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	<title>Comments on: DPS &#8211; From a tank&#8217;s perspective</title>
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	<link>http://huntsmanslodge.com/5253/dps-from-a-tanks-perspective.htm</link>
	<description>A site for WoW Hunters :: News, Information, Resources and more</description>
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		<title>By: Hunter stole my threat &#171; Random Insignificant Things</title>
		<link>http://huntsmanslodge.com/5253/dps-from-a-tanks-perspective.htm#comment-6523</link>
		<dc:creator>Hunter stole my threat &#171; Random Insignificant Things</dc:creator>
		<pubDate>Thu, 21 Jan 2010 20:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://huntsmanslodge.com/?p=5253#comment-6523</guid>
		<description>[...] aggro in pugs Hunter DPS from  tank&#8217;s perspective, so well written that I&#8217;m [...]</description>
		<content:encoded><![CDATA[<p>[...] aggro in pugs Hunter DPS from  tank&#8217;s perspective, so well written that I&#8217;m [...]</p>
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		<title>By: Mike</title>
		<link>http://huntsmanslodge.com/5253/dps-from-a-tanks-perspective.htm#comment-5587</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 23 Dec 2009 19:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://huntsmanslodge.com/?p=5253#comment-5587</guid>
		<description>Very helpful thread. I had not realized that just because the tank is chain pulling and has 5 mobs attacking him, doesn&#039;t mean he has a high amount of threat with all of them. Now I will always MD before volley. :)</description>
		<content:encoded><![CDATA[<p>Very helpful thread. I had not realized that just because the tank is chain pulling and has 5 mobs attacking him, doesn&#8217;t mean he has a high amount of threat with all of them. Now I will always MD before volley. <img src='http://huntsmanslodge.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Lehyton</title>
		<link>http://huntsmanslodge.com/5253/dps-from-a-tanks-perspective.htm#comment-5484</link>
		<dc:creator>Lehyton</dc:creator>
		<pubDate>Mon, 21 Dec 2009 22:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://huntsmanslodge.com/?p=5253#comment-5484</guid>
		<description>Preaching to the choir, J!  Never tried the DI trick tho...  If I know the DPS, I curse them out after the pull (though I hardly ever run with people who do that outside of a random).  If it is a random group, then I guess a vote kick is in order.  Considering that I usually queue with 2-3 pals in a random, the poor saps wouldn&#039;t last long.

Thankfully, you will find (or likely may already know) that a reasonably geared Pally tank has little trouble holding aggro in most situations.  In a heroic, I usually just start chain-pulling if there is someone in the group doing that.  Building up a threat lead is the best antidote  ;)

Keep on keeping on!

Cheers,
Lehy.</description>
		<content:encoded><![CDATA[<p>Preaching to the choir, J!  Never tried the DI trick tho&#8230;  If I know the DPS, I curse them out after the pull (though I hardly ever run with people who do that outside of a random).  If it is a random group, then I guess a vote kick is in order.  Considering that I usually queue with 2-3 pals in a random, the poor saps wouldn&#8217;t last long.</p>
<p>Thankfully, you will find (or likely may already know) that a reasonably geared Pally tank has little trouble holding aggro in most situations.  In a heroic, I usually just start chain-pulling if there is someone in the group doing that.  Building up a threat lead is the best antidote  <img src='http://huntsmanslodge.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Keep on keeping on!</p>
<p>Cheers,<br />
Lehy.</p>
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		<title>By: jorani</title>
		<link>http://huntsmanslodge.com/5253/dps-from-a-tanks-perspective.htm#comment-5478</link>
		<dc:creator>jorani</dc:creator>
		<pubDate>Mon, 21 Dec 2009 21:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://huntsmanslodge.com/?p=5253#comment-5478</guid>
		<description>As a new tank i find i am getting frustrated a lot. People do not seem to be courteous like i do. Assisting the tank is critical. i don&#039;t care what your threat generating abilities are, if they attack the wrong mob they will pull aggro.

Pulling is a tanks job unless otherwise requested.

