation it is normally better to disengage or just drop a freezing trap at your feet. Maybe try to freedom and disengage then trap the ShS. Outlast the evasion.

If they smoke bomb, shoot a flare in it. You can usually toss a trap into it and they will get frozen. At 2 seconds left on the trap, shoot a snake trap under them. They will get rooted as it wears off for 4 seconds. This is when you want to bring the hammer down. Send pet in, pop BW, intimidate after the root, and their health will go down a lot, they are quite squishy. Make sure to stop dpsing at the right time, you don't want them to gain the hard earned range you got.

Spam hunters mark on them if they clos while running away, they are generally going to try to stealth. You can break it and they rage. Additionally, the same way you can get deep froze while deterrenced versus a mage works on a rogue. You can actually hunters mark them AS they vanish due to latency, and they will get marked. Don't waste overmuch time trying to do this, generally when they run away try to deal as much damage as you can.

Don't try to be over defensive. They can heal a lot more than you, and you don't want the fight to last long enough for their cooldowns to return. If they get away, try to re-camo and eat. Then the fight is started over and you can prolly break them out of stealth again.

If you don't have deter up, flare them as they vanish while running towards you. It takes practice, but get good at it and it makes them really mad. Ruining a rogues openers is why hunters kill them.

If ShS is off CD, stand infront of a trap like versus a feral druid. They will shs and hit the trap. It is extremely funny. If trap is off CD, disengage it. It is a lot easier to do it with a rogue than a warrior charge, as you see the buff they get a split second beforehand, and it does not stun or snare you.

Once their ShS's are off and they have no more vanish, if you have range you will win. Sprint does not work if you have glyph of concussive shot. They will run at 50% speed.

Once you have the range, you can keep disengaging/trapping/scattering the ShS, and they will never get to you.

They might use "throw" and get crippling on you with their throwing, this is annoying. If this happens late in the duel your freedom should be up and you can re-use it, alternatively keep using the same methods to prevent ShS until one of your ccs or freedom comes up. Scatter trap works well, but it is a good idea to save that in the late duel in case you mess up. One slip and you are dead, scatter trap saves the day if it happens. If you don't have scatter trap, you will lose.

If you get distance and have no dots and they are stealthed, you generally can't camo due to your pet being in combat. If you have the time, dismiss pet then feign, re summon + camo. This can stop their second opener in its tracks. Don't be too risky doing this, if you dismiss your pet and they get you before you camo without a pet, you have no way to stop the stunlock or roar of sacrifice.

You can also have more than one monkey, swapping to another gives fresh cooldowns. This works with every pet. Abuse it all you can.

Another fun trick you can do versus a rogue is the feign mistarget. Basically, at the same time as they use an ability (A good example is cheap shot, I.E. You know they are there, maybe they just vanished right on top of you) you feign. The rogue's game autotargets the pet instead of you, and the pet eats the stun, and the rogue ragequits. This is hard to predict, but what else are you going to use feign for versus a rogue?

 

As of late I have a monkey with me 75% of the time in battlegrounds. Bad Manner has saved me several times over when a Rogue gets me by surprise. Usually I Bad Manner them, trinket,drop Freeze Trap, Flare them and disengage to get distance. If you can break the opener and get distance the fight has now turned in your favor as a Hunter.

If you don't have a monkey, it gets a bit harder and is all about trinketing at the right point. I've not got that down yet believe it or not.

I've taken to having several different pets "on call" for battlegrounds. I've got my monkey for Rogues, Warriors and Feral Druids (breaking their stuns, etc), my ape for spell casters (silencing shot & pummel) and my bird of prey (disarming Hunters, Warriors, Ret Pallies and DKs).


November 22, 2011
11:42 am
Garwulf
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I forgot about your Sap question…

I don't break out of Sap unless I see a teammate that is getting wrecked and needs help. I find that it's best just to eat the Sap and save your trinket for things like Cheap Shot or especially Kidney Shot. After that, you still have Master's Call to avoid getting locked down by their poisons.

