…needs some attention. Since the buff can be overwritten by two other class abilities, I feel it needs an additional passive buff for the Hunter.
The Death Knight’s Abomination’s Might talent and the Enhancement Shaman’s Unleashed Rage talent can overwrite TSA, thus rendering it as a wasted talent point. Of course there will be times when neither a Blood DK or Enhance Shaman will be in the raid party, or when you may be out of range of the buff. However, both of their class abilities also carry with them a passive bonus.
The tooltips are as follows:
Abomination’s Might Rank 2
Your Blood Strikes and Heart Strikes have a 50% chance and your Death Strikes and Obliterates have a 100% chance to increase the attack power by 10% of raid members within 45 yards for 10 sec. Also increases your total Strength by 2%.
Unleashed Rage Rank 3
Increases your expertise by 9, and causes your critical hits with melee attacks to increase all party and raid members’ attack power by 10% if within 45 yards of the Shaman. Lasts 10 sec.
Trueshot Aura Rank 1
Increases the attack power of party and raid members within 45 yards by 10%. Lasts until cancelled.
Death Knights gain an additional 2% more strength, which translates into roughly 30 extra strength or 60 more AP when raid buffed. That’s comparable, or even slightly better than an additional epic Jewelcrafter’s gem.
Enhancement Shaman receive 9 additional expertise, which translates into a 2.25% reduced chance for mobs to dodge or parry. The present expertise cap is 6.5%, so that 2.25% reduction breaks off a pretty decent chunk of that.
Hunters gain… uh… well… nothing.
If you’re in an actively raiding guild and you have your progression team(s) and assignments figured out, then this is not such a problem. As long as a Blood DK and/or Enhance Shammy is present in the group, then a MM Hunter could skip this talent. The point normally reserved for Trueshot Aura could be used for maybe Focused Aim, Improved Hunter’s Mark or possibly Rapid Recuperation for more mana efficiency. Any of those choices would result in a net DPS gain.
However, for more casual players that aren’t part of a tight knit raiding machine, you don’t really want to pass on Trueshot Aura as a MM Hunter. Not to mention there will be times when you’ll be out of the necessary 45 yard range required to receive the other two buffs. All I’m asking is that Blizzard take a look at that talent and give MM Hunters a reason to “need” it.
For instance:
Trueshot Aura Rank 1
Increases the Hunter’s critical strike chance with ranged attacks by 2%, and causes your ranged critical hits to increase the attack power of party and raid members within 45 yards by 10%.
- or -
Trueshot Aura Rank 1
Increases the Hunter’s ranged attack power by 15%, and causes your ranged critical hits to increase the attack power of party and raid members within 45 yards by 10%.
Another idea would be to merge Combat Experience with Trueshot Aura and give it two ranks. 1 pt = 2% agility and intellect + 5% attack power, 2 pts = 4% agil / 4% int / 10% AP. While it would be a little more proportionately overpowered than the DK and Shaman talents, it would be a tier 7 talent as opposed to 6.
Even another idea could be to make it a 3 point talent, eliminating Combat Experience and having it as follows:
Trueshot Aura: Increases the Hunter’s agility and intellect by 2/4/6%, and causes your ranged critical hits to increase the attack power of party and raid members within 45 yards by 4/7/10%.
What do you guys think..? Do you have any thoughts or suggestions concerning Trueshot Aura and its lack of a passive buff for the Hunter? I think we’re getting hosed here somewhat.
Please chime in.