When i have a melee dps annoy me i kite the boss to make his job harder, gives me a small satisfaction. I am starting my second tank, a pally. My new trick is to set focus to the healer, and DI them when dps piss me off. What i don&#039;t understand is a dps has to wait 10-11 mins in my battlegroup for a tank. Why risk annoying them. i used to run 5-6 heroics on my dk. Now maybe 1-2 until someone ticks me off.

You mentioned that playing a tank improved your overall performance. Having now played all three roles endgame i have a much better appreciation for the importance of coordination. don&#039;t stand in the fire, don&#039;t pull aggro, don&#039;t trigger extra mobs. but most importantly be courteous and polite, it goes a long way. DPS who really upset me get ignored, eventually their wait will get longer and longer.

Anyway enough ranting. Thanks for the blog

Cheers
j</description>
		<content:encoded><![CDATA[<p>As a new tank i find i am getting frustrated a lot. People do not seem to be courteous like i do. Assisting the tank is critical. i don&#8217;t care what your threat generating abilities are, if they attack the wrong mob they will pull aggro.</p>
<p>Pulling is a tanks job unless otherwise requested.</p>
<p>When i have a melee dps annoy me i kite the boss to make his job harder, gives me a small satisfaction. I am starting my second tank, a pally. My new trick is to set focus to the healer, and DI them when dps piss me off. What i don&#8217;t understand is a dps has to wait 10-11 mins in my battlegroup for a tank. Why risk annoying them. i used to run 5-6 heroics on my dk. Now maybe 1-2 until someone ticks me off.</p>
<p>You mentioned that playing a tank improved your overall performance. Having now played all three roles endgame i have a much better appreciation for the importance of coordination. don&#8217;t stand in the fire, don&#8217;t pull aggro, don&#8217;t trigger extra mobs. but most importantly be courteous and polite, it goes a long way. DPS who really upset me get ignored, eventually their wait will get longer and longer.</p>
<p>Anyway enough ranting. Thanks for the blog</p>
<p>Cheers<br />
j</p>
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		<title>By: Nochecazador</title>
		<link>http://huntsmanslodge.com/5253/dps-from-a-tanks-perspective.htm#comment-5470</link>
		<dc:creator>Nochecazador</dc:creator>
		<pubDate>Mon, 21 Dec 2009 15:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://huntsmanslodge.com/?p=5253#comment-5470</guid>
		<description>My first shot almost always goes with a MD. If MD is on CD, then I take a differing route depending the type of tank. With good Paladin and Death Knight tanks I can normally just go all out and slap in the MD once its CD is up. With warriors and bears I go to single target mode.

MD and FD are my favorite friends. I most likely scare some tanks because I like to ride the red line. The warnings from Omen help me to keep it close, but not over.</description>
		<content:encoded><![CDATA[<p>My first shot almost always goes with a MD. If MD is on CD, then I take a differing route depending the type of tank. With good Paladin and Death Knight tanks I can normally just go all out and slap in the MD once its CD is up. With warriors and bears I go to single target mode.</p>
<p>MD and FD are my favorite friends. I most likely scare some tanks because I like to ride the red line. The warnings from Omen help me to keep it close, but not over.</p>
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		<title>By: Lehyton</title>
		<link>http://huntsmanslodge.com/5253/dps-from-a-tanks-perspective.htm#comment-5463</link>
		<dc:creator>Lehyton</dc:creator>
		<pubDate>Mon, 21 Dec 2009 13:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://huntsmanslodge.com/?p=5253#comment-5463</guid>
		<description>You are right and I must concede the point  :)

In any event, hopefully my readers will see through my term-based errors to understand the point I am trying to make.

Again, thanks for the clarification!