Beast Masters have it pretty easy vs Rogues since we get 2 trinkets (including Bestial Wrath). Just be sure to use them wisely.

November 22, 2011
5:28 pm
Agio

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Thanks Garwulf-the info was most helpful. Answered my question, I've been busting my own cc with the chimp. Thanks on the stopcasting stopattack clarification. Do you yourself have that line macroed into your abilities?

Appreciate the input on the sap thing.

Not knowing you aren't supposed to be able to achieve something often ensures that you will.   Book of Agio 22:2
April 28, 2012
5:33 pm
Badges

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I enjoy BM in arena over MM. As a BM, i tend to run with other high burst DPS classes, even in 3s, I prefer to go 3 DPS. For 2s, BM/Feral is the best by far. BM/Rogue and BM/Ret are about tied. One advantage of going with a ret is the off heal they can give you. With feral or good rogue, typically the kill target is dead within 10 seconds of opening on him due to the high burst and movement blocks.

For 3s, i find the best comps for a BM hunter is Ret, Rogue, BM Hunter,,, the rogues smoke screen is invaluable when him and the ret sandwich the kill target and block the heals from coming in to him.

I have all my shots macro'd, its worth the time to set them up. Arcane shot and kill command are linked and also force me into aspect of the hawk. Cobra shot is linked with aspect of the fox. No matter what aspect I am in, when I hit those shots I go into the right aspect and having kill command linked as well, avoids having to spam kill command separately. scatter and my pets intimidate are macros to my focus target which makes it easier to use our limited cc's well. using intimidate helps either peel another dos off my partner or acts as another cc for the healer, which sometimes they trinket out of not knowing its only a 4 second trap. I always start out with my cc's using intimidate, then scatter, then ice.. usually since we are doing so much damage to the kill target as double dps, their healer will trinket out of either the scatter or intimidate, which allows me to then ice trap him for the full duration. the first move the feral makes is to cyclone the cc target as well, with cyclone and my cc's this gives us a 10 to 20 second cc chain that usually is all we need to get the kill target dead. both feral and me blow all cd's right when we open up as well. I bind all my racial perks as Orc, along with beastial wrath and other poppable dos boosters, like the trinket into one macro, its my mouse side button, when i hit it a few times, i am in full burst mode.. doing huge damage along with the feral. its best to target the other dps unless you see that the other healer is weak, like a low priest or shammy,, we love killing their healer first if he looks weakly geared.

my pet heal is also macros, i have a key and modifier to allow me to either have my pet heal me, or my partner.

another tip is to have 2 spirit beasts, two cats or a wolf and cat for example.. these are the only pets i use, unless i need to call a monkey out during a match to use his blind as another cc if we didn't kill the kill target right away and we need to have a little more cc power when all our cd's reset. the tip for the pets is when there is about 13 seconds left before the match starts, have your pets roar of courage on his button bar, pop roar of courage, then dismiss the pet, and call the other spirit pet.. this gives you and your partner a 1 minute 500 agility buff that is killer when going double dos with a feral that can use the agility well. make sure to turn off the pets ability to cast roar of courage and pet heal on his own, and use them in your macros instead.

i gem for agility and always get the socket bonuses, and reforge for crit after making sure my hit is at least 5%. my mastery is about 11% and i have tried to reforge everything for mastery and gem for it.. and got it up to 18% but didn't find that it worked any better for me.

the best hunter is WOW is Garx or something like that, he's close to 3k in 2s and 3s, and is BM. google for tips from him, he has good advice on use of macros. People always ask me to go MM in arena, and i hate that, having more DPS as BM plus making sure to use your pets cc's when you want to not when your pet wants to, and having pet heals for you and your partner, i find is better than the extra cc and control MM would give.. if BM ever gets silence shot.. it would be perfect!!

my name is Badges and play on skullcrusher US horde server. Im in full caty gear with the 2200 elite weapons.

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