Cheers,
Lehy.</description>
		<content:encoded><![CDATA[<p>You are right and I must concede the point  <img src='http://huntsmanslodge.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>In any event, hopefully my readers will see through my term-based errors to understand the point I am trying to make.</p>
<p>Again, thanks for the clarification!</p>
<p>Cheers,<br />
Lehy.</p>
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		<title>By: Lehyton</title>
		<link>http://huntsmanslodge.com/5253/dps-from-a-tanks-perspective.htm#comment-5462</link>
		<dc:creator>Lehyton</dc:creator>
		<pubDate>Mon, 21 Dec 2009 13:06:58 +0000</pubDate>
		<guid isPermaLink="false">http://huntsmanslodge.com/?p=5253#comment-5462</guid>
		<description>With the new mechanics of Misdirection, you are exactly right Sol - dropping an MD&#039;d volley on a group of mobs is HUGELY helpful to a tank - especially a Warrior or Druid tank.  That is an excellent point and I would encourage all you hunters out there to help your tank out in this way wherever possible.

The touchy pull is the one where MD is on CD.  As a tank, and especially since the new LFG system came out, I have noticed far too many ranged classes dropping AoE before I have established aggro against the pull.  This is primarily what I am referring to, as CC is a necessary (but unpleasant) part of tanking.  Tanks love not having to do it, as do the healers healing them!

Thanks for the clarification!

Cheers,
Lehy.</description>
		<content:encoded><![CDATA[<p>With the new mechanics of Misdirection, you are exactly right Sol &#8211; dropping an MD&#8217;d volley on a group of mobs is HUGELY helpful to a tank &#8211; especially a Warrior or Druid tank.  That is an excellent point and I would encourage all you hunters out there to help your tank out in this way wherever possible.</p>
<p>The touchy pull is the one where MD is on CD.  As a tank, and especially since the new LFG system came out, I have noticed far too many ranged classes dropping AoE before I have established aggro against the pull.  This is primarily what I am referring to, as CC is a necessary (but unpleasant) part of tanking.  Tanks love not having to do it, as do the healers healing them!</p>
<p>Thanks for the clarification!</p>
<p>Cheers,<br />
Lehy.</p>
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		<title>By: Skor Taran</title>
		<link>http://huntsmanslodge.com/5253/dps-from-a-tanks-perspective.htm#comment-5460</link>
		<dc:creator>Skor Taran</dc:creator>
		<pubDate>Mon, 21 Dec 2009 11:43:19 +0000</pubDate>
		<guid isPermaLink="false">http://huntsmanslodge.com/?p=5253#comment-5460</guid>
		<description>Just a quick note - you use the terms &quot;threat&quot; and &quot;aggro&quot; casually and, often, incorrectly. They are not interchangeable terms. They are terms that have very specific meanings within the game&#039;s mechanics.

&lt;a href=&quot;http://www.wowwiki.com/Threat&quot; rel=&quot;nofollow&quot;&gt;Threat&lt;/a&gt; is a value. This value measures the amount of aggression a mob feels towards a character. Initially, the character with the highest threat is the one which the mob attacks. After that, for that situation to change, a character needs to generate 10% more threat to &quot;pull aggro&quot; and change the mob&#039;s target-of-choice. Threat is generated through various means, most commonly from doing damage or from healing.

&lt;a href=&quot;http://www.wowwiki.com/Aggro&quot; rel=&quot;nofollow&quot;&gt;Aggro&lt;/a&gt; is the state of being a mob&#039;s target-of-choice.

You don&#039;t &quot;hold threat&quot; nor &quot;pull threat. You hold or pull aggro. You generate threat or reduce your threat. Hunters have the ability (misdirect) to transfer threat that they would otherwise generate to a target (usually the tank). Hunters have the ability (feign death) to reset their threat value to zero. Hunters have the ability (distracting shot) to pull aggro - to outright force a target to attack the hunter, regardless of the amount of threat the hunter has on the target.

I play a hunter and also have a feral druid with which I tank. I feel it is very important that, if one wishes to have a conversation about threat and aggro, that one uses the terms correctly to ensure the reader correctly understands the mechanics involved.

You generate/transfer/reset threat.

You pull/hold aggro.</description>
		<content:encoded><![CDATA[<p>Just a quick note &#8211; you use the terms &#8220;threat&#8221; and &#8220;aggro&#8221; casually and, often, incorrectly. They are not interchangeable terms. They are terms that have very specific meanings within the game&#8217;s mechanics.</p>
<p><a href="http://www.wowwiki.com/Threat" rel="nofollow">Threat</a> is a value. This value measures the amount of aggression a mob feels towards a character. Initially, the character with the highest threat is the one which the mob attacks. After that, for that situation to change, a character needs to generate 10% more threat to &#8220;pull aggro&#8221; and change the mob&#8217;s target-of-choice. Threat is generated through various means, most commonly from doing damage or from healing.</p>
<p><a href="http://www.wowwiki.com/Aggro" rel="nofollow">Aggro</a> is the state of being a mob&#8217;s target-of-choice.</p>
<p>You don&#8217;t &#8220;hold threat&#8221; nor &#8220;pull threat. You hold or pull aggro. You generate threat or reduce your threat. Hunters have the ability (misdirect) to transfer threat that they would otherwise generate to a target (usually the tank). Hunters have the ability (feign death) to reset their threat value to zero. Hunters have the ability (distracting shot) to pull aggro &#8211; to outright force a target to attack the hunter, regardless of the amount of threat the hunter has on the target.</p>
<p>I play a hunter and also have a feral druid with which I tank. I feel it is very important that, if one wishes to have a conversation about threat and aggro, that one uses the terms correctly to ensure the reader correctly understands the mechanics involved.</p>
<p>You generate/transfer/reset threat.</p>
<p>You pull/hold aggro.</p>
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		<title>By: Solaryn</title>
		<link>http://huntsmanslodge.com/5253/dps-from-a-tanks-perspective.htm#comment-5454</link>
		<dc:creator>Solaryn</dc:creator>
		<pubDate>Mon, 21 Dec 2009 09:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://huntsmanslodge.com/?p=5253#comment-5454</guid>
		<description>Personally, I never wait to drop an MDed Volley.  Unless your tank is an AE threat master, without a little initial assistance, there&#039;s a damned good chance an overzealous Mage or Lock is going to yank one away.  With an adequate amount of haste, at most one tick of Volley will miss the MD, if you launch it with rapidfire or hyperspeed accelerators, there&#039;s a good chance you can get the first tick of a second Volley to land under MD.  If you&#039;re trying to maximize the initial threat your tank has, it&#039;s all about beefing up that 4 second burst as much as possible.  

Beyond that, if you pull threat off the tank, you should FD the instant it occurs, waiting to try and run back to the tank is just going to guarantee you&#039;ve made a mess of things already :)  Ideally your timing on FD should barely make the mob take a single step towards you, in the case of a failure however, by all means hoof it back to the tank.  

However as you stated already, there&#039;s little to no excuse for pulling the threat away from the tank in the first place, as a hunter you have the tools to be 1st on the recount charts and 10th on the threat list if you&#039;re handling yourself properly. 

Of course, in my opinion if you pull threat, just slip into your tanking gear and let &#039;em have it!</description>
		<content:encoded><![CDATA[<p>Personally, I never wait to drop an MDed Volley.  Unless your tank is an AE threat master, without a little initial assistance, there&#8217;s a damned good chance an overzealous Mage or Lock is going to yank one away.  With an adequate amount of haste, at most one tick of Volley will miss the MD, if you launch it with rapidfire or hyperspeed accelerators, there&#8217;s a good chance you can get the first tick of a second Volley to land under MD.  If you&#8217;re trying to maximize the initial threat your tank has, it&#8217;s all about beefing up that 4 second burst as much as possible.  </p>
<p>Beyond that, if you pull threat off the tank, you should FD the instant it occurs, waiting to try and run back to the tank is just going to guarantee you&#8217;ve made a mess of things already <img src='http://huntsmanslodge.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Ideally your timing on FD should barely make the mob take a single step towards you, in the case of a failure however, by all means hoof it back to the tank.  </p>
<p>However as you stated already, there&#8217;s little to no excuse for pulling the threat away from the tank in the first place, as a hunter you have the tools to be 1st on the recount charts and 10th on the threat list if you&#8217;re handling yourself properly. </p>
<p>Of course, in my opinion if you pull threat, just slip into your tanking gear and let &#8216;em have it!</p>
